Created
June 21, 2022 17:36
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Executes another action until it returns true and ensures such action is never run after its completed.
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package com.grashers.core.ui.scene2d.actions; | |
import com.badlogic.gdx.scenes.scene2d.Action; | |
import com.badlogic.gdx.scenes.scene2d.Actor; | |
import com.badlogic.gdx.utils.Pool; | |
import com.grashers.core.app.Game; | |
/** Executes another action until it returns true and ensures such action is never run after its completed. */ | |
public class ConsumableAction extends Action { | |
protected Action action; | |
private boolean ran; | |
// REMINDER: Reset members | |
public void setAction(Action action) { | |
this.action = action; | |
} | |
public Action getAction() { | |
return action; | |
} | |
@Override | |
public final boolean act(float delta) { | |
Pool<? extends Action> pool = getPool(); | |
setPool(null); // Ensure this action can't be returned to the pool inside the delegate action. | |
try { | |
if(!ran) { | |
try { | |
ran = action.act(delta); | |
} catch(Exception e) { | |
Game.logger.warning("ConsumableAction", "Error while calling action.act", e); | |
} | |
} | |
return ran; | |
} finally { | |
setPool(pool); | |
} | |
} | |
@Override | |
public void restart() { | |
if(action != null) action.restart(); | |
ran = false; | |
} | |
@Override | |
public void reset() { | |
super.reset(); | |
action = null; | |
} | |
@Override | |
public void setActor(Actor actor) { | |
if(action != null) action.setActor(actor); | |
super.setActor(actor); | |
} | |
} |
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