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Space Junker 2
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title Space Junker 2 | |
author Benjamin Davis | |
homepage benjamindav.is | |
noaction | |
run_rules_on_level_start | |
(debug) | |
(verbose_logging) | |
======== | |
OBJECTS | |
======== | |
Background | |
Black | |
Wall | |
DarkGreen | |
Player | |
Orange White | |
00000 | |
01110 | |
00100 | |
01110 | |
00000 | |
Red | |
Red | |
Green | |
LightGreen | |
Pink | |
LightRed | |
Yellow | |
LightBrown | |
ShipUnpowered | |
DarkBlue | |
..... | |
..0.. | |
.000. | |
..0.. | |
..... | |
ShipPowered | |
White | |
..... | |
..0.. | |
.000. | |
..0.. | |
..... | |
Core | |
White | |
..... | |
.000. | |
.000. | |
.000. | |
..... | |
FusedUpUnpowered | |
DarkBlue | |
.000. | |
.0.0. | |
..... | |
..... | |
..... | |
FusedDownUnpowered | |
DarkBlue | |
..... | |
..... | |
..... | |
.0.0. | |
.000. | |
FusedLeftUnpowered | |
DarkBlue | |
..... | |
00... | |
0.... | |
00... | |
..... | |
FusedRightUnpowered | |
DarkBlue | |
..... | |
...00 | |
....0 | |
...00 | |
..... | |
FusedUpPowered | |
White | |
.000. | |
.0.0. | |
..... | |
..... | |
..... | |
FusedDownPowered | |
White | |
..... | |
..... | |
..... | |
.0.0. | |
.000. | |
FusedLeftPowered | |
White | |
..... | |
00... | |
0.... | |
00... | |
..... | |
FusedRightPowered | |
White | |
..... | |
...00 | |
....0 | |
...00 | |
..... | |
LaserUp | |
White | |
..0.. | |
..0.. | |
..0.. | |
..0.. | |
.000. | |
LaserDown | |
White | |
.000. | |
..0.. | |
..0.. | |
..0.. | |
..0.. | |
LaserLeft | |
White | |
..... | |
....0 | |
00000 | |
....0 | |
..... | |
LaserRight | |
White | |
..... | |
0.... | |
00000 | |
0.... | |
..... | |
MaleConnectorUp | |
Grey | |
..... | |
..0.. | |
..0.. | |
..00. | |
.000. | |
MaleConnectorDown | |
Grey | |
.000. | |
.00.. | |
..0.. | |
..0.. | |
..... | |
MaleConnectorLeft | |
Grey | |
..... | |
...00 | |
.0000 | |
....0 | |
..... | |
MaleConnectorRight | |
Grey | |
..... | |
0.... | |
0000. | |
00... | |
..... | |
FemaleConnectorUp | |
DarkGrey | |
..... | |
...0. | |
.0.0. | |
.0.0. | |
.000. | |
FemaleConnectorDown | |
DarkGrey | |
.000. | |
.0.0. | |
.0.0. | |
.0... | |
..... | |
FemaleConnectorLeft | |
DarkGrey | |
..... | |
.0000 | |
....0 | |
..000 | |
..... | |
FemaleConnectorRight | |
DarkGrey | |
..... | |
000.. | |
0.... | |
0000. | |
..... | |
Blocked | |
Blue | |
.000. | |
00..0 | |
0.0.0 | |
0..00 | |
.000. | |
Connected | |
Transparent | |
..... | |
..0.. | |
.000. | |
..0.. | |
..... | |
======= | |
LEGEND | |
======= | |
Ship = ShipUnpowered or ShipPowered | |
FusedUp = FusedUpUnpowered or FusedUpPowered | |
FusedDown = FusedDownUnpowered or FusedDownPowered | |
FusedLeft = FusedLeftUnpowered or FusedLeftPowered | |
FusedRight = FusedRightUnpowered or FusedRightPowered | |
Color = Red or Green or Pink or Yellow | |
Fused = FusedUp or FusedDown or FusedLeft or FusedRight | |
Laser = LaserUp or LaserDown or LaserLeft or LaserRight | |
MaleConnector = MaleConnectorUp or MaleConnectorDown or MaleConnectorLeft or MaleConnectorRight | |
FemaleConnector = FemaleConnectorUp or FemaleConnectorDown or FemaleConnectorLeft or FemaleConnectorRight | |
ConnectorUp = MaleConnectorUp or FemaleConnectorUp | |
ConnectorDown = MaleConnectorDown or FemaleConnectorDown | |
ConnectorLeft = MaleConnectorLeft or FemaleConnectorLeft | |
ConnectorRight = MaleConnectorRight or FemaleConnectorRight | |
Connector = ConnectorUp or ConnectorDown or ConnectorLeft or ConnectorRight | |
AttachmentUp = LaserUp or ConnectorUp | |
AttachmentDown = LaserDown or ConnectorDown | |
AttachmentLeft = LaserLeft or ConnectorLeft | |
AttachmentRight = LaserRight or ConnectorRight | |
Attachment = AttachmentUp or AttachmentDown or AttachmentLeft or AttachmentRight | |
Pushable = Ship or Attachment | |
. = Background | |
@ = Player | |
r = Red | |
g = Green | |
p = Pink | |
y = Yellow | |
ṙ = Red and Core | |
ġ = Green and Core | |
ṗ = Pink and Core | |
ẏ = Yellow and Core | |
▓ = Wall | |
▒ = Wall | |
░ = Wall | |
↓ = LaserUp | |
↑ = LaserDown | |
→ = LaserLeft | |
← = LaserRight | |
┴ = MaleConnectorUp | |
┬ = MaleConnectorDown | |
┤ = MaleConnectorLeft | |
├ = MaleConnectorRight | |
╨ = FemaleConnectorUp | |
╥ = FemaleConnectorDown | |
╡ = FemaleConnectorLeft | |
╞ = FemaleConnectorRight | |
║ = MaleConnectorUp and FemaleConnectorDown | |
│ = MaleConnectorDown and FemaleConnectorUp | |
═ = MaleConnectorLeft and FemaleConnectorRight | |
─ = MaleConnectorRight and FemaleConnectorLeft | |
======= | |
SOUNDS | |
======= | |
================ | |
COLLISIONLAYERS | |
================ | |
Background | |
Color | |
Wall, Player, Ship, Laser | |
FusedUp, MaleConnector | |
FusedDown, FemaleConnector | |
FusedLeft | |
FusedRight | |
Core | |
Blocked, Connected | |
====== | |
RULES | |
====== | |
( Clear connectedness ) | |
[ Connected ] -> [ ] | |
( Connectedness spreads from Cores ) | |
late [ Core ] -> [ Connected Core ] | |
( Ship parts are connected to each other ) | |
late up [ Connected Ship FusedUp | Ship ] -> [ Connected Ship FusedUp | Connected Ship ] | |
+ late down [ Connected Ship FusedDown | Ship ] -> [ Connected Ship FusedDown | Connected Ship ] | |
+ late left [ Connected Ship FusedLeft | Ship ] -> [ Connected Ship FusedLeft | Connected Ship ] | |
+ late right [ Connected Ship FusedRight | Ship ] -> [ Connected Ship FusedRight | Connected Ship ] | |
( Ships connected to ships of the same colour are connected ) | |
+ late [ Connected Red | FemaleConnector MaleConnector | Red ] -> [ Connected Red | Connected FemaleConnector MaleConnector | Connected Red ] | |
+ late [ Connected Green | FemaleConnector MaleConnector | Green ] -> [ Connected Green | Connected FemaleConnector MaleConnector | Connected Green ] | |
+ late [ Connected Pink | FemaleConnector MaleConnector | Pink ] -> [ Connected Green | Connected FemaleConnector MaleConnector | Connected Pink ] | |
+ late [ Connected Yellow | FemaleConnector MaleConnector | Yellow ] -> [ Connected Yellow | Connected FemaleConnector MaleConnector | Connected Yellow ] | |
( Disconnected connectors count ) | |
late up [ Connected Ship | MaleConnectorUp no FemaleConnectorDown ] -> [ Connected Ship | Connected MaleConnectorUp ] | |
late down [ Connected Ship | MaleConnectorDown no FemaleConnectorUp ] -> [ Connected Ship | Connected MaleConnectorDown ] | |
late left [ Connected Ship | MaleConnectorLeft no FemaleConnectorRight ] -> [ Connected Ship | Connected MaleConnectorLeft ] | |
late right [ Connected Ship | MaleConnectorRight no FemaleConnectorLeft ] -> [ Connected Ship | Connected MaleConnectorRight ] | |
late up [ Connected Ship | FemaleConnectorUp no MaleConnectorDown ] -> [ Connected Ship | Connected FemaleConnectorUp ] | |
late down [ Connected Ship | FemaleConnectorDown no MaleConnectorUp ] -> [ Connected Ship | Connected FemaleConnectorDown ] | |
late left [ Connected Ship | FemaleConnectorLeft no MaleConnectorRight ] -> [ Connected Ship | Connected FemaleConnectorLeft ] | |
late right [ Connected Ship | FemaleConnectorRight no MaleConnectorLeft ] -> [ Connected Ship | Connected FemaleConnectorRight ] | |
( Mark for fusing ) | |
[ Color no Ship ] -> [ action Color ] | |
( Fuse adjacent parts together ) | |
up [ action Red | Red ] -> [ action Red FusedUpUnpowered | Red ] | |
down [ action Red | Red ] -> [ action Red FusedDownUnpowered | Red ] | |
left [ action Red | Red ] -> [ action Red FusedLeftUnpowered | Red ] | |
right [ action Red | Red ] -> [ action Red FusedRightUnpowered | Red ] | |
up [ action Green | Green ] -> [ action Green FusedUpUnpowered | Green ] | |
down [ action Green | Green ] -> [ action Green FusedDownUnpowered | Green ] | |
left [ action Green | Green ] -> [ action Green FusedLeftUnpowered | Green ] | |
right [ action Green | Green ] -> [ action Green FusedRightUnpowered | Green ] | |
up [ action Pink | Pink ] -> [ action Pink FusedUpUnpowered | Pink ] | |
down [ action Pink | Pink ] -> [ action Pink FusedDownUnpowered | Pink ] | |
left [ action Pink | Pink ] -> [ action Pink FusedLeftUnpowered | Pink ] | |
right [ action Pink | Pink ] -> [ action Pink FusedRightUnpowered | Pink ] | |
up [ action Yellow | Yellow ] -> [ action Yellow FusedUpUnpowered | Yellow ] | |
down [ action Yellow | Yellow ] -> [ action Yellow FusedDownUnpowered | Yellow ] | |
left [ action Yellow | Yellow ] -> [ action Yellow FusedLeftUnpowered | Yellow ] | |
right [ action Yellow | Yellow ] -> [ action Yellow FusedRightUnpowered | Yellow ] | |
( Reset fusing marks and create ships ) | |
[ action Color ] -> [ Color ShipUnpowered ] | |
( Player pushes pushables ) | |
[ > Player | Pushable ] -> [ > Player | > Pushable ] | |
startloop | |
( Ship parts pull fused parts with them ) | |
up [ orthogonal Ship FusedUp | stationary Ship ] -> [ orthogonal Ship FusedUp | orthogonal Ship ] | |
+ down [ orthogonal Ship FusedDown | stationary Ship ] -> [ orthogonal Ship FusedDown | orthogonal Ship ] | |
+ left [ orthogonal Ship FusedLeft | stationary Ship ] -> [ orthogonal Ship FusedLeft | orthogonal Ship ] | |
+ right [ orthogonal Ship FusedRight | stationary Ship ] -> [ orthogonal Ship FusedRight | orthogonal Ship ] | |
( Ship parts pull attachments with them ) | |
+ up [ orthogonal Ship | stationary AttachmentUp ] -> [ orthogonal Ship | orthogonal AttachmentUp ] | |
+ down [ orthogonal Ship | stationary AttachmentDown ] -> [ orthogonal Ship | orthogonal AttachmentDown ] | |
+ left [ orthogonal Ship | stationary AttachmentLeft ] -> [ orthogonal Ship | orthogonal AttachmentLeft ] | |
+ right [ orthogonal Ship | stationary AttachmentRight ] -> [ orthogonal Ship | orthogonal AttachmentRight ] | |
( Attachments pull ship parts with them ) | |
+ up [ stationary Ship | orthogonal AttachmentUp ] -> [ orthogonal Ship | orthogonal AttachmentUp ] | |
+ down [ stationary Ship | orthogonal AttachmentDown ] -> [ orthogonal Ship | orthogonal AttachmentDown ] | |
+ left [ stationary Ship | orthogonal AttachmentLeft ] -> [ orthogonal Ship | orthogonal AttachmentLeft ] | |
+ right [ stationary Ship | orthogonal AttachmentRight ] -> [ orthogonal Ship | orthogonal AttachmentRight ] | |
( Ships push other ships ) | |
+ [ > Ship | stationary Ship ] -> [ > Ship | > Ship ] | |
( Attachments push ships ) | |
+ [ > Attachment | stationary Ship ] -> [ > Attachment | > Ship ] | |
( Ships push attachments ) | |
+ [ > Ship | stationary Attachment ] -> [ > Ship | > Attachment ] | |
( Non-connector attachments push attachments ) | |
+ [ > Attachment no Connector | stationary Attachment ] -> [ > Attachment | > Attachment ] | |
( Connectors push non-connector attachments ) | |
+ [ > Connector | stationary Attachment no Connector ] -> [ > Connector | > Attachment ] | |
( Male connectors push male connectors ) | |
+ [ > MaleConnector | stationary MaleConnector ] -> [ > MaleConnector | > MaleConnector ] | |
( Female connectors push female connectors ) | |
+ [ > FemaleConnector | stationary FemaleConnector ] -> [ > FemaleConnector | > FemaleConnector ] | |
( Connectors push differently-orientated connectors ) | |
+ [ > MaleConnectorUp | stationary FemaleConnector no ConnectorDown ] -> [ > MaleConnectorUp | > FemaleConnector ] | |
+ [ > MaleConnectorDown | stationary FemaleConnector no ConnectorUp ] -> [ > MaleConnectorDown | > FemaleConnector ] | |
+ [ > MaleConnectorLeft | stationary FemaleConnector no ConnectorRight ] -> [ > MaleConnectorLeft | > FemaleConnector ] | |
+ [ > MaleConnectorRight | stationary FemaleConnector no ConnectorLeft ] -> [ > MaleConnectorRight | > FemaleConnector ] | |
+ [ > FemaleConnectorUp | stationary MaleConnector no ConnectorDown ] -> [ > FemaleConnectorUp | > MaleConnector ] | |
+ [ > FemaleConnectorDown | stationary MaleConnector no ConnectorUp ] -> [ > FemaleConnectorDown | > MaleConnector ] | |
+ [ > FemaleConnectorLeft | stationary MaleConnector no ConnectorRight ] -> [ > FemaleConnectorLeft | > MaleConnector ] | |
+ [ > FemaleConnectorRight | stationary MaleConnector no ConnectorLeft ] -> [ > FemaleConnectorRight | > MaleConnector ] | |
( Connectors push correctly-orientated connectors from wrong direction ) | |
+ vertical [ > MaleConnectorLeft | stationary FemaleConnectorRight ] -> [ > MaleConnectorLeft | > FemaleConnectorRight ] | |
+ vertical [ > MaleConnectorRight | stationary FemaleConnectorLeft ] -> [ > MaleConnectorRight | > FemaleConnectorLeft ] | |
+ horizontal [ > MaleConnectorUp | stationary FemaleConnectorDown ] -> [ > MaleConnectorUp | > FemaleConnectorDown ] | |
+ horizontal [ > MaleConnectorDown | stationary FemaleConnectorUp ] -> [ > MaleConnectorDown | > FemaleConnectorUp ] | |
+ vertical [ > FemaleConnectorLeft | stationary MaleConnectorRight ] -> [ > FemaleConnectorLeft | > MaleConnectorRight ] | |
+ vertical [ > FemaleConnectorRight | stationary MaleConnectorLeft ] -> [ > FemaleConnectorRight | > MaleConnectorLeft ] | |
+ horizontal [ > FemaleConnectorUp | stationary MaleConnectorDown ] -> [ > FemaleConnectorUp | > MaleConnectorDown ] | |
+ horizontal [ > FemaleConnectorDown | stationary MaleConnectorUp ] -> [ > FemaleConnectorDown | > MaleConnectorUp ] | |
( Connectors move connected connectors in perpendicular directions ) | |
+ [ horizontal MaleConnectorUp stationary FemaleConnectorDown ] -> [ horizontal MaleConnectorUp horizontal FemaleConnectorDown ] | |
+ [ horizontal MaleConnectorDown stationary FemaleConnectorUp ] -> [ horizontal MaleConnectorDown horizontal FemaleConnectorUp ] | |
+ [ stationary MaleConnectorUp horizontal FemaleConnectorDown ] -> [ horizontal MaleConnectorUp horizontal FemaleConnectorDown ] | |
+ [ stationary MaleConnectorDown horizontal FemaleConnectorUp ] -> [ horizontal MaleConnectorDown horizontal FemaleConnectorUp ] | |
+ [ vertical MaleConnectorLeft stationary FemaleConnectorRight ] -> [ vertical MaleConnectorLeft vertical FemaleConnectorRight ] | |
+ [ vertical MaleConnectorRight stationary FemaleConnectorLeft ] -> [ vertical MaleConnectorRight vertical FemaleConnectorLeft ] | |
+ [ stationary MaleConnectorLeft vertical FemaleConnectorRight ] -> [ vertical MaleConnectorLeft vertical FemaleConnectorRight ] | |
+ [ stationary MaleConnectorRight vertical FemaleConnectorLeft ] -> [ vertical MaleConnectorRight vertical FemaleConnectorLeft ] | |
( Connectors try to pull connected connectors with them ) | |
[ up FemaleConnectorDown stationary MaleConnectorUp ] -> [ up FemaleConnectorDown up MaleConnectorUp ] | |
[ up MaleConnectorDown stationary FemaleConnectorUp ] -> [ up MaleConnectorDown up FemaleConnectorUp ] | |
[ down FemaleConnectorUp stationary MaleConnectorDown ] -> [ down FemaleConnectorUp down MaleConnectorDown ] | |
[ down MaleConnectorUp stationary FemaleConnectorDown ] -> [ down MaleConnectorUp down FemaleConnectorDown ] | |
[ left FemaleConnectorRight stationary MaleConnectorLeft ] -> [ left FemaleConnectorRight left MaleConnectorLeft ] | |
[ left MaleConnectorRight stationary FemaleConnectorLeft ] -> [ left MaleConnectorRight left FemaleConnectorLeft ] | |
[ right FemaleConnectorLeft stationary MaleConnectorRight ] -> [ right FemaleConnectorLeft right MaleConnectorRight ] | |
[ right MaleConnectorLeft stationary FemaleConnectorRight ] -> [ right MaleConnectorLeft right FemaleConnectorRight ] | |
( Try to push correctly-oriented connectors away ) | |
(up [ > FemaleConnectorUp | stationary MaleConnectorDown ] -> [ > FemaleConnectorUp | > MaleConnectorDown ] | |
up [ > MaleConnectorUp | stationary FemaleConnectorDown ] -> [ > MaleConnectorUp | > FemaleConnectorDown ] | |
down [ > FemaleConnectorDown | stationary MaleConnectorUp ] -> [ > FemaleConnectorDown | > MaleConnectorUp ] | |
down [ > MaleConnectorDown | stationary FemaleConnectorUp ] -> [ > MaleConnectorDown | > FemaleConnectorUp ] | |
left [ > FemaleConnectorLeft | stationary MaleConnectorRight ] -> [ > FemaleConnectorLeft | > MaleConnectorRight ] | |
left [ > MaleConnectorLeft | stationary FemaleConnectorRight ] -> [ > MaleConnectorLeft | > FemaleConnectorRight ] | |
right [ > FemaleConnectorRight | stationary MaleConnectorLeft ] -> [ > FemaleConnectorRight | > MaleConnectorLeft ] | |
right [ > MaleConnectorRight | stationary FemaleConnectorLeft ] -> [ > MaleConnectorRight | > FemaleConnectorLeft ]) | |
( Pushables stop against walls ) | |
[ > Pushable | Wall ] -> [ Blocked > Pushable | Wall ] | |
[ orthogonal Pushable | Blocked ] -> [ Blocked orthogonal Pushable | Blocked ] | |
[ Blocked orthogonal Pushable ] -> [ Blocked Pushable ] | |
[ Blocked ] -> [ ] | |
( Commit movement ) | |
[ orthogonal Ship ] -> [ action Ship ] | |
up [ action Ship | orthogonal AttachmentUp ] -> [ action Ship | action AttachmentUp ] | |
down [ action Ship | orthogonal AttachmentDown ] -> [ action Ship | action AttachmentDown ] | |
left [ action Ship | orthogonal AttachmentLeft ] -> [ action Ship | action AttachmentLeft ] | |
right [ action Ship | orthogonal AttachmentRight ] -> [ action Ship | action AttachmentRight ] | |
endloop | |
( Player stops against stopped pushables ) | |
[ > Player | stationary Pushable ] -> [ Player | Pushable ] | |
( Enact committed movement on pushables ) | |
[ orthogonal Player ] [ action Pushable ] -> [ orthogonal Player ] [ orthogonal Pushable ] | |
( Move fused markers with ships ) | |
[ orthogonal Ship Fused ] -> [ orthogonal Ship orthogonal Fused ] | |
( Move cores with ships ) | |
[ orthogonal Ship Core ] -> [ orthogonal Ship orthogonal Core ] | |
( Move colors with ships ) | |
[ orthogonal Ship Color ] -> [ orthogonal Ship orthogonal Color ] | |
( Recalculate poweredness ) | |
late [ ShipPowered no Connected ] -> [ ShipUnpowered ] | |
late [ ShipUnpowered Connected ] -> [ ShipPowered Connected ] | |
late [ FusedUpPowered no Connected ] -> [ FusedUpUnpowered ] | |
late [ FusedUpUnpowered Connected ] -> [ FusedUpPowered Connected ] | |
late [ FusedDownPowered no Connected ] -> [ FusedDownUnpowered ] | |
late [ FusedDownUnpowered Connected ] -> [ FusedDownPowered Connected ] | |
late [ FusedLeftPowered no Connected ] -> [ FusedLeftUnpowered ] | |
late [ FusedLeftUnpowered Connected ] -> [ FusedLeftPowered Connected ] | |
late [ FusedRightPowered no Connected ] -> [ FusedRightUnpowered ] | |
late [ FusedRightUnpowered Connected ] -> [ FusedRightPowered Connected ] | |
============== | |
WINCONDITIONS | |
============== | |
Some Connector | |
All Connector on Connected | |
======= | |
LEVELS | |
======= | |
▓▓▓▓▓▓▓▓▓ | |
▓.......▓ | |
▓..╡ṙ╞..▓ | |
▓..▓╥▓..▓ | |
▓.r├.┤r.▓ | |
▓..▓┴▓..▓ | |
▓...r...▓ | |
▓@......▓ | |
▓▓▓▓▓▓▓▓▓ | |
▓▓▓▓▓▓▓▓▓ | |
▓....╨.▓▓ | |
▓...╡ṙ╞.▓ | |
▓.┤r├║..▓ | |
▓..r▓r..▓ | |
▓..┬┤r├.▓ | |
▓.......▓ | |
▓@......▓ | |
▓▓▓▓▓▓▓▓▓ | |
▓▓▓▓▓▓▓▓▓ | |
▓.┴.....▓ | |
▓┤gg─ṙ╞.▓ | |
▓.g.▓╥..▓ | |
▓.│.....▓ | |
▓.ġ╞.@..▓ | |
▓.╥.....▓ | |
▓.......▓ | |
▓▓▓▓▓▓▓▓▓ | |
( | |
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ | |
▓.............▓ | |
▓...........r.▓ | |
▓...........r.▓ | |
▓.....┴.....r.▓ | |
▓.....r.....r.▓ | |
▓...┤rrr├r....▓ | |
▓.....r▓rrr...▓ | |
▓.....│..r....▓ | |
▓....@r.......▓ | |
▓....rrr......▓ | |
▓.....r.......▓ | |
▓.............▓ | |
▓.............▓ | |
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ | |
) | |
▓▓▓▓▓▓▓ | |
▓rrr.▓▓ | |
▓┬.╥..▓ | |
▓..┴..▓ | |
▓r├r.@▓ | |
▓╥╡ṙ╞.▓ | |
▓..╥..▓ | |
▓▓...▓▓ | |
▓▓▓▓▓▓▓ | |
( | |
▓▓▓▓▓▓▓▓ | |
▓......▓ | |
▓.╡r←..▓ | |
▓.╨┬.╨.▓ | |
▓╡ṙ╞╡r├▓ | |
▓.╥..╥.▓ | |
▓..@...▓ | |
▓▓▓▓▓▓▓▓ | |
) | |
( Need to work out how to force putting reds together? | |
▓▓▓▓▓▓▓▓▓▓ | |
▓.┴......▓ | |
▓┤ġg╞....▓ | |
▓.g......▓ | |
▓.╥ṙ╞┤r┴.▓ | |
▓......g.▓ | |
▓.@..┤gg╞▓ | |
▓......╥.▓ | |
▓▓▓▓▓▓▓▓▓▓ | |
) | |
▓▓▓▓▓▓▓▓▓ | |
▓▓.....▓▓ | |
▓.......▓ | |
▓.┤r.ṙ╞.▓ | |
▓.▓│@│▓.▓ | |
▓.╡r.r├.▓ | |
▓.......▓ | |
▓▓.....▓▓ | |
▓▓▓▓▓▓▓▓▓ | |
▓▓▓▓▓▓▓▓▓ | |
▓.┴....▓▓ | |
▓╡ġg╞.@.▓ | |
▓.┬┤ṙ╞╨.▓ | |
▓.╨.┤gg.▓ | |
▓.r╞....▓ | |
▓▓.....▓▓ | |
▓▓▓▓▓▓▓▓▓ | |
▓▓▓▓▓▓▓▓▓ | |
▓▓.....▓▓ | |
▓...╨┤r.▓ | |
▓.┴╡ṙ╞┬.▓ | |
▓.r├╥.@.▓ | |
▓▓..▓..▓▓ | |
▓▓▓▓▓▓▓▓▓ | |
( New levels ) | |
▓▓▓▓▓▓▓▓▓ | |
▓.......▓ | |
▓.╨...@.▓ | |
▓.r.r...▓ | |
▓.r═r...▓ | |
▓.ṙ.┬.┴.▓ | |
▓..┤rrr.▓ | |
▓.......▓ | |
▓▓▓▓▓▓▓▓▓ |
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Space Junker 2 |
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