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August 6, 2018 23:29
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d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (2908): BGFX Init... | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1448): BGFX Creating rendering thread. | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1457): BGFX Running in multi-threaded mode | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (2712): BGFX render thread start | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1183): BGFX | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1209): BGFX Supported renderer backends (6): | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1212): BGFX - Noop | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1212): BGFX - Direct3D 9 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1212): BGFX - Direct3D 11 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1212): BGFX - Direct3D 12 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1212): BGFX - OpenGL 2.1 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1212): BGFX - Vulkan | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1215): BGFX | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1216): BGFX Sort key masks: | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1217): BGFX View 3fc0000000000000 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1218): BGFX Draw bit 0020000000000000 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1220): BGFX | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1221): BGFX D Type 0018000000000000 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1223): BGFX | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1224): BGFX D0 Trans 0006000000000000 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1225): BGFX D0 Program 0001ff0000000000 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1226): BGFX D0 Depth 000000ffffffff00 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1228): BGFX | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1229): BGFX D1 Depth 0007fffffff80000 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1230): BGFX D1 Trans 0000000000060000 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1231): BGFX D1 Program 000000000001ff00 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1233): BGFX | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1234): BGFX D2 Seq 0007ffff80000000 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1235): BGFX D2 Trans 0000000060000000 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1236): BGFX D2 Program 000000001ff00000 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1238): BGFX | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1239): BGFX C Seq 001ffffe00000000 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1240): BGFX C Program 00000001ff000000 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1242): BGFX | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1247): BGFX Supported capabilities (renderer Noop, vendor 0x0000, device 0x0000): | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1252): BGFX BGFX_CAPS_ALPHA_TO_COVERAGE | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1252): BGFX BGFX_CAPS_BLEND_INDEPENDENT | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1252): BGFX BGFX_CAPS_COMPUTE | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1252): BGFX BGFX_CAPS_CONSERVATIVE_RASTER | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1252): BGFX BGFX_CAPS_DRAW_INDIRECT | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1252): BGFX BGFX_CAPS_FRAGMENT_DEPTH | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1252): BGFX BGFX_CAPS_FRAGMENT_ORDERING | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1252): BGFX BGFX_CAPS_GRAPHICS_DEBUGGER | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1252): BGFX BGFX_CAPS_HIDPI | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1252): BGFX BGFX_CAPS_INDEX32 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1252): BGFX BGFX_CAPS_INSTANCING | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1252): BGFX BGFX_CAPS_OCCLUSION_QUERY | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1252): BGFX BGFX_CAPS_RENDERER_MULTITHREADED | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1252): BGFX BGFX_CAPS_SWAP_CHAIN | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1252): BGFX BGFX_CAPS_TEXTURE_2D_ARRAY | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1252): BGFX BGFX_CAPS_TEXTURE_3D | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1252): BGFX BGFX_CAPS_TEXTURE_BLIT | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1252): BGFX BGFX_CAPS_TEXTURE_COMPARE_ALL | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1252): BGFX BGFX_CAPS_TEXTURE_COMPARE_LEQUAL | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1252): BGFX BGFX_CAPS_TEXTURE_CUBE_ARRAY | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1252): BGFX BGFX_CAPS_TEXTURE_READ_BACK | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1252): BGFX BGFX_CAPS_VERTEX_ATTRIB_HALF | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1252): BGFX BGFX_CAPS_VERTEX_ATTRIB_UINT10 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1256): BGFX | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1257): BGFX Limits: | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1259): BGFX maxDrawCalls 65535 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1260): BGFX maxBlits 1024 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1261): BGFX maxTextureSize 16384 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1262): BGFX maxTextureLayers 2048 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1263): BGFX maxViews 256 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1264): BGFX maxFrameBuffers 128 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1265): BGFX maxFBAttachments 8 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1266): BGFX maxPrograms 512 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1267): BGFX maxShaders 512 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1268): BGFX maxTextures 4096 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1269): BGFX maxTextureSamplers 16 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1270): BGFX maxVertexDecls 64 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1271): BGFX maxVertexStreams 4 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1272): BGFX maxIndexBuffers 4096 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1273): BGFX maxVertexBuffers 4096 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1274): BGFX maxDynamicIndexBuffers 4096 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1275): BGFX maxDynamicVertexBuffers 4096 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1276): BGFX maxUniforms 512 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1277): BGFX maxOcclusionQueries 256 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1278): BGFX maxEncoders 8 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1279): BGFX transientVbSize 6291456 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1280): BGFX transientIbSize 2097152 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1283): BGFX | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1284): BGFX Supported texture formats: | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1285): BGFX +---------------- 2D: x = supported / * = emulated | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1286): BGFX |+--------------- 2D: sRGB format | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1287): BGFX ||+-------------- 3D: x = supported / * = emulated | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1288): BGFX |||+------------- 3D: sRGB format | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1289): BGFX ||||+------------ Cube: x = supported / * = emulated | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1290): BGFX |||||+----------- Cube: sRGB format | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1291): BGFX ||||||+---------- vertex format | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1292): BGFX |||||||+--------- image | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1293): BGFX ||||||||+-------- framebuffer | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1294): BGFX |||||||||+------- MSAA framebuffer | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1295): BGFX ||||||||||+------ MSAA texture | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1296): BGFX |||||||||||+----- Auto-generated mips | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1297): BGFX |||||||||||| +-- name | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] BC1 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] BC2 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] BC3 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] BC4 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] BC5 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] BC6H | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] BC7 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] ETC1 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] ETC2 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] ETC2A | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] ETC2A1 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] PTC12 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] PTC14 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] PTC12A | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] PTC14A | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] PTC22 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] PTC24 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] ATC | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] ATCE | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] ATCI | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] ASTC4x4 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] ASTC5x5 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] ASTC6x6 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] ASTC8x5 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] ASTC8x6 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] ASTC10x5 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] R1 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] A8 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] R8 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] R8I | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] R8U | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] R8S | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] R16 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] R16I | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] R16U | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] R16F | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] R16S | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] R32I | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] R32U | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] R32F | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] RG8 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] RG8I | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] RG8U | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] RG8S | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] RG16 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] RG16I | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] RG16U | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] RG16F | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] RG16S | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] RG32I | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] RG32U | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] RG32F | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] RGB8 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] RGB8I | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] RGB8U | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] RGB8S | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] RGB9E5 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] BGRA8 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] RGBA8 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] RGBA8I | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] RGBA8U | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] RGBA8S | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] RGBA16 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] RGBA16I | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] RGBA16U | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] RGBA16F | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] RGBA16S | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] RGBA32I | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] RGBA32U | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] RGBA32F | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] R5G6B5 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] RGBA4 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] RGB5A1 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] RGB10A2 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] RG11B10F | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] D16 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] D24 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] D24S8 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] D32 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] D16F | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] D24F | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] D32F | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] D0S8 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1323): BGFX | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1327): BGFX NDC depth [0, 1], origin top left. | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1329): BGFX | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (2915): BGFX Init complete. | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 0) s_tex | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 1) u_paintMat | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 2) u_extentRadiusFeather | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 3) u_innerCol | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 4) u_outerCol | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 5) s_source_0 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 6) s_source_1 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 7) s_source_2 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 8) s_source_depth | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 9) u_source_0_level | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 10) u_source_1_level | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 11) u_source_2_level | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 12) u_source_depth_level | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 13) u_source_0_crop | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 14) u_screen_size_pixel_size | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 15) u_camera_params | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 16) u_blur_params | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 17) u_blur_kernel_0_3 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 18) u_blur_kernel_4_7 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 19) u_depth_params | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 20) u_skybox_matrix | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 21) u_skybox_params | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 22) s_skybox_map | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 23) u_prefilter_envmap_params | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 24) s_radiance_map | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 25) s_csm_atlas | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 26) u_csm_params | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 27) u_light_indices | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 28) u_light_counts | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 29) u_light_position_range | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 30) u_light_energy_specular | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 31) u_light_direction_attenuation | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 32) u_light_shadow | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 33) u_light_shadow_matrix | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 34) u_light_spot_params | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 35) u_csm_matrix | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 36) u_csm_splits | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 37) u_radiance_color_energy | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 38) u_ambient_params | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 39) u_fog_params_0 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 40) u_fog_params_1 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 41) u_fog_params_2 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 42) u_fog_params_3 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 43) s_texColor | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 44) u_dof_near_params | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 45) u_dof_far_params | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 46) u_dof_params | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 47) u_glow_params_0 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 48) u_glow_params_1 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 49) u_glow_levels_1_4 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 50) u_glow_levels_5_8 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 51) u_tonemap_bcs | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 52) u_exposure_params | |
'01_shapes_d.exe' (Win32): Loaded 'C:\Windows\SysWOW64\D3DCompiler_47.dll'. Cannot find or open the PDB file. | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 53) u_material_params_0 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 54) u_material_params_1 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 55) s_skeleton | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 56) u_color | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 57) s_color | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 58) u_fresnel_params | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 59) u_fresnel_value | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 60) s_fresnel | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 61) u_albedo | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 62) u_pbr_params_0 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 63) u_pbr_params_1 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 64) u_pbr_channels_0 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 65) u_emissive | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 66) s_albedo | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 67) s_metallic | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 68) s_roughness | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 69) s_emissive | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 70) s_normal | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 71) s_depth | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 72) s_ambient_occlusion | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 73) u_render_params |
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