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<!DOCTYPE html> | |
<html lang="en"> | |
<head> | |
<meta charset="utf-8"> | |
<meta content="ie=edge" http-equiv="x-ua-compatible"> | |
<meta content="width=device-width,initial-scale=1" name="viewport"> | |
<meta content="W porównywarce ubezpieczeń zdrowotnych mfind w 60 sekund porównasz pakiety 5 najlepszych firm do 30% taniej. Gwarantujemy najniższą cenę i najszerszy wybór." name="description"> | |
<meta content="porównywarka ubezpieczeń zdrowotnych" name="keywords"> | |
<title>Porównywarka ubezpieczeń zdrowotnych - 5 firm, 30% taniej</title> | |
<link href="images/favicon.ico" rel="shortcut icon"> |
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add to nginx.conf | |
add_header P3P 'policyref="/w3c/p3p.xml", CP="IDC DSP COR ADM DEVi TAIi PSA PSD IVAi IVDi CONi HIS OUR IND CNT", CP="CAO PSA OUR"' |
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function Track(src, spriteLength, audioLead) { | |
var track = this, | |
audio = document.createElement('audio'); | |
audio.src = src; | |
audio.autobuffer = true; | |
audio.load(); | |
audio.muted = true; // makes no difference on iOS :( | |
/* This is the magic. Since we can't preload, and loading requires a user's | |
input. So we bind a touch event to the body, and fingers crossed, the |