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function TicTacToe() { | |
// fill out the construction function | |
this.strategy = [5,1,3,7,9,2,4,6,8]; | |
this.board = [ 'u', 'u', 'u', 'u', 'u', 'u', 'u', 'u', 'u' ] | |
this.hasWon = false; | |
this.player = '1' | |
this.play_as = '' | |
} | |
var findFreeCell = (board, list) => { | |
let nextMove = list.filter(p => { | |
return board[p - 1] === 'u'; | |
}); | |
if (nextMove && nextMove.length > 0) { | |
return nextMove[0]; | |
} | |
return null; | |
}; | |
var chooseComputerMove = function(board, strategy) { | |
// check if center is occupied | |
let nextMove = findFreeCell(board, strategy); | |
if (nextMove) { | |
return nextMove | |
} | |
return 0; | |
}; | |
var checkWin = function(board, field, player) { | |
// check horizontal | |
let index = field - 1; | |
if ([2,5,8].includes(field)) { | |
index -= 1; | |
} else if ([3,6,9].includes(field)) { | |
index -= 2; | |
} | |
if (board[index] === player && board[index] === board[index+1] | |
&& board[index] === board[index+2]) { | |
return true; | |
} | |
// check vertical | |
index = field - 1; | |
if ([4,5,6].includes(field)) { | |
index -= 3; | |
} else if ([7,8,9].includes(field)) { | |
index -= 6; | |
} | |
if (board[index] === player && board[index+3] === board[index] | |
&& board[index+6] === board[index]) { | |
return true; | |
} | |
// check both diagonals | |
if (board[0] === player && board[4] === board[0] | |
&& board[8] === board[0]) { | |
return true; | |
} | |
if (board[2] === player && board[4] === board[2] | |
&& board[6] === board[2]) { | |
return true; | |
} | |
return false | |
} | |
var determineOutcome = function(board, move, player) { | |
return checkWin(board, move, player) ? 'Win' : | |
(findFreeCell(board, [1,2,3,4,5,6,7,8,9]) == null ? 'Draw' : 'Neither'); | |
} | |
var makeComputerMove = function(board, strategy, player) { | |
let newMove = chooseComputerMove(board, strategy); | |
board[newMove - 1] = player; | |
let outcome = determineOutcome(board, newMove, player); | |
if (outcome === 'Win') { | |
return { | |
hasWon: true, | |
command: [newMove, 'I win!'] | |
}; | |
} else if (outcome === 'Draw') { | |
return { | |
hasWon: false, | |
command: [newMove, "Draw!"] | |
}; | |
} else { | |
return { | |
hasWon: false, | |
command: [newMove, 'Your move?'] | |
}; | |
} | |
} | |
TicTacToe.prototype.switchPlayer = function() { | |
this.player = this.player === '1' ? '2' : '1'; | |
} | |
TicTacToe.prototype.move = function(field) { | |
let newMove; | |
let outcome; | |
if (this.hasWon) { | |
return [0, "Game ended"]; | |
} else { | |
if (field != null && typeof field !== 'undefined') { | |
this.play_as = 'human'; | |
newMove = field; | |
} else { | |
this.play_as = 'computer'; | |
let { hasWon, command } = makeComputerMove(this.board, this.strategy, this.player); | |
// change player | |
this.switchPlayer(); | |
this.hasWon = hasWon; | |
return command; | |
} | |
if (this.board[newMove - 1] !== 'u') { | |
// cell is occupied | |
return [0, "Illegal move"]; | |
} else { | |
this.board[newMove - 1] = this.player; | |
outcome = determineOutcome(this.board, newMove, this.player); | |
if (outcome === 'Win') { | |
this.hasWon = true; | |
return [0, 'You win!']; | |
} else if (outcome === 'Draw') { | |
// a draw | |
return [0, 'Draw!']; | |
} else { | |
// generate move for next player (computer) if current player is human | |
this.switchPlayer(); | |
// { this.hasWon, newMove } = makeComputerMove(this.board, this.strategy, this.player); | |
let { hasWon, command } = makeComputerMove(this.board, this.strategy, this.player); | |
this.hasWon = hasWon; | |
this.switchPlayer(); | |
return command; | |
} | |
} | |
} | |
} |
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