Created
August 5, 2013 19:16
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Snake in Elm
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import Keyboard | |
import Window | |
startPos = {x = 10, y = 10} | |
startDir = {x = 1, y = 0} | |
dir = foldp rotate startDir Keyboard.arrows | |
rotateLeft p = {x=p.y * (0-1), y=p.x} | |
rotateRight p = {x=p.y, y=p.x * (0-1)} | |
rotate dir p = if | dir.x < 0 -> rotateLeft p | |
| dir.x > 0 -> rotateRight p | |
| otherwise -> p | |
pos = let plus a b = {x=a.x+b.x,y=a.y+b.y} in | |
(foldp plus startPos (sampleOn (fps 2) dir)) | |
snake = slidingWindow 5 pos | |
renderDot (w,h) color pos = rect 10 10 |> filled color |> move (pos.x * 10, pos.y * 10) | |
renderSnake (w,h) snake = | |
let snakeDots = map (renderDot (w,h) (rgb 240 50 50 )) snake | |
in collage w h snakeDots | |
main = lift2 renderSnake Window.dimensions snake | |
slidingWindow max s = | |
let limit xs = take max xs | |
window x xs = limit (x :: xs) | |
in foldp window [] s |
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