http://ln.hixie.ch/?start=1037910467&count=1
http://ln.hixie.ch/?start=1137740632&count=1
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE | |
Version 2, December 2004 | |
Copyright (C) 2011 Tom Robinson <http://tlrobinson.net/> | |
Everyone is permitted to copy and distribute verbatim or modified | |
copies of this license document, and changing it is allowed as long | |
as the name is changed. | |
DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE |
#!/bin/bash | |
delay=180 | |
while [ 1 ] | |
do | |
curl --silent --output igf.tmp "http://www.igf.com/" | |
if [[ -e igf.tmp ]] ;then | |
if [[ -e igf.tmp.1 ]] ;then | |
diff igf.tmp igf.tmp.1 |
#!/usr/bin/env sh | |
## | |
# This is script with usefull tips taken from: | |
# https://github.com/mathiasbynens/dotfiles/blob/master/.osx | |
# | |
# install it: | |
# curl -sL https://raw.github.com/gist/2108403/hack.sh | sh | |
# |
<!doctype html> | |
<head> | |
<style> | |
body { | |
font: 10px sans-serif; | |
} | |
#main { | |
left: 25%; | |
position: absolute; | |
} |
#!/bin/bash | |
# License: Public Domain. | |
# Author: Joseph Wecker, 2012 | |
# | |
# -- DEPRICATED -- | |
# This gist is slow and is missing .bashrc_once | |
# Use the one in the repo instead! https://github.com/josephwecker/bashrc_dispatch | |
# (Thanks gioele) | |
# | |
# Are you tired of trying to remember what .bashrc does vs .bash_profile vs .profile? |
require 'tumblr_client' | |
require 'mechanize' | |
require 'date' | |
require 'yaml' | |
require 'uri' | |
Tumblr.configure do |config| | |
config.consumer_key = "consumer_key" | |
config.consumer_secret = "consumer_secret" | |
config.oauth_token = "oath_token" |
This simple script will take a picture of a whiteboard and use parts of the ImageMagick library with sane defaults to clean it up tremendously.
The script is here:
#!/bin/bash
convert "$1" -morphology Convolve DoG:15,100,0 -negate -normalize -blur 0x1 -channel RBG -level 60%,91%,0.1 "$2"
using UnityEngine; | |
using System.Collections; | |
using UnityEngine.Events; | |
namespace Cluster { | |
public class CollisionCall : MonoBehaviour { | |
public LayerMask layerMask = -1; |