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| import { Keyboard, KeyboardEvents } from '../../engine'; | |
| export default class SquareCtrl extends Keyboard { | |
| constructor(model) { | |
| super(); | |
| const onKeyUp = () => { | |
| if(this.UP || this.DOWN) { | |
| this.model.accelerationY = 0; | |
| this.model.friction = 0.94; | |
| this.model.moving = false; | |
| } | |
| if(this.RIGHT || this.LEFT) { | |
| this.model.accelerationX = 0; | |
| this.model.friction = 0.96; | |
| this.model.moving = false; | |
| } | |
| } | |
| this.model = model; | |
| this.on(KeyboardEvents.KEY_UP, onKeyUp.bind(this)); | |
| } | |
| update() { | |
| // change the accleration amount based on pressed key | |
| // apply friction; between 0 and 1 where: | |
| // 1 = no friction | |
| // 0 = maximum friction | |
| // counter intuitive but fine for now | |
| // set moving flag to true | |
| if(this.UP) { | |
| this.model.accelerationY = -0.5; | |
| this.model.friction = 1; | |
| this.model.moving = true; | |
| } | |
| if(this.DOWN) { | |
| this.model.accelerationY = 0.5; | |
| this.model.friction = 1; | |
| this.model.moving = true; | |
| } | |
| if(this.LEFT) { | |
| this.model.accelerationX = -0.5; | |
| this.model.friction = 1; | |
| this.model.moving = true; | |
| } | |
| if(this.RIGHT) { | |
| this.model.accelerationX = 0.5; | |
| this.model.friction = 1; | |
| this.model.moving = true; | |
| } | |
| } | |
| }; |
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