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Transcript of DDO Fridays at 4 episode about the 64-bit server
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| Transcript of Fridays at 4 episode https://www.youtube.com/watch?v=tbeP8MduOZ8 | |
| (upbeat music) | |
| - All right, hello everyone. | |
| Welcome to Fridays at four on Twitch.tv/videostream. | |
| I'm your community manager, Kurt Oven, | |
| and I have a special guest with me today. | |
| We're gonna be talking about, oh, I don't know, | |
| something like 64 things. | |
| So let's get our executive producers, | |
| several and on to welcome Sev to the live stream | |
| and nice to have you on here this week. | |
| How you doing? | |
| - I'm doing great, what's going on? | |
| - Well, we started some rumors over about the past week | |
| or so about a little thing called a 64-bit server. | |
| And so we're here today on today's Fridays at four, | |
| at least the start of it here, | |
| to talk a little bit about what we are actually doing. | |
| So let's do that, huh? | |
| We have a 64-bit server. | |
| - Okay, first of all, whoever was talking about that | |
| on the Discord, you need to talk to them. | |
| It's like anybody who just appeared talked about that | |
| and then didn't follow up, it's like-- | |
| - I hear they might have even said something on Twitter, | |
| but that's okay, yeah, so, but that's fine. | |
| That's what we're here. | |
| We're excited about this project | |
| and it's been in the works for a little while here. | |
| And so it's really nice to be able to start | |
| to talk about it today. | |
| We'll have a lot more information in the coming weeks, | |
| but we did wanna kind of peel back the curtain a little bit | |
| and let you know what we're working on, so. | |
| - Sure. | |
| - All right, so, yeah, okay, so first of all, | |
| let's put to rest rumors that like, | |
| this is not a Genesis 64 or a Commodore 64 port, okay? | |
| Like when we say 64, that's not what we mean. | |
| - I'm down, by the way. | |
| I might even be able to get us a floppy disk writer | |
| or something like that, so. | |
| - Yep. | |
| - I believe if anyone could get a floppy disk writer | |
| would be you. | |
| (both laughing) | |
| - Sure, let's talk about it. | |
| So obviously, people have seen who play both games, | |
| have seen that we've had new servers on the Lojo side | |
| that are 64-bit, and it's not just 64-bit, | |
| it's that the 64-bit allowed us to have a caching technology | |
| with our code that has, we were hoping, | |
| would improve performance, and on the Lojo side, | |
| we saw some big changes in the people on those servers, | |
| did report that it was much better. | |
| On our side, we are looking at 64-bit servers on DDL, | |
| how best to use that technology. | |
| So, right now, we're hoping to have a, | |
| in the final throws of getting a server up | |
| into our internal test, | |
| that not only is 64-bit on the code side, | |
| but has a much larger capacity hardware-wise | |
| in order to help with these systems. | |
| However, we don't have the capability to know | |
| where we want to just deploy this to all our servers, | |
| because we have to see how it works over time, | |
| we have to do a lot of evaluation behind the scenes, | |
| because these are time and money intensive | |
| before we want to make the way to do that. | |
| So, like Lojo, we're going to introduce one new server | |
| for now to test, it will be VIP only, | |
| otherwise the queues will just get too large. | |
| But we're also running an event on there | |
| that is sort of our answer to hardcore, | |
| to be a special event. | |
| But one of the issues that we had with, | |
| like a lot of the people ask, | |
| why aren't you doing hardcore anymore, right? | |
| And one of the issues with hardcore | |
| is that once everybody who likes to make groups and stuff | |
| goes over to the hardcore server, | |
| it has an effect of making the normal servers feel empty. | |
| And the other thing is that sometimes we do new stuff | |
| on the hardcore server, | |
| but there are people who actually want to participate | |
| in the content, but they don't let the hardcore find it. | |
| And so we have a new event called Lanterns in the Mist. | |
| And the Lanterns in the Mist is cool, | |
| because when you go over, at first level, | |
| you have to claim one or more lanterns, | |
| and then you equip it. | |
| There are some lanterns that you can equip, | |
| and if you die, you don't lose progress. | |
| There are other lanterns that once you equip, | |
| if you ever die, all the lanterns in your inventory | |
| and that are equipped are destroyed. | |
| And so because of that, | |
| you have to get to a certain level | |
| or have to get to certain goals, | |
| much like hardcore in order to proceed on that. | |
| But one of the things that I think will be cool | |
| is if you're doing the Lantern event | |
| where it's a one and done, | |
| a hardcore lantern event isn't that your character dies, | |
| it's that the lanterns destroyed. | |
| So I don't want to call it hardcore, | |
| but it has the same feel to it. | |
| Your friends who aren't participating in that | |
| can help get you through dungeons and play with you. | |
| You don't have to go through the tragedy | |
| of losing your character and kind of losing | |
| the lantern progress if you don't want to. | |
| In fact, they can be working on their own lanterns | |
| that aren't destroyed and travel with people | |
| who have the lanterns | |
| in case they don't want that kind of play. | |
| - So this lanterns in the Miss event, | |
| it really has two sides to it. | |
| A more opt-in, you know, kick my butt side | |
| and a more casual, I want to take part | |
| and get some cool things side to it is what we're saying here. | |
| - Well, the other thing too is that | |
| the lantern is the opt-in entirely, | |
| meaning if you want to try this new server | |
| because it's performant and have a new experience, | |
| 'cause it will be like any hardcore, | |
| it will be players will start fresh. | |
| But if you want to just play on that server, | |
| you don't have to claim a lantern at all. | |
| - Yeah. | |
| - But yeah, and there's multiple lanterns, | |
| there'll be five lanterns of each kind. | |
| So as an example, one lantern will be the, | |
| you have to get to level 20 | |
| and then that lantern will be solved | |
| and you can kind of get some goodies about it. | |
| And then other lanterns will have other things | |
| and you have to accomplish. | |
| Mostly revolving around while you have a lantern on | |
| or if a party member does, | |
| it will reveal these mist walkers that are dangerous. | |
| I'm sure that people who have played in hardcore | |
| are no strangers to having dangerous things kind of appear, | |
| but the lanterns will reveal them. | |
| And then as you kill them, | |
| you'll make progress on your lanterns. | |
| And so I think it'll be very cool in terms of that. | |
| - And these enemies are just | |
| throughout regular dungeons | |
| and your regular questing experience? | |
| - Yes, but you're gonna have to progress somewhat | |
| going through the game. | |
| You can't just, | |
| the progression isn't as simple | |
| as just keep killing things until they appear. | |
| Does that make sense? | |
| - You're actually seeing they're kind of invisible | |
| in the world and you're revealing them | |
| with these special lanterns that you're acquiring. | |
| - Yeah, right. | |
| But the exciting stuff about that is | |
| behind the scenes our games have this proprietary code | |
| that has its own virtual engine in the game. | |
| And one of the complex things about working on the games | |
| is that code exists in a C++ base, | |
| which exists on hardware that's also virtualized. | |
| And so the memory management becomes complex. | |
| This new technology caches all of that inner code | |
| so that it doesn't have to page in and out. | |
| And before this, we couldn't do it | |
| because we didn't have the memory space for it. | |
| And we found that it's very performant on retro | |
| and we expect there to be performance increases on DDO. | |
| Do we think that this will like solve all performance? | |
| No, like many things. | |
| You know, DDO is a complex game, | |
| but I think that if you look at the Loto community, | |
| those servers really are like much better. | |
| And we have already made some strides and performance. | |
| So we are hoping that that is the case. | |
| But one of the nice things is sometime next week, | |
| we wanna call upon the community to come in, | |
| we'll announce it probably next week, early sometime. | |
| - It could be the week after. | |
| - It could be the way, just to put a caveat, | |
| let me interrupt my own executive producer | |
| and say could be the week after maybe, I don't know. | |
| Could be next week. | |
| - It could be next week. | |
| It depends on whether we find, | |
| once we get the server up for finding problems. | |
| But once we make the call, | |
| we want a whole bunch of people to slide in | |
| as many people as they can. | |
| So the initial call will not be VIP only. | |
| It will be free transfer, | |
| bring your expensive characters over. | |
| You know, like the ones that are level, high level, | |
| many trees, do raids, do the things that normally | |
| really help us try to bring down the servers performance. | |
| And we wanna get as many people on there as possible. | |
| So we're asking the community to jump on. | |
| - Yeah, it'll be a stress test. | |
| And we really do want to. | |
| Now, I don't know if the lanterns and the myths event | |
| will be available for that first test. | |
| Might, I had heard some things that maybe it wasn't. | |
| Okay, okay. | |
| - Nor do we want it to be. | |
| The first test is about stressing out the 64-bit technology. | |
| So we want people to copy over. | |
| It's a copy not transfer. | |
| I know I said transfer, I apologize for that. | |
| Copy over their high level characters, | |
| kind of bought through raids or do high level content | |
| that you would expect to try to see what it looks like. | |
| And then we'll do a database wipe later. | |
| - Yep, before it goes live. | |
| So for this first preview, | |
| and for the previews for the server, | |
| you'll probably be using the Lamania game launcher. | |
| So if you've gone to any of our Lamania previews, | |
| and have that launcher in place, | |
| instead of Lamania, which will still be there, | |
| there will also be then this new server | |
| when the preview is available, | |
| and you'll be able to log into that, | |
| which will be the 64-bit server. | |
| One interesting thing, | |
| if we are able to get this out next week | |
| is we're working toward a second raid preview | |
| on the traditional Lamania preview game server as well. | |
| So there's a chance, | |
| if everything falls into place in the coming days, | |
| that the raid could get a preview on the regular world, | |
| and then you could turn around | |
| within say a couple of days or something like that, | |
| and then run it on the 64-bit side | |
| and have a real-time comparison to some extent | |
| between our new raid coming here with-- | |
| - Oh, before and after, yeah. | |
| - Yeah, yeah. | |
| So, and that's the kind of thing | |
| we'd love to get feedback on, I'm sure, so. | |
| - Sure. | |
| Yeah, like, okay, so answering more questions. | |
| First, we have to get a successful 64-bit server. | |
| Once this server is successful, | |
| we've had a chance to look at it. | |
| Yes, the idea would be, | |
| we would open up new 64-bit servers | |
| with this new technology, with new hardware, | |
| and open those up to other transfers. | |
| But that still weighs off | |
| because the process to prepare one of these, | |
| to set it up, to rework the data center | |
| in order to make room for them will be, | |
| is it time-intensive, more time-intensive than I'd like? | |
| And so other servers will follow, but not. | |
| You won't see that turned around very quickly. | |
| - This is not an event server | |
| in the sense of hardcore being a 90-day experience | |
| or something like that. | |
| The intention is to keep this world open, | |
| is my understanding. | |
| - Yes, in fact, this is actually longer | |
| because there are bits about this event | |
| that will go into the new year, so. | |
| - But the event could kind of come and go. | |
| - From the world. | |
| - Yeah. | |
| - So, I don't want to talk too much about the future | |
| because I need to see how this performs | |
| because, like I said, there's a cost. | |
| The way I envision it is, | |
| let's say the server is really good | |
| and people are going on and they run raids | |
| and they see less lag and it's noticeable. | |
| What we would do is instead of trying to pick | |
| what servers to move and what servers not, | |
| we would open new servers and then open free transfer. | |
| But to do that, we would have to have guild transfer, | |
| which we don't have now. | |
| And then eventually, the people would move | |
| from the old servers into these new consolidated servers | |
| so that we'd have mega servers, | |
| as I talked about a while ago, | |
| and we'd open it up so that people could go in, | |
| that way we don't have, people can make grouping. | |
| We would never want to do that now | |
| because if you are on a smaller server, | |
| it might be because you like avoiding the lag | |
| of a larger server. | |
| If we have performance servers though, | |
| then the consolidation of players | |
| is less of an issue in terms of performance. | |
| - Do we, we don't have a name for the server yet. | |
| Do you, I'm sure someone's got a name for it. | |
| I haven't heard the name of the server yet. | |
| - Do you? | |
| - Okay. | |
| - The new one, yes. | |
| - Is it still a process? | |
| - No, I think I'm pretty sure we're set on Cormier. | |
| - Oh, okay, okay. | |
| Well, there you go. | |
| - Yeah. | |
| - Yeah. | |
| - But that's not, that, I wouldn't, | |
| I wouldn't, I don't know that I would talk about that | |
| until it officially is in print, | |
| but yeah, I think that's what we're talking about. | |
| - Okay. | |
| All right. | |
| That sounds good. | |
| - Yeah. | |
| - So the new, the new one. | |
| - Yeah. | |
| So the idea would be that there would be fewer servers | |
| that could hold many more players | |
| so that you could find groups easier. | |
| We've been, but to do that, | |
| there's some things that have to happen. | |
| We have to prove that the performance can handle more players. | |
| We have to have | |
| guild transfer and there's some character transfer things | |
| where small things, small things don't go over | |
| like master manual, for instance. | |
| We have to solve those. | |
| If we're going to expect people to transfer | |
| from old 32-bit servers onto the 64-bit servers, | |
| we have to make sure nothing's left behind, | |
| if that makes sense. | |
| Like right now this, | |
| you get most of your stuff on the transfer, | |
| but there's definitely some things that the players | |
| would worry about. | |
| This strategy would, would, | |
| you'd have to make sure that everything came over. | |
| Like I think there are times when you lose certain amounts | |
| in pets that can't happen. | |
| - Yeah. | |
| Yeah. | |
| A creature gradient stable would be one. | |
| There's a bunch, I mean, there's honestly, | |
| there's a full checklist, | |
| I'm sure we could come up with. | |
| So, yeah. | |
| But these are things that we would solve before that | |
| would be a thing we would proceed with. | |
| So, we'd have a solution. | |
| Yeah. | |
| I wanted to go back in just a little bit. | |
| We tend to try to separate out the games | |
| in our discussions. | |
| When I'm on DDO stream, | |
| I talk to Anderson Dragons online. | |
| When I'm on the other game side, | |
| I talk about that game. | |
| And we tend not to compare, contrast, | |
| and talk about the games too much. | |
| And sometimes when we do people who are into one of the games, | |
| but maybe less so the other, | |
| tend to get into our chat and be like, | |
| I can't believe we're talking about Lowtrow | |
| or something on the DDO side or vice versa on that. | |
| But there's a reason we're doing it this time | |
| in terms of our comparison. | |
| And that's why I wanted to bring it up | |
| as a conversation point, | |
| which is that part of what we're doing here | |
| on the Dungeons and Dragons online side is, | |
| I think it's safe to say a bit of a reaction | |
| to the initial work that we've done on the project | |
| over on the Lord of the Rings online. | |
| So the success we've seen since that opened on August 1st | |
| and our desire to want to bring that to DDO as soon as we can, | |
| really. | |
| Sure. | |
| So essentially, | |
| the only reason I bring up Lowtrow is | |
| the reason I'm excited is that we expected | |
| we expect incremental changes in performance. | |
| And players see it, some players actually say, | |
| oh, this is a little bit better, | |
| but I'm still seeing these lag spikes. | |
| And some people are like, | |
| oh, my high level character is still not getting | |
| the performance I want. | |
| But the change in perception of this technology | |
| on another game kind of proves out | |
| that the technology and the caching actually had a big effect. | |
| And since the underpinnings of the game are not the same, | |
| but somewhat similar, | |
| we're hoping to get a similar effect in this game, | |
| meaning we now have live experience that shows | |
| that this could make a big impact. | |
| That's the only reason I'm bringing that up | |
| is that like this 64-bit strategy has shown success | |
| and now we're bringing it over to this game, | |
| if that makes sense. | |
| - Why are sitting about one of the pillars | |
| that needs additional work before we're able to really | |
| just open up character transfers to a 64-bit world | |
| is an issue that I've heard you talk about | |
| called serialization. | |
| And I think it's probably worth bringing up | |
| that the 64-bit server itself is meant to provide | |
| an improved game experience. | |
| But there's several pillars that we're tackling right now | |
| in terms of game performance improvement. | |
| And one of those is kind of your character data footprint. | |
| Is that a safe way to describe a serialization issue like that? | |
| - Yeah, serialization is the character data footprint | |
| and the ability to move it from place to place. | |
| So let's talk about that. | |
| Usually the character data footprint comes into play | |
| in two ways. | |
| One is I'm loading into a new area. | |
| We want that to be short as possible, | |
| but if it takes you longer to load into a dungeon, | |
| that usually isn't the same thing as having a spike | |
| in the middle, but it could cause it | |
| if somebody else is loading into a dungeon | |
| on the same executable server code that you're on. | |
| But the second thing is if you get moved | |
| from place to place, which can sometimes happen, | |
| everybody has to move off of the server | |
| and onto a new server for whatever reason. | |
| Both of those things can happen. | |
| But I think that one of the things that happens | |
| is when there is one of these serializations thing, | |
| you can be in a position where-- | |
| - Take care of the phone or whatever, if you need to. | |
| It's fine. - I apologize. | |
| - Yeah, yeah, don't worry about it. | |
| - I didn't know where I put it. | |
| - Yeah, yeah. | |
| - So I think that one of the things is | |
| when you serialize, it has to load this code | |
| in order to figure out all the things you're holding. | |
| And what we're finding on the low-cho side, | |
| what we're suspecting as we look at the code is that | |
| we think that when you come into a new server, | |
| there are things in your-- | |
| there's code it needs for your specific character | |
| that it then has to load, and that's already in memory. | |
| And so we're hoping to see some changes, | |
| some improvements there. | |
| Like we did. | |
| - And that would help because if we were to, | |
| let's just say open up this first server | |
| to everybody for character transfers | |
| of historically veteran characters, | |
| that would potentially degrade the experience, | |
| not just for the gains that you would see | |
| with the fresh 64-bit server, | |
| but it could impact other people too. | |
| - Sure, well, we'll say like I think a good test | |
| will be getting as many people with their big, | |
| you know, high level characters to test on our test, | |
| one of our, and we'll do more than one of these tests, | |
| but we wanted to try to kind of flood the service for that. | |
| - All right, so I'm sure we have plenty of questions. | |
| - It is an interesting thing that for some of our players | |
| may be a slight downside though. | |
| The new server will not be in our current data center. | |
| The new server is going to be in Las Vegas, | |
| which will be very interesting. | |
| So what'll happen is not only is a new server, | |
| but it's a new data center, which means | |
| that if you're on the East Coast, | |
| I believe your ping will be like slightly higher, 15 maybe. | |
| - That's true. | |
| - Yeah. | |
| Yes, the server will still be linked | |
| to your live game account and your DDO store purchase history. | |
| Now, not for this stress test preview, | |
| that'll be in the Lamania environment, | |
| which is different from the live game environment. | |
| But when we actually released the server | |
| to the live game world, | |
| some people can start logging in and doing it. | |
| - Yeah, everything that you've purchased, | |
| that's an account unlock in the DDO store | |
| or that you've purchased for your account, | |
| like expansion purchases and all that kind of thing. | |
| It's all just going to be there for you. | |
| The only things that wouldn't would be character-specific | |
| purchases or things that you would need | |
| to purchase on every server. | |
| And same with like your VIP benefits | |
| and all that sort of thing, it's VIP access, | |
| but you will carry over all those benefits. | |
| - Yeah, so yeah, I'm super excited about it. | |
| I'm super excited to see the players playing | |
| on new hardware. | |
| I wanna see what happens with the performance. | |
| Obviously, we're all like waiting on that | |
| and working on that. | |
| Like I said, the process behind it is complex. | |
| It requires acquiring new hardware | |
| and expanding the capabilities | |
| of what a single server can do. | |
| But in the longterm, I would also be excited | |
| about having a lot of players on, you know, | |
| many fewer performing things, | |
| slowly moving their characters | |
| from the existing servers over so they can group. | |
| So the servers will seem alive | |
| and that like as you're doing your TR loop | |
| or endgame, you think you can find more people | |
| and maybe different guilds will be stuff. | |
| - Yeah. | |
| - It's true that so Lich wants to know, | |
| when will our stress test be? | |
| Don't say it's a weekday. | |
| - I think it's gonna be a weekday. | |
| I'm sorry about that. | |
| - Probably the video. | |
| - Yeah, at night. | |
| - Yeah, we need it to be. | |
| - I'm not one for the thing. | |
| - Yeah. | |
| - Yeah. | |
| So as for EU, right now, we'll see. | |
| I don't know that I can justify the cost | |
| of an EU server right now. | |
| When I look at the numbers of it, | |
| for a couple of reasons. | |
| One is I love our EU players | |
| and I want you to have a good experience too, | |
| but yeah, the EU data center | |
| is having an EU option is even more expensive. | |
| So I'd have to look at the numbers again. | |
| So, but let's see how this one does. | |
| I know extra ping is hard on European players, | |
| but also not having 10 second lag spikes | |
| is pretty sweet as well. | |
| So yeah, so I think that's really cool. | |
| I was looking at the art for the lanterns. | |
| So the lantern gets equipped in your trinket slot, right? | |
| And in this, the art for it of these cool, like, | |
| 'cause when we're talking about lanterns that are missed, | |
| the mist of Ravenloft mists, right? | |
| - Yeah. | |
| - Like, we haven't been able to do that. | |
| The mist of Ravenloft mists, right? | |
| - Yeah, we haven't brought that party in. | |
| I wasn't sure if we were ready to say that, | |
| but this is associated with Ravenloft. | |
| - Yeah, and the lanterns are all like these stained glass | |
| horror-looking lanterns, they look really cool. | |
| - Yeah. | |
| - Yeah. | |
| I don't know when they're gonna see that. | |
| - I see players. | |
| - I see players may actually be better | |
| because won't they be coming through California? | |
| I-E-U comes across through the East Coast, | |
| but Aussie may come specific-wise. | |
| - Yeah, I don't know. | |
| I'm sure Australian players who are used to picking | |
| in the servers would know which, | |
| better than I, which direction I go, but... | |
| - Okay. | |
| I mean, I think we've kind of covered the news | |
| of what we can say here today. | |
| We are, you know, today working to get this server up | |
| and running in a preview environment | |
| for that first preview. | |
| So, you know, as soon as that work gets done, | |
| we're gonna be getting in there ourselves | |
| and kicking the tires and see how things look. | |
| And assuming things stay on track, | |
| we'll have a lot more to say about this. | |
| I would say in the coming weeks, | |
| but perhaps even for Safan next week, we'll see. | |
| - When will the test be? | |
| Yeah, everybody is like, don't say it, you'll jinx it. | |
| - Yeah. | |
| - So that's cool. | |
| - Yeah. | |
| - So hopefully this will be really cool for players. | |
| I really like the Lynch and the Miss thing. | |
| I think it solves a lot of the issues | |
| that we saw with hardcore. | |
| And I think that the players who like hardcore | |
| will have that vibe to it moving in | |
| and a fresh, you know, a fresh server experience | |
| where they have to make sure that they don't die. | |
| So it'll be scary. | |
| Yeah. | |
| - Awesome. | |
| - Yes, night rebels will be coming soonish. | |
| - I think, I mean, we're pretty close to announcing that. | |
| I think that should be set for generally first | |
| or maybe second week of October. | |
| I think it depends on when our patches may be, | |
| but it'll be throughout most of October is the answer. | |
| - Unless we have more questions. | |
| - Will I see more Ravenloft stuff? | |
| I am reasonably confident that you will see more | |
| more substantial Ravenloft content, | |
| if that's what you like. | |
| I have nothing to announce now, but like we also like that. | |
| So we are eager to do some more Ravenloft stuff. | |
| - I don't want to take too much of your time here today. | |
| So I think I do have a few other things for the stream as well. | |
| We're gonna show off the prismatic dragon cosmetic armor | |
| that people are gonna get next week | |
| with either the dragon here once we're done. | |
| So, and then we'll be heading in game | |
| and maybe do a little myth trainer or something as well. | |
| We'll see. | |
| We'll see what we end up doing here today. | |
| Kinda depends how many questions we get. | |
| So the reason I'm bringing this up for us is if you're in chat, | |
| let's get a few, let's get some more questions going. | |
| I knew I'd get-- | |
| - Give me some of the switch questions. | |
| - So let's do that. | |
| - Yep, yep. | |
| - So the first one is the idea is that lantern users | |
| can group with lantern users. | |
| That's the whole point is that we want people to group | |
| as much as they possible. | |
| If you're a hardcore lantern user, | |
| meaning your lantern is destroyed when you die, | |
| you can group with a non-hardcore or lantern user | |
| because it's not the content, | |
| it's not even a server flag, it's the lantern itself. | |
| So people who are using lanterns that don't get destroyed | |
| can help you out and make progress for it | |
| while you're doing that or they can mess with you. | |
| So you want to be careful who you group with | |
| if you're in the hardcore issue. | |
| So that's the answer to that is that we want people, | |
| or if you don't have a lantern at all, | |
| you can group with people there, | |
| although it might reveal a mist walker | |
| and even if you don't have a lantern, | |
| you'll have to deal with that. | |
| You want to be careful in grouping | |
| because it could reveal, | |
| each lantern can reveal mist walkers. | |
| So you want to be, | |
| you want to be careful on that. | |
| So for the lantern question, | |
| we're not shutting down trading, | |
| but that's one of the reasons | |
| that we have a fresh start server for it | |
| so that everybody starts unequal footing. | |
| So you can, so it will be like a normal server | |
| and that we're not restricting, | |
| we're not restricting trading and all of that stuff. | |
| But since you can't transfer, | |
| you won't be able to move a character over | |
| and add twink items, for instance, | |
| in order to power through. | |
| And the only time that somebody will be able to power | |
| through you through stuff for you | |
| will be if they've made progress on the server themselves | |
| and even then you, | |
| the mist walkers won't appear to people | |
| that are wildly outside the range. | |
| So I see about all the rune arm lovers. | |
| I will talk to Steelstar, | |
| mention that people were putting in for rune arms, | |
| more rune arm love, | |
| he's a big artificer of lover as well. | |
| So I'm sure that he will be super happy with that. | |
| - I can answer the question about the mimic hunt. | |
| It's still on our schedule of events | |
| to come up here in the future. | |
| We just need to find the right time and place for it. | |
| It'll be coming back. | |
| - Wow, you asked people are loving to ask | |
| like specific itemization stuff. | |
| Yeah, we'll probably have more sounding rune arguments. | |
| So that will be good. | |
| There was another question. | |
| - I see one from Johnny asking about | |
| what's the new adventure pack in the fourth quarter? | |
| I don't know that we're really interested | |
| in getting into plot at this point. | |
| It's really up to whatever you know about it really. | |
| But we do have one coming. | |
| We do, in fact, actually have a cross pack coming here. | |
| - Do I want to spoil it? | |
| I don't think I want to spoil it yet. | |
| It's definitely thematic. | |
| Like they all have the same theme. | |
| So, and it sounds cool, | |
| but I don't want to spoil it quite yet. | |
| - Yeah. | |
| - One of the things about the sun and moon | |
| statements slotting is that our first main goal | |
| for the sun and moon slot is so that you weren't locked | |
| into set bonus blocks in your gear | |
| that didn't allow you to progress your gear | |
| unless you give it up. | |
| But the downside is that the sun and augments | |
| kind of reflect that. | |
| And so if you had weaker set bonuses earlier on, | |
| there are still augments for that. | |
| And I imagine that in the long term, | |
| you'll slowly see sun and moon augments that will replace that. | |
| And that way you're not locked into these big set bonuses, | |
| but you still have the ability | |
| to kind of build extra stuff on gear. | |
| - I don't think we have a plan to bring these | |
| to the regular game worlds. | |
| This lantern's in the midst of that. | |
| But someone is asking, if we did, | |
| could they have an enemy mechanic there | |
| that's different or something like that? | |
| - Yeah, I mean, I'm not saying for now, | |
| this is only for the single server. | |
| You want to be careful because this can be disruptive | |
| to play players, to people who don't want to opt in. | |
| And so we want to keep it on the single server | |
| because we don't want people to troll other players | |
| by equipping a lantern when they didn't expect it | |
| and have missed walkers here. | |
| Yeah. | |
| - All right, let's say last chance for questions. | |
| - You're really trying to, he's, | |
| so he really wants to show this cool armor. | |
| - Well, I do. | |
| - Well, I just don't want to, you know, | |
| we basically said everything that I know that we can say | |
| mostly about the 64-bit worlds at this point, | |
| but at least from what I know. | |
| - Call Art wants to know, you know, | |
| can we expect this kind of new event | |
| that are non-hardcore on this new server for the future? | |
| So for example, you know, this is gonna have a beginning | |
| and it'll get shut off at one point. | |
| Could we see events like this in the future? | |
| And the reason I wanted to ask a little bit more | |
| about that too is because we had our | |
| Elithid Invasion event last year, | |
| which thematically, I think at least in the creative space | |
| was somewhere in the same wheelhouse as this. | |
| I think there's a Venn diagram there | |
| where the two are overlapping a little bit, right? | |
| - Yes. | |
| - Basically, this server will be on forever. | |
| So when this event ends, | |
| you'll still see all of the normal mimic events | |
| and I'm trying to think of the cove, | |
| the name of the cove event. | |
| - Crystal Cove. - Crystal Cove, thank you. | |
| For some reason, I had Corsair's Cove | |
| stuck in my head. | |
| I'm like, I know that's not right. | |
| Crystal Cove, all of those will come on, | |
| night rebels will come on and the server and such. | |
| So. - Yep. | |
| - Oh, I know that there's a bug on some accounts that, | |
| like it's hard to get your DDO account | |
| and your LOTRA account on. | |
| And we, I think we looked and tried to fix that and take. | |
| So that's something we have to look into. | |
| - We obviously got a lot of chatter going | |
| about transfers in that here for potential future plans | |
| of what we could do after this debut | |
| of our 64-bit server here. | |
| So, I want to be a little careful. | |
| I don't want to cause confusion though as well. | |
| So we're not talking about character transfers | |
| to this 64-bit server. | |
| This is C4-bit server will be VIP only | |
| and will not have character transfers enabled. | |
| The discussion from earlier about character transfers | |
| is about what we might be able to do afterwards. | |
| - Right. | |
| And that all predicates on how well this server does. | |
| For instance, if we've run into this | |
| and the tech just doesn't work as well, | |
| we can't do the same plan because it wouldn't be able | |
| to support the same amount of people. | |
| Also for the test, the other thing | |
| that I don't want to be confusing. | |
| We want as many players on as possible. | |
| Won't be VIP, we'll have character copy. | |
| You do all of that. | |
| Then we wipe it and it's a fresh start server | |
| to VIP only. | |
| - We are going to have some kind of rewards | |
| for these lantern events, | |
| but I don't think we want to talk about that today. | |
| But you get stuff? | |
| Yes, yes, you get stuff. | |
| - Oh, yeah. | |
| - Yeah. - Absolutely. | |
| - Yeah. | |
| All right, Seth, thanks for joining me here today. | |
| I really appreciate you taking some time | |
| with us here on this live stream. | |
| Well, I'm sure we'll be seeing you again probably | |
| in a few weeks as we're rolling out more information | |
| about the 64 bit server here. | |
| So thanks for joining me. | |
| - Awesome, have a great one. | |
| - All right, I am going to, | |
| what happened to my text? | |
| Okay, here we go. | |
| I'm going to go in game. | |
| There we are. | |
| Yes, this will be a long-term server. | |
| (gentle music) | |
| - It's not that I ignored your Mythjour in our lore question, | |
| it's just that I don't know the answer to it. | |
| I just, several in focus, it was on the 64 bit world. | |
| And I think really the answer to that question | |
| would be best asked to the people | |
| who did the story work for Magic of Mythjour in our. | |
| So that would be knockback and the quest designers | |
| in particular who are going to be able to offer | |
| and more insight into the motivations | |
| of why they selected certain parts | |
| of Mythjour in order to focus on over others. | |
| All right. | |
| So I am in game on an undisclosed world | |
| in an undisclosed location. | |
| And I am here to show you on Cordova | |
| and the new outfit that will be arriving | |
| with Year of the Dragon next week. | |
| So before I actually show you the new stuff, | |
| I need to remind you about the old. | |
| You have through, | |
| what was our official cutoff day too? | |
| We've double checked my cutoff date. | |
| You have through September 24th. | |
| So through Tuesday, you have through Tuesday | |
| to pick up your Draconic Raiders reward box | |
| by speaking to Zathrol and the Everon Hall of Heroes. | |
| This will get you your selection of raid loot | |
| once per server. | |
| So only one character on the server is gonna get it, | |
| but you get your own pick a nice raid loot, historical, | |
| for free by talking to a person. | |
| As long as you do it through Tuesday. | |
| So don't show up on Wednesday | |
| and be like, what? | |
| Oh man, don't be that person. | |
| You too can log into the game | |
| and get your free awesome loot for free. | |
| And make sure you do it in time. | |
| But you do have through Tuesday, September 24th to do it | |
| because starting on Wednesday, | |
| once we come up from our weekly downtime, | |
| we're gonna have a new reward. | |
| And that's going to be a prismatic dragon cosmetic outfit. | |
| I think, well, we've got the names here. | |
| I am actually gonna be showing it off. | |
| So these are the items. | |
| There's three of them. | |
| There is a prismatic dragon helm. | |
| Fashioned after a dragon, | |
| that shimmers like rainbows on the sun. | |
| A prismatic dragon armor bound to account. | |
| These are all cosmetics and the cloak. | |
| And I'm gonna equip them here. | |
| And we'll take a look and see, see what we think. | |
| I'm character there, so. | |
| There we are. | |
| This is gonna be the free cosmetic set | |
| that arrives on Wednesday. | |
| You can speak this after all to pick it up | |
| and it'll be available for a month until our next year. | |
| The dragon gift arrives. | |
| We're doing monthly gifts | |
| just for logging into the game. | |
| Celebrating 50 years, | |
| touches the dragons online this year, | |
| and this is our most recent one. | |
| So, so there we go. | |
| Mr. green dragon wings getting in the way, that's fine. | |
| I'm not even mad. | |
| But let me, let me pop into, oops. | |
| All right. | |
| There we go. | |
| I'm just gonna keep this up then for a little bit | |
| while I go through some questions. | |
| (soft music) | |
| Dance please. | |
| I don't know what dance is, I think. | |
| I don't know what dance. | |
| Two. | |
| There we go. | |
| We'll do this one. | |
| (soft music) | |
| (soft music) | |
| Yeah, it's fortunately my, it's darkness here. | |
| I don't know if I can, let's see. | |
| We may have to kind of just sort of wait | |
| till it gets later out. | |
| But let me, let me pop somewhere else | |
| and see if I can, oh, I've got an idea. | |
| This totally won't crash the game world, I say. | |
| Famous last words. | |
| Here we go. | |
| Yeah, yeah, yeah, you can see this much better | |
| in some regular kind of ish sunlight. | |
| Well, this is still kind of not quite right, | |
| but you can see that it's got more going on here | |
| in terms of coloration and kind of shimmer and shine. | |
| So, let me get us into some sunlight. | |
| (soft music) | |
| (soft music) | |
| (soft music) | |
| (soft music) | |
| (soft music) | |
| (soft music) | |
| (soft music) | |
| (soft music) | |
| (soft music) | |
| (soft music) | |
| Let's see, can I actually get out here? | |
| Nope, nope. | |
| Okay. | |
| (soft music) | |
| Oops. | |
| (soft music) | |
| Here, and what do you pick up before Tuesday? | |
| What you pick up is the Draconic Raiders reward box. | |
| And you do that by speaking with Zatharal | |
| and the Eberron Hall of Heroes through Tuesday, September 24th. | |
| Someone said, I just missed what what the important thing was. | |
| What's the important thing? | |
| Well, this is the important thing. | |
| All right, well, I'm not getting my sunlight | |
| that I was hoping I might get by swapping to this location, | |
| but I'll just stay here anyway while I go look for, | |
| look at some questions. | |
| Once we claim it, will it be like the wings? | |
| Yes. | |
| Well, I don't think it's like the wings. | |
| It's a cosmetic. | |
| So you'll be able to just claim it in the future | |
| by speaking to the claims NPC associated with this, | |
| you're the dragon stuff. | |
| All these cosmetics are gonna be re-acquireable | |
| by speaking to, is it Estras? | |
| I think it's Estras, whoever that is, | |
| that's also in the Eberron Hall of Heroes. | |
| So long term, you'll be able to get new copies | |
| of these cosmetic items, but you do have to claim it | |
| during the month that it's available. | |
| Oh, I don't know, you know what? | |
| I don't think I've got the wings on this admin character. | |
| I don't think I gave myself the wings yet. | |
| No, I don't. | |
| Sorry. | |
| I can't do the wings look on this armor | |
| 'cause I don't have the wings. | |
| I can try, however, to get to the other side here. | |
| See if I can pick up some of that sunlight maybe. | |
| Okay. | |
| Any reason why the gauntlets of immortality were not offered. | |
| I don't think there was a specific reason | |
| why any singular raid item wasn't offered | |
| in the Draconic Raiders reward box. | |
| Other than we wanted to mix it up some | |
| from what we did with the old Raiders reward box. | |
| We wanted to make sure it was different | |
| with the exception we kept in the sort of shadow | |
| 'cause everyone wanted it. | |
| But I think really that's mostly what it was is, | |
| is it roughly dragon related | |
| and or could it be sort of theoretically lumped enough | |
| in to include and is it different enough | |
| from the other one that we did a few years back? | |
| And so in terms of the gauntlets of immortality, | |
| I don't think there was any specific reason. | |
| I can tell you, I like those gauntlets. | |
| They're not too hard to get, at least in my experience, so. | |
| How did I get it a week early? | |
| I'm a cheater, yes, I am. | |
| Okay. | |
| Are we gonna do a community design quest again? | |
| I don't think we were in a rush to do another one. | |
| We did one this last year in 2023 | |
| related to the PAX East presentation | |
| that we did that year | |
| and we wanted to offer it as a free dungeon | |
| at the end of that year and we did. | |
| I think I'm sure we might do something like that again, | |
| but it probably wouldn't be any time too soon. | |
| I did end up being a bunch of work to do that making of | |
| and it was a good time. | |
| So. | |
| All right. | |
| I think I saw something, | |
| Strimmed Tom had asked a little bit, | |
| both DDO and Lotra have had a few game performance issues. | |
| This past week seems to be happening at the same time | |
| as there were a reason for that. | |
| The answer is yes. | |
| We have had a few issues at the data center this week | |
| and sadly that did impact both games at the same time. | |
| Yeah. | |
| Oh, my cat is passed out. | |
| It's a rainy dark day here today | |
| and cooler than it's been of late. | |
| I think it's been 64 degrees right now, which is great, | |
| but it's not 85. | |
| So between that and the wind and rain, | |
| my cat is just sort of zonked out in a chair | |
| as a good cat ought. | |
| I don't think she's gonna want to go on her five o'clock walk | |
| because it's all crappy out. | |
| Oh, let's see, Strimmed Tom, name mentioned, let's go. | |
| Yeah, yeah. | |
| Yeah, we saw some of the issues | |
| we've been having in recent week or so have been | |
| something that has been within our level of control. | |
| And there have been a couple of things that have happened, | |
| say last weekend in a little bit this week | |
| that were somewhat less out of our control. | |
| And so we do apologize for that, | |
| but we have had a couple of issues over the past week. | |
| All right, I don't know what else should we mention. | |
| Should I just spend the next 10 minutes reading over | |
| my Dungeons and Dragons player's handbook brand new one? | |
| This thing's sweet, loving it. | |
| I think the artwork on the book is really excellent. | |
| I've been digging it, reading through the classes. | |
| It's been a good thing. | |
| I think, you know, one of the things that really struck me | |
| is that they're not kidding when they were saying | |
| that it's still mostly fifth edition. | |
| And it is, so organized really nicely, | |
| though, I've been really digging it. | |
| All right. | |
| No, you're wrong. | |
| You are wrong, Beldorat. | |
| I'm sorry, but you're just wrong. | |
| (laughing) | |
| I mean, you don't have to like the player's handbook. | |
| It's fine, but to say that it's like, | |
| not of quality is incorrect. | |
| It's clearly of quality. | |
| When is DDO getting its campaign book? | |
| Well, it's already got one. | |
| It was made by a player called the Storm Reach Campaign | |
| many years ago. | |
| You have to translate it, | |
| but you should be able to largely do that. | |
| That would be sweet, though, wouldn't it? | |
| I would be down. | |
| I would be down. | |
| Can't wait for February and Dragon to cycle. | |
| Who needs the holidays? | |
| Let's skip it. | |
| Yep, I think Steelstar has talked a little bit | |
| about Dragon to cycle in recent weeks. | |
| We don't know if it'll be free transfers | |
| or not free transfers. | |
| So typically it depends on what we would end up doing | |
| in the future related to the existing game worlds. | |
| Typically if an existing game world | |
| is going to be continuing on in its state long term, | |
| then we wouldn't want to only offer free transfers off. | |
| We would typically do that if we were ultimately going | |
| to be moving people from one world to another. | |
| But typically in a case where we are moving people | |
| from one world to another, | |
| we will offer those transfers for free. | |
| There's no expectation that everyone is going to have | |
| to pay their accounts to move, say, from, | |
| like whenever we did that one a while back. | |
| That's the way it works on hardcore as well. | |
| So I wouldn't expect any major changes | |
| between the way we do it for hardcore | |
| and the way we would do it for any world. | |
| Because it's a pretty basic setup that we have, | |
| which is that if it's optional, it's optional. | |
| If it's not optional, then we're not going to make it pay for. | |
| [ Silence ] | |
| >> Can we get some more information about the next 69.3, | |
| Lamania Preview and Patch planned release date, perhaps? | |
| Go take a look, see what I can dig up for you. | |
| When I look at our current schedule, it looks like, | |
| so like we say, it's likely that next week | |
| we will at the very least have a Lamania Preview, | |
| our second preview for the new RAID. | |
| So regardless of what ends up happening in the coming days | |
| with the 64-bit server testing that we're doing, | |
| it's likely that there will be a Lamania next week | |
| and it'll be the RAID at the very least. | |
| But the addition could be that in addition to a Lamania Preview, | |
| we're going to have a core mirror preview | |
| using the Lamania game launcher. | |
| And that would be something that we'll announce | |
| if we can next week, but at the very least, | |
| we'll be having a RAID preview for 69.3, | |
| and that will be next week on Lamania. | |
| So then, if next week goes well | |
| in terms of the RAID preview and things, | |
| there is a potential that we could release 69.3 | |
| sometime in early October. | |
| It is likely that there's some night levels | |
| working there as well. | |
| So depending on the timing of that 69.3 patch, | |
| as I think going to determine partially the timing | |
| of night levels, so I would expect early October | |
| for 69.3, and I don't want to get more specific than that, | |
| but it'll be one of the first Wednesdays in October. | |
| Do the math, look at the calendar. | |
| But next week, we've got our Lamania Preview, | |
| our next year of the Dragon giveaway that we're doing, | |
| and Crystal Cove is underway as well. | |
| That's the other bit that I haven't had a chance | |
| to talk about yet, but you could see right here. | |
| Euphonia's Challenge, Treasurer of Crystal Cove, | |
| arrived this Thursday, yesterday, | |
| and it runs through September 29th. | |
| It's just something to do. | |
| We know that some people have been asking for it back. | |
| We thought it would be a fun thing to do, | |
| get you a chance to do some loot, | |
| celebrate yesterday's talk like a pirate day, | |
| and just generally have fun and enjoy. | |
| So that's what we've been up to in terms of this week. | |
| Let me get back in there. | |
| There we are. | |
| Quite sure what happened. | |
| Something happened with my game client source. | |
| Just now, I lost it on X split. | |
| Furls up and I couldn't. | |
| Couldn't unfurls it. | |
| It's furls in and it wouldn't unfurls, so. | |
| That's fine. | |
| I'll just do it live on the air. | |
| You'll see CNN doing this. | |
| All right, so more information than otherwise about 69.3, | |
| my expectation would be it would be any final polish needed on new night | |
| levels because we have, I think, something in the range of a couple of new | |
| items and a new quest that'll be happening here with night | |
| levels. It'll be the new raid and probably a few bugs and polish that | |
| didn't get into either 69.1 or 69.2 and then at that point, | |
| I think with the release of 69.3, we'll be closing the door, | |
| hopefully fingers crossed on the update 69 release cycle and begin looking at | |
| update 70, which will be our quest pack that'll be happening here to round out | |
| the group. Independent, really, of this 64 of them. | |
| We need a new quest where we help strike the cobalt, woo a female cobalt that wishes. | |
| She were a human and even wears a wig with pigtails coming out. | |
| Okay, oh, I don't know where you're going. Do we need to help? The | |
| main thing is we need a dating quest to help | |
| Scrag find a date. I could be down for that, I could be | |
| down for that. | |
| Or perhaps Scrag has even better found a date and needs somebody to watch his | |
| dogs while he does. Because, although they were not Scrag's dogs, | |
| as anyone who knows, will know that they were, you know, | |
| intruders. The experience of having so many dogs | |
| in his residence was enough that he has become a dog | |
| fan and now he has lots of dogs who need to be kept | |
| while he goes out on his romantic date. And so you have to | |
| basically herd tendons. Legendary raid. | |
| Best raid MMO. | |
| The bonus for the weekend is the return of Crystal Cove. | |
| We call it DDO bonus days, but it's really a mix of bonuses and events. | |
| And in this case, it's on the event side rather than the booster side. | |
| And I'm just kindling some time here because it's already five o'clock. There | |
| was no point kind of starting a new quest in that, so I thought it would just be | |
| that. | |
| Pac-Man Ghost Gang is missing the pink one. You're right. | |
| There's, it's just the three ghosts in the, in the Pac-Man. | |
| Yeah, yeah. I don't think several of them picks winners | |
| there in Infinite. I'm sorry, I just early cozy. | |
| I, I don't think several of them wants to engage and, | |
| and picking who's the best live streamer. Besides, we all know it's cozy | |
| bean. Oh, I'm kidding. You can clip that if you want to lose audience. | |
| It's like a reverse promo thing, right? Instead of actually helping your channel, | |
| I heard it. | |
| Yep, protect the puppers. | |
| Scrag is obviously the cat person. I, you probably are right. I could see | |
| Scrag being more of a cat person, but you know, like I said, the experience | |
| changed, changed Scrag. So, so there you go. | |
| Yeah. | |
| Cue to who Scrag State could be. | |
| Malaysia. Anyway, okay, so thank you for watching | |
| Fridays at four on twitch.tv/ddostream. This show gets up on YouTube | |
| a few hours afterwards, and thanks very much for being here in chat. | |
| I will have a lot more information in the coming weeks as we | |
| do our first preview of the 64-bit server and beyond. So, hope you're having a | |
| good time and Dungeons and Dragons online. I will see you in | |
| Myth, Dranner, and beyond. Have a great week, and everyone. Talk to you again soon. Bye-bye. |
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