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@raghunandankavi2010
Created April 18, 2021 05:39
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TextDrawable copied from stackoverflow
import android.graphics.Canvas
import android.graphics.Color
import android.graphics.ColorFilter
import android.graphics.Paint
import android.graphics.PixelFormat
import android.graphics.RectF
import android.graphics.Typeface
import android.graphics.drawable.ShapeDrawable
import android.graphics.drawable.shapes.OvalShape
import android.graphics.drawable.shapes.RectShape
import android.graphics.drawable.shapes.RoundRectShape
class TextDrawable(builder: Builder) : ShapeDrawable(builder.shape) {
private val textPaint: Paint
private val borderPaint: Paint
private val text: String?
private val color: Int
private val shape: RectShape?
private val height: Int
private val width: Int
private val fontSize: Int
private val radius: Float
private val borderThickness: Int
init {
// shape properties
shape = builder.shape
height = builder.height
width = builder.width
radius = builder.radius
// text and color
text = if (builder.toUpperCase) builder.text!!.toUpperCase() else builder.text
color = builder.color
// text paint settings
fontSize = builder.fontSize
textPaint = Paint()
textPaint.color = builder.textColor
textPaint.isAntiAlias = true
textPaint.isFakeBoldText = builder.isBold
textPaint.style = Paint.Style.FILL
textPaint.typeface = builder.font
textPaint.textAlign = Paint.Align.CENTER
textPaint.strokeWidth = builder.borderThickness.toFloat()
// border paint settings
borderThickness = builder.borderThickness
borderPaint = Paint()
borderPaint.color = getDarkerShade(builder.color)
borderPaint.style = Paint.Style.STROKE
borderPaint.strokeWidth = borderThickness.toFloat()
// drawable paint color
val paint = paint
paint.color = color
}
private fun getDarkerShade(color: Int): Int {
return Color.rgb((SHADE_FACTOR * Color.red(color)).toInt(),
(SHADE_FACTOR * Color.green(color)).toInt(),
(SHADE_FACTOR * Color.blue(color)).toInt())
}
override fun draw(canvas: Canvas) {
super.draw(canvas)
val r = bounds
// draw border
if (borderThickness > 0) {
drawBorder(canvas)
}
val count = canvas.save()
canvas.translate(r.left.toFloat(), r.top.toFloat())
// draw text
val width = if (this.width < 0) r.width() else this.width
val height = if (this.height < 0) r.height() else this.height
val fontSize = if (this.fontSize < 0) Math.min(width, height) / 2 else this.fontSize
textPaint.textSize = fontSize.toFloat()
canvas.drawText(text!!, (width / 2).toFloat(), height / 2 - (textPaint.descent() + textPaint.ascent()) / 2, textPaint)
canvas.restoreToCount(count)
}
private fun drawBorder(canvas: Canvas) {
val rect = RectF(bounds)
rect.inset((borderThickness / 2).toFloat(), (borderThickness / 2).toFloat())
when (shape) {
is OvalShape -> canvas.drawOval(rect, borderPaint)
is RoundRectShape -> canvas.drawRoundRect(rect, radius, radius, borderPaint)
else -> canvas.drawRect(rect, borderPaint)
}
}
override fun setAlpha(alpha: Int) {
textPaint.alpha = alpha
}
override fun setColorFilter(cf: ColorFilter?) {
textPaint.colorFilter = cf
}
override fun getOpacity(): Int {
return PixelFormat.TRANSLUCENT
}
override fun getIntrinsicWidth(): Int {
return width
}
override fun getIntrinsicHeight(): Int {
return height
}
class Builder : IConfigBuilder, IShapeBuilder, IBuilder {
var text: String? = null
var color: Int = 0
var borderThickness: Int = 0
var borderColor: Int = 0
var width: Int = 0
var height: Int = 0
var font: Typeface? = null
var shape: RectShape? = null
var textColor: Int = 0
var fontSize: Int = 0
var isBold: Boolean = false
var toUpperCase: Boolean = false
var radius: Float = 0.toFloat()
init {
text = ""
color = Color.GRAY
textColor = Color.WHITE
borderThickness = 0
borderColor = 0
width = -1
height = -1
shape = RectShape()
font = Typeface.create("sans-serif-light", Typeface.NORMAL)
fontSize = -1
isBold = false
toUpperCase = false
}
override fun width(width: Int): IConfigBuilder {
this.width = width
return this
}
override fun height(height: Int): IConfigBuilder {
this.height = height
return this
}
override fun textColor(color: Int): IConfigBuilder {
this.textColor = color
return this
}
override fun withBorder(thickness: Int): IConfigBuilder {
this.borderThickness = thickness
return this
}
override fun borderColor(color: Int): IConfigBuilder {
this.borderColor= borderColor
return this
}
override fun useFont(font: Typeface): IConfigBuilder {
this.font = font
return this
}
override fun fontSize(size: Int): IConfigBuilder {
this.fontSize = size
return this
}
override fun bold(): IConfigBuilder {
this.isBold = true
return this
}
override fun toUpperCase(): IConfigBuilder {
this.toUpperCase = true
return this
}
override fun beginConfig(): IConfigBuilder {
return this
}
override fun endConfig(): IShapeBuilder {
return this
}
override fun rect(): IBuilder {
this.shape = RectShape()
return this
}
override fun round(): IBuilder {
this.shape = OvalShape()
return this
}
override fun roundRect(radius: Int): IBuilder {
this.radius = radius.toFloat()
val radii = floatArrayOf(radius.toFloat(), radius.toFloat(), radius.toFloat(), radius.toFloat(), radius.toFloat(), radius.toFloat(), radius.toFloat(), radius.toFloat())
this.shape = RoundRectShape(radii, null, null)
return this
}
override fun buildRect(text: String, color: Int): TextDrawable {
rect()
return build(text, color)
}
override fun buildRoundRect(text: String, color: Int, radius: Int): TextDrawable {
roundRect(radius)
return build(text, color)
}
override fun buildRound(text: String, color: Int): TextDrawable {
round()
return build(text, color)
}
override fun build(text: String, color: Int): TextDrawable {
this.color = color
this.text = text
return TextDrawable(this)
}
}
interface IConfigBuilder {
fun width(width: Int): IConfigBuilder
fun height(height: Int): IConfigBuilder
fun textColor(color: Int): IConfigBuilder
fun withBorder(thickness: Int): IConfigBuilder
fun borderColor(color: Int): IConfigBuilder
fun useFont(font: Typeface): IConfigBuilder
fun fontSize(size: Int): IConfigBuilder
fun bold(): IConfigBuilder
fun toUpperCase(): IConfigBuilder
fun endConfig(): IShapeBuilder
}
interface IBuilder {
fun build(text: String, color: Int): TextDrawable
}
interface IShapeBuilder {
fun beginConfig(): IConfigBuilder
fun rect(): IBuilder
fun round(): IBuilder
fun roundRect(radius: Int): IBuilder
fun buildRect(text: String, color: Int): TextDrawable
fun buildRoundRect(text: String, color: Int, radius: Int): TextDrawable
fun buildRound(text: String, color: Int): TextDrawable
}
companion object {
private val SHADE_FACTOR = 0.9f
fun builder(): IShapeBuilder {
return Builder()
}
}
}
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