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Threes: The Demake |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
title Threes: The Demake | |
author Benjamin Davis | |
homepage threesgame.com | |
again_interval 0.5 | |
background_color #F9F9F9 | |
color_palette arnecolors | |
flickscreen 11x6 | |
key_repeat_interval 0.25 | |
noaction | |
noundo | |
text_color #777E8C | |
run_rules_on_level_start | |
======== | |
OBJECTS | |
======== | |
1 | |
#F9F9F9 | |
000.0 | |
000.0 | |
000.0 | |
000.0 | |
000.0 | |
2 | |
#F9F9F9 | |
....0 | |
000.0 | |
....0 | |
.0000 | |
....0 | |
3 | |
#F9F9F9 | |
....0 | |
000.0 | |
0...0 | |
000.0 | |
....0 | |
4 | |
#F9F9F9 | |
.00.0 | |
.00.0 | |
....0 | |
000.0 | |
000.0 | |
5 | |
#F9F9F9 | |
....0 | |
.0000 | |
....0 | |
000.0 | |
....0 | |
6 | |
#F9F9F9 | |
.0000 | |
.0000 | |
....0 | |
.00.0 | |
....0 | |
7 | |
#F9F9F9 | |
....0 | |
000.0 | |
000.0 | |
000.0 | |
000.0 | |
8 | |
#F9F9F9 | |
....0 | |
.00.0 | |
....0 | |
.00.0 | |
....0 | |
9 | |
#F9F9F9 | |
....0 | |
.00.0 | |
....0 | |
000.0 | |
000.0 | |
0 | |
#F9F9F9 | |
....0 | |
.00.0 | |
.00.0 | |
.00.0 | |
....0 | |
Carry | |
#F9F9F9 | |
00000 | |
00.00 | |
0...0 | |
00.00 | |
00000 | |
Block1 | |
#65CDFF #5DAAFA | |
.000. | |
.000. | |
.000. | |
.111. | |
..... | |
Block2 | |
#FF6780 #CA4F7B | |
.000. | |
.000. | |
.000. | |
.111. | |
..... | |
Block1Grey | |
#999999 #666666 | |
.000. | |
.000. | |
.000. | |
.111. | |
..... | |
Block2Grey | |
#666666 #333333 | |
.000. | |
.000. | |
.000. | |
.111. | |
..... | |
Block3 | |
White #F8CB66 LightGrey #D8A667 | |
.200. | |
.000. | |
.000. | |
.111. | |
..... | |
Block6 | |
White #F8CB66 LightGrey #D8A667 | |
.220. | |
.000. | |
.000. | |
.111. | |
..... | |
Block12 | |
White #F8CB66 LightGrey #D8A667 | |
.222. | |
.000. | |
.000. | |
.111. | |
..... | |
Block24 | |
White #F8CB66 LightGrey #D8A667 | |
.222. | |
.200. | |
.000. | |
.111. | |
..... | |
Block48 | |
White #F8CB66 LightGrey #D8A667 | |
.222. | |
.220. | |
.000. | |
.111. | |
..... | |
Block96 | |
White #F8CB66 LightGrey #D8A667 | |
.222. | |
.222. | |
.000. | |
.111. | |
..... | |
Block192 | |
White #F8CB66 LightGrey #D8A667 | |
.222. | |
.222. | |
.200. | |
.311. | |
..... | |
Block384 | |
White #F8CB66 LightGrey #D8A667 | |
.222. | |
.222. | |
.220. | |
.331. | |
..... | |
Block768 | |
White #F8CB66 LightGrey #D8A667 | |
.222. | |
.222. | |
.222. | |
.333. | |
..... | |
Scored | |
#999999 | |
..... | |
..... | |
..... | |
.000. | |
..... | |
Scoring | |
#FF6780 #CA4F7B | |
.0.0. | |
..... | |
.0.0. | |
.1.1. | |
..... | |
Background | |
#505050 #484848 #414141 #3A3A3A #333333 | |
00000 | |
11111 | |
22222 | |
33333 | |
44444 | |
Grid | |
#D2E5DF #BBD9D9 | |
00000 | |
01110 | |
01110 | |
01110 | |
00000 | |
Spawn | |
#D2E5DF | |
Wall | |
#F9F9F9 | |
(..... | |
..... | |
..... | |
..... | |
.....) | |
Grey | |
#999999 #919191 #8A8A8A #838383 #7B7B7B | |
00000 | |
11111 | |
22222 | |
33333 | |
44444 | |
Player | |
Black | |
..... | |
..... | |
..... | |
..... | |
..... | |
======= | |
LEGEND | |
======= | |
Block = Block1 or Block2 or Block3 or Block6 or Block12 or Block24 or Block48 or Block96 or Block192 or Block384 or Block768 or Block1Grey or Block2Grey | |
Lost = Grey | |
Number = 1 or 2 or 3 or 4 or 5 or 6 or 7 or 8 or 9 or 0 | |
, = Background | |
. = Grid and Spawn | |
q = Spawn and Wall | |
s = Spawn | |
# = Wall | |
+ = Carry | |
a = Grid and Spawn and Block48 | |
b = Grid and Spawn and Block96 | |
c = Grid and Spawn and Block192 | |
d = Grid and Spawn and Block384 | |
e = Grid and Spawn and Block768 | |
======= | |
SOUNDS | |
======= | |
Player Move 58475507 | |
SFX0 2494907 | |
SFX1 98118707 | |
================ | |
COLLISIONLAYERS | |
================ | |
Background | |
Spawn Grey | |
Grid Carry | |
Block | |
Player Number Scored | |
Wall Scoring | |
====== | |
RULES | |
====== | |
( Reset bonus pool ) | |
right [ Wall Spawn | Wall Spawn | Wall Spawn | Wall Spawn | Wall Spawn | Wall Spawn | Wall Spawn | Wall Spawn | Wall Spawn | Wall Spawn | Wall Spawn | Wall Spawn | Wall Spawn | Wall Spawn | Wall Spawn | Wall Spawn | Wall Spawn | Wall Spawn | Wall Spawn | Wall Spawn | Wall Spawn ] -> [ Wall Spawn Block1Grey | Wall Spawn Block1Grey | Wall Spawn Block1Grey | Wall Spawn Block1Grey | Wall Spawn Block1Grey | Wall Spawn Block1Grey | Wall Spawn Block1Grey | Wall Spawn Block1Grey | Wall Spawn Block1Grey | Wall Spawn Block1Grey | Wall Spawn Block1Grey | Wall Spawn Block1Grey | Wall Spawn Block1Grey | Wall Spawn Block1Grey | Wall Spawn Block1Grey | Wall Spawn Block1Grey | Wall Spawn Block1Grey | Wall Spawn Block1Grey | Wall Spawn Block1Grey | Wall Spawn Block1Grey | Wall Spawn Block1Grey ] | |
( Create bonus block ) | |
right [ Wall Spawn Block1Grey | Wall no Spawn ] [ Grid Block768 ] -> [ Wall Spawn random Block6 random Block12 random Block24 random Block48 random Block96 | Wall ] [ Grid Block768 ] | |
right [ Wall Spawn Block1Grey | Wall no Spawn ] [ Grid Block384 ] -> [ Wall Spawn random Block6 random Block12 random Block24 random Block48 | Wall ] [ Grid Block384 ] | |
right [ Wall Spawn Block1Grey | Wall no Spawn ] [ Grid Block192 ] -> [ Wall Spawn random Block6 random Block12 random Block24 | Wall ] [ Grid Block192 ] | |
right [ Wall Spawn Block1Grey | Wall no Spawn ] [ Grid Block96 ] -> [ Wall Spawn random Block6 random Block12 | Wall ] [ Grid Block96 ] | |
right [ Wall Spawn Block1Grey | Wall no Spawn ] [ Grid Block48 ] -> [ Wall Spawn Block6 | Wall ] [ Grid Block48 ] | |
( Restock stack if empty ) | |
right [ Wall Spawn no Block | Wall Spawn no Block | Wall Spawn no Block | Wall Spawn no Block | Wall Spawn no Block | Wall Spawn no Block | Wall Spawn no Block | Wall Spawn no Block | Wall Spawn no Block | Wall Spawn no Block | Wall Spawn no Block | Wall Spawn no Block | Spawn no Wall ] -> [ Wall Spawn Block1 | Wall Spawn Block1 | Wall Spawn Block1 | Wall Spawn Block1 | Wall Spawn Block2 | Wall Spawn Block2 | Wall Spawn Block2 | Wall Spawn Block2 | Wall Spawn Block3 | Wall Spawn Block3 | Wall Spawn Block3 | Wall Spawn Block3 | Spawn no Wall ] | |
( Take 9 cards from the stack and place them onto the grid at the start ) | |
random right [ Grid Spawn no Block ] [ Spawn Wall Block | ... | Spawn no Wall no Grid ] -> [ Grid Spawn Block Player ] [ Spawn Wall | ... | Spawn ] | |
random right [ Grid Spawn no Block ] [ Spawn Wall Block | ... | Spawn no Wall no Grid ] -> [ Grid Spawn Block Player ] [ Spawn Wall | ... | Spawn ] | |
random right [ Grid Spawn no Block ] [ Spawn Wall Block | ... | Spawn no Wall no Grid ] -> [ Grid Spawn Block Player ] [ Spawn Wall | ... | Spawn ] | |
random right [ Grid Spawn no Block ] [ Spawn Wall Block | ... | Spawn no Wall no Grid ] -> [ Grid Spawn Block Player ] [ Spawn Wall | ... | Spawn ] | |
random right [ Grid Spawn no Block ] [ Spawn Wall Block | ... | Spawn no Wall no Grid ] -> [ Grid Spawn Block Player ] [ Spawn Wall | ... | Spawn ] | |
random right [ Grid Spawn no Block ] [ Spawn Wall Block | ... | Spawn no Wall no Grid ] -> [ Grid Spawn Block Player ] [ Spawn Wall | ... | Spawn ] | |
random right [ Grid Spawn no Block ] [ Spawn Wall Block | ... | Spawn no Wall no Grid ] -> [ Grid Spawn Block Player ] [ Spawn Wall | ... | Spawn ] | |
random right [ Grid Spawn no Block ] [ Spawn Wall Block | ... | Spawn no Wall no Grid ] -> [ Grid Spawn Block Player ] [ Spawn Wall | ... | Spawn ] | |
random right [ Grid Spawn no Block ] [ Spawn Wall Block | ... | Spawn no Wall no Grid ] -> [ Grid Spawn Block Player ] [ Spawn Wall | ... | Spawn ] | |
( Clear Spawns at start ) | |
[ Grid Spawn ] -> [ Grid No Spawn ] | |
( Move Block when Player moves ) | |
[ Moving Player Stationary Block ] -> [ Moving Player Moving Block ] | |
( Stop when we hit a Wall ) | |
[ > Block | Wall ] -> [ Block | Wall ] | |
startloop | |
[ > Block1 | Player Stationary Block2 ] -> [ > Block3 | ] SFX0 | |
[ > Block2 | Player Stationary Block1 ] -> [ > Block3 | ] SFX0 | |
[ > Block3 | Player Stationary Block3 ] -> [ > Block6 | ] SFX0 | |
[ > Block6 | Player Stationary Block6 ] -> [ > Block12 | ] SFX0 | |
[ > Block12 | Player Stationary Block12 ] -> [ > Block24 | ] SFX0 | |
[ > Block24 | Player Stationary Block24 ] -> [ > Block48 | ] SFX0 | |
[ > Block48 | Player Stationary Block48 ] -> [ > Block96 | ] SFX0 | |
[ > Block96 | Player Stationary Block96 ] -> [ > Block192 | ] SFX0 | |
[ > Block192 | Player Stationary Block192 ] -> [ > Block384 | ] SFX0 | |
[ > Block384 | Player Stationary Block384 ] -> [ > Block768 | ] SFX0 | |
( Stop when we hit a stationary Block ) | |
[ > Block | Stationary Block ] -> [ action Block | Block ] | |
[ action Block ] -> [ Block ] | |
endloop | |
( Stop Player when Block stops ) | |
[ Moving Player Stationary Block ] -> [ Stationary Player Stationary Block ] | |
( Move block from spawn to side of grid ) | |
up random [ Spawn Block no Wall ] [ Wall | Grid | ... | up Player ] -> [ Spawn ] [ Wall up Block up Player | Grid | ... | up Player ] | |
down random [ Spawn Block no Wall ] [ Wall | Grid | ... | down Player ] -> [ Spawn ] [ Wall down Block down Player | Grid | ... | down Player ] | |
left random [ Spawn Block no Wall ] [ Wall | Grid | ... | left Player ] -> [ Spawn ] [ Wall left Block left Player | Grid | ... | left Player ] | |
right random [ Spawn Block no Wall ] [ Wall | Grid | ... | right Player ] -> [ Spawn ] [ Wall right Block right Player | Grid | ... | right Player ] | |
up random [ Spawn Block no Wall ] [ Wall | Grid up Player ] -> [ Spawn ] [ Wall up Block up Player | Grid up Player ] | |
down random [ Spawn Block no Wall ] [ Wall | Grid down Player ] -> [ Spawn ] [ Wall down Block down Player | Grid down Player ] | |
left random [ Spawn Block no Wall ] [ Wall | Grid left Player ] -> [ Spawn ] [ Wall left Block left Player | Grid left Player ] | |
right random [ Spawn Block no Wall ] [ Wall | Grid right Player ] -> [ Spawn ] [ Wall right Block right Player | Grid right Player ] | |
( Take random block from bonus pool ) | |
random right [ Spawn Wall Block | ... | Wall | Wall | Grid ] [ Spawn no Wall no Block ] -> [ Spawn Wall | ... | Wall | Wall | Grid ] [ Spawn Block ] | |
( If bonus block is a grey 1, discard it ) | |
right [ Spawn no Wall Block1Grey | Wall ] -> [ Spawn | Wall ] | |
( If not using a bonus block, take new block from stack ) | |
random right [ Spawn Wall Block | ... | Spawn No Block No Number no Wall no Grid ] -> [ Spawn Wall | ... | Spawn Block ] | |
( Lose condition: All Grids have Blocks on and there are no compatible blocks next to each other [e.g. 1 | 2 or 3 | 3 ) | |
( Set as lost ) | |
Late [ Grid No Lost ] -> [ Grid Lost ] | |
( Check for conditions which mean it's not lost ) | |
Late [ Lost Grid No Block ] -> [ Grid ] | |
Late [ Lost Block1 | Block2 ] -> [ Block1 | Block2 ] | |
Late [ Lost Block3 | Block3 ] -> [ Block3 | Block3 ] | |
Late [ Lost Block6 | Block6 ] -> [ Block6 | Block6 ] | |
Late [ Lost Block12 | Block12 ] -> [ Block12 | Block12 ] | |
Late [ Lost Block24 | Block24 ] -> [ Block24 | Block24 ] | |
Late [ Lost Block48 | Block48 ] -> [ Block48 | Block48 ] | |
Late [ Lost Block96 | Block96 ] -> [ Block96 | Block96 ] | |
Late [ Lost Block192 | Block192 ] -> [ Block192 | Block192 ] | |
Late [ Lost Block384 | Block384 ] -> [ Block384 | Block384 ] | |
( If there are any tiles without a Lost, remove all Losts) | |
Late [ Grid No Lost | Grid Lost ] -> [ Grid | Grid ] | |
( Move grid, removing Player ) | |
Late Right [ Lost Grid Block Player | | | | | | | ] -> [ | | | | | | | Lost Grid Block ] | |
( Turn 1s and 2s grey ) | |
Late [ Lost Block1 ] -> [ Lost Block1Grey ] | |
Late [ Lost Block2 ] -> [ Lost Block2Grey ] | |
( Add ) | |
late down [ 1 | ... | 0 ] -> [ 0 | ... | 1 ] | |
late down [ 2 | ... | 0 ] -> [ 0 | ... | 2 ] | |
late down [ 3 | ... | 0 ] -> [ 0 | ... | 3 ] | |
late down [ 4 | ... | 0 ] -> [ 0 | ... | 4 ] | |
late down [ 5 | ... | 0 ] -> [ 0 | ... | 5 ] | |
late down [ 6 | ... | 0 ] -> [ 0 | ... | 6 ] | |
late down [ 7 | ... | 0 ] -> [ 0 | ... | 7 ] | |
late down [ 8 | ... | 0 ] -> [ 0 | ... | 8 ] | |
late down [ 9 | ... | 0 ] -> [ 0 | ... | 9 ] | |
late down [ 1 | ... | 1 ] -> [ 0 | ... | 2 ] | |
late down [ 2 | ... | 1 ] -> [ 0 | ... | 3 ] | |
late down [ 3 | ... | 1 ] -> [ 0 | ... | 4 ] | |
late down [ 4 | ... | 1 ] -> [ 0 | ... | 5 ] | |
late down [ 5 | ... | 1 ] -> [ 0 | ... | 6 ] | |
late down [ 6 | ... | 1 ] -> [ 0 | ... | 7 ] | |
late down [ 7 | ... | 1 ] -> [ 0 | ... | 8 ] | |
late down [ 8 | ... | 1 ] -> [ 0 | ... | 9 ] | |
late down [ 9 | ... | 1 ] -> [ 0 | ... | 0 Carry ] | |
late down [ 1 | ... | 2 ] -> [ 0 | ... | 3 ] | |
late down [ 2 | ... | 2 ] -> [ 0 | ... | 4 ] | |
late down [ 3 | ... | 2 ] -> [ 0 | ... | 5 ] | |
late down [ 4 | ... | 2 ] -> [ 0 | ... | 6 ] | |
late down [ 5 | ... | 2 ] -> [ 0 | ... | 7 ] | |
late down [ 6 | ... | 2 ] -> [ 0 | ... | 8 ] | |
late down [ 7 | ... | 2 ] -> [ 0 | ... | 9 ] | |
late down [ 8 | ... | 2 ] -> [ 0 | ... | 0 Carry ] | |
late down [ 9 | ... | 2 ] -> [ 0 | ... | 1 Carry ] | |
late down [ 1 | ... | 3 ] -> [ 0 | ... | 4 ] | |
late down [ 2 | ... | 3 ] -> [ 0 | ... | 5 ] | |
late down [ 3 | ... | 3 ] -> [ 0 | ... | 6 ] | |
late down [ 4 | ... | 3 ] -> [ 0 | ... | 7 ] | |
late down [ 5 | ... | 3 ] -> [ 0 | ... | 8 ] | |
late down [ 6 | ... | 3 ] -> [ 0 | ... | 9 ] | |
late down [ 7 | ... | 3 ] -> [ 0 | ... | 0 Carry ] | |
late down [ 8 | ... | 3 ] -> [ 0 | ... | 1 Carry ] | |
late down [ 9 | ... | 3 ] -> [ 0 | ... | 2 Carry ] | |
late down [ 1 | ... | 4 ] -> [ 0 | ... | 5 ] | |
late down [ 2 | ... | 4 ] -> [ 0 | ... | 6 ] | |
late down [ 3 | ... | 4 ] -> [ 0 | ... | 7 ] | |
late down [ 4 | ... | 4 ] -> [ 0 | ... | 8 ] | |
late down [ 5 | ... | 4 ] -> [ 0 | ... | 9 ] | |
late down [ 6 | ... | 4 ] -> [ 0 | ... | 0 Carry ] | |
late down [ 7 | ... | 4 ] -> [ 0 | ... | 1 Carry ] | |
late down [ 8 | ... | 4 ] -> [ 0 | ... | 2 Carry ] | |
late down [ 9 | ... | 4 ] -> [ 0 | ... | 3 Carry ] | |
late down [ 1 | ... | 5 ] -> [ 0 | ... | 6 ] | |
late down [ 2 | ... | 5 ] -> [ 0 | ... | 7 ] | |
late down [ 3 | ... | 5 ] -> [ 0 | ... | 8 ] | |
late down [ 4 | ... | 5 ] -> [ 0 | ... | 9 ] | |
late down [ 5 | ... | 5 ] -> [ 0 | ... | 0 Carry ] | |
late down [ 6 | ... | 5 ] -> [ 0 | ... | 1 Carry ] | |
late down [ 7 | ... | 5 ] -> [ 0 | ... | 2 Carry ] | |
late down [ 8 | ... | 5 ] -> [ 0 | ... | 3 Carry ] | |
late down [ 9 | ... | 5 ] -> [ 0 | ... | 4 Carry ] | |
late down [ 1 | ... | 6 ] -> [ 0 | ... | 7 ] | |
late down [ 2 | ... | 6 ] -> [ 0 | ... | 8 ] | |
late down [ 3 | ... | 6 ] -> [ 0 | ... | 9 ] | |
late down [ 4 | ... | 6 ] -> [ 0 | ... | 0 Carry ] | |
late down [ 5 | ... | 6 ] -> [ 0 | ... | 1 Carry ] | |
late down [ 6 | ... | 6 ] -> [ 0 | ... | 2 Carry ] | |
late down [ 7 | ... | 6 ] -> [ 0 | ... | 3 Carry ] | |
late down [ 8 | ... | 6 ] -> [ 0 | ... | 4 Carry ] | |
late down [ 9 | ... | 6 ] -> [ 0 | ... | 5 Carry ] | |
late down [ 1 | ... | 7 ] -> [ 0 | ... | 8 ] | |
late down [ 2 | ... | 7 ] -> [ 0 | ... | 9 ] | |
late down [ 3 | ... | 7 ] -> [ 0 | ... | 0 Carry ] | |
late down [ 4 | ... | 7 ] -> [ 0 | ... | 1 Carry ] | |
late down [ 5 | ... | 7 ] -> [ 0 | ... | 2 Carry ] | |
late down [ 6 | ... | 7 ] -> [ 0 | ... | 3 Carry ] | |
late down [ 7 | ... | 7 ] -> [ 0 | ... | 4 Carry ] | |
late down [ 8 | ... | 7 ] -> [ 0 | ... | 5 Carry ] | |
late down [ 9 | ... | 7 ] -> [ 0 | ... | 6 Carry ] | |
late down [ 1 | ... | 8 ] -> [ 0 | ... | 9 ] | |
late down [ 2 | ... | 8 ] -> [ 0 | ... | 0 Carry ] | |
late down [ 3 | ... | 8 ] -> [ 0 | ... | 1 Carry ] | |
late down [ 4 | ... | 8 ] -> [ 0 | ... | 2 Carry ] | |
late down [ 5 | ... | 8 ] -> [ 0 | ... | 3 Carry ] | |
late down [ 6 | ... | 8 ] -> [ 0 | ... | 4 Carry ] | |
late down [ 7 | ... | 8 ] -> [ 0 | ... | 5 Carry ] | |
late down [ 8 | ... | 8 ] -> [ 0 | ... | 6 Carry ] | |
late down [ 9 | ... | 8 ] -> [ 0 | ... | 7 Carry ] | |
late down [ 1 | ... | 9 ] -> [ 0 | ... | 0 Carry ] | |
late down [ 2 | ... | 9 ] -> [ 0 | ... | 1 Carry ] | |
late down [ 3 | ... | 9 ] -> [ 0 | ... | 2 Carry ] | |
late down [ 4 | ... | 9 ] -> [ 0 | ... | 3 Carry ] | |
late down [ 5 | ... | 9 ] -> [ 0 | ... | 4 Carry ] | |
late down [ 6 | ... | 9 ] -> [ 0 | ... | 5 Carry ] | |
late down [ 7 | ... | 9 ] -> [ 0 | ... | 6 Carry ] | |
late down [ 8 | ... | 9 ] -> [ 0 | ... | 7 Carry ] | |
late down [ 9 | ... | 9 ] -> [ 0 | ... | 8 Carry ] | |
( Carry ) | |
startloop | |
late right [ no Number | ... | 0 | Number Carry ] -> [ | ... | 1 | Number ] | |
late right [ no Number | ... | 1 | Number Carry ] -> [ | ... | 2 | Number ] | |
late right [ no Number | ... | 2 | Number Carry ] -> [ | ... | 3 | Number ] | |
late right [ no Number | ... | 3 | Number Carry ] -> [ | ... | 4 | Number ] | |
late right [ no Number | ... | 4 | Number Carry ] -> [ | ... | 5 | Number ] | |
late right [ no Number | ... | 5 | Number Carry ] -> [ | ... | 6 | Number ] | |
late right [ no Number | ... | 6 | Number Carry ] -> [ | ... | 7 | Number ] | |
late right [ no Number | ... | 7 | Number Carry ] -> [ | ... | 8 | Number ] | |
late right [ no Number | ... | 8 | Number Carry ] -> [ | ... | 9 | Number ] | |
late right [ no Number | ... | 9 no Carry | Number Carry ] -> [ | ... | 0 Carry | Number ] | |
late right [ no Number | 0 Carry ] -> [ | 0 ] | |
endloop | |
( After scoring, set block border to grey ) | |
late [ Scoring Block ] -> [ Scored Block ] | |
( Count each block, starting with the lowest value ) | |
late [ Carry No Number No Block ] [ Grid Lost no Scored Block3 ] -> [ Carry Block3 ] [ Grid Lost Scoring Block3 ] | |
late [ Carry No Number No Block ] [ Grid Lost no Scored Block6 ] -> [ Carry Block6 ] [ Grid Lost Scoring Block6 ] | |
late [ Carry No Number No Block ] [ Grid Lost no Scored Block12 ] -> [ Carry Block12 ] [ Grid Lost Scoring Block12 ] | |
late [ Carry No Number No Block ] [ Grid Lost no Scored Block24 ] -> [ Carry Block24 ] [ Grid Lost Scoring Block24 ] | |
late [ Carry No Number No Block ] [ Grid Lost no Scored Block48 ] -> [ Carry Block48 ] [ Grid Lost Scoring Block48 ] | |
late [ Carry No Number No Block ] [ Grid Lost no Scored Block96 ] -> [ Carry Block96 ] [ Grid Lost Scoring Block96 ] | |
late [ Carry No Number No Block ] [ Grid Lost no Scored Block192 ] -> [ Carry Block192 ] [ Grid Lost Scoring Block192 ] | |
late [ Carry No Number No Block ] [ Grid Lost no Scored Block384 ] -> [ Carry Block384 ] [ Grid Lost Scoring Block384 ] | |
late [ Carry No Number No Block ] [ Grid Lost no Scored Block768 ] -> [ Carry Block768 ] [ Grid Lost Scoring Block768 ] | |
( Set score to add ) | |
late right [ Carry Block3 | 0 | 0 | 0 | 0 | 0 ] -> [ Carry Block3 | 0 | 0 | 0 | 0 | 3 ] again | |
late right [ Carry Block6 | 0 | 0 | 0 | 0 | 0 ] -> [ Carry Block6 | 0 | 0 | 0 | 0 | 9 ] again | |
late right [ Carry Block12 | 0 | 0 | 0 | 0 | 0 ] -> [ Carry Block12 | 0 | 0 | 0 | 2 | 7 ] again | |
late right [ Carry Block24 | 0 | 0 | 0 | 0 | 0 ] -> [ Carry Block24 | 0 | 0 | 0 | 8 | 1 ] again | |
late right [ Carry Block48 | 0 | 0 | 0 | 0 | 0 ] -> [ Carry Block48 | 0 | 0 | 2 | 4 | 3 ] again | |
late right [ Carry Block96 | 0 | 0 | 0 | 0 | 0 ] -> [ Carry Block96 | 0 | 0 | 7 | 2 | 9 ] again | |
late right [ Carry Block192 | 0 | 0 | 0 | 0 | 0 ] -> [ Carry Block192 | 0 | 2 | 1 | 8 | 7 ] again | |
late right [ Carry Block384 | 0 | 0 | 0 | 0 | 0 ] -> [ Carry Block384 | 0 | 6 | 5 | 6 | 1 ] again | |
late right [ Carry Block768 | 0 | 0 | 0 | 0 | 0 ] -> [ Carry Block768 | 1 | 9 | 6 | 8 | 3 ] again | |
( Colour adding row of numbers ) | |
late right [ Carry no Number | ... | Number ] -> [ Carry Grey | ... | Number Grey ] | |
( Show numbers ) | |
Late [ Wall Number ] -> [ Number ] | |
( Show only significant digits for the adding line ) | |
late right [ Carry No Number | 0 | 0 | 0 | 0 | 0 ] -> [ Carry Wall | 0 Wall | 0 Wall | 0 Wall | 0 Wall | 0 Wall ] | |
late right [ Carry No Number | 0 | 0 | 0 | 0 ] -> [ Carry No Wall | 0 Wall | 0 Wall | 0 Wall | 0 Wall ] | |
late right [ Carry No Number | 0 | 0 | 0 ] -> [ Carry No Wall | 0 Wall | 0 Wall | 0 Wall ] | |
late right [ Carry No Number | 0 | 0 ] -> [ Carry No Wall | 0 Wall | 0 Wall ] | |
late right [ Carry No Number | 0 ] -> [ Carry No Wall | 0 Wall ] | |
late right [ Carry No Block ] -> [ Carry Wall ] | |
( Remove block we're scoring from adding row ) | |
late [ Carry Block ] -> [ Carry Player ] | |
============== | |
WINCONDITIONS | |
============== | |
======= | |
LEVELS | |
======= | |
############################################ | |
############qqqqqqqqqqqqs#....###,,,,####### | |
##########################....###,,,,#+00000 | |
###qqqqqqqqqqqqqqqqqqqqq##....###,,,,####### | |
##########################....###,,,,#000000 | |
############################################ |
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