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August 6, 2018 22:50
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d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (2908): BGFX Init... | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1448): BGFX Creating rendering thread. | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (2712): BGFX render thread start | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1457): BGFX Running in multi-threaded mode | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glcontext_wgl.cpp (89): BGFX Pixel format: | |
iPixelType 0 | |
cColorBits 32 | |
cAlphaBits 8 | |
cDepthBits 24 | |
cStencilBits 8 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glcontext_wgl.cpp (164): BGFX WGL extensions: | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1089): BGFX WGL_EXT_depth_float | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1089): BGFX WGL_ARB_buffer_region | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1089): BGFX WGL_ARB_extensions_string | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1089): BGFX WGL_ARB_make_current_read | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1089): BGFX WGL_ARB_pixel_format | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1089): BGFX WGL_ARB_pbuffer | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1089): BGFX WGL_EXT_extensions_string | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1089): BGFX WGL_EXT_swap_control | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1089): BGFX WGL_ARB_multisample | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1089): BGFX WGL_ARB_pixel_format_float | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1089): BGFX WGL_ARB_framebuffer_sRGB | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1089): BGFX WGL_ARB_create_context | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1089): BGFX WGL_ARB_create_context_profile | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1089): BGFX WGL_EXT_pixel_format_packed_float | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1089): BGFX WGL_EXT_create_context_es_profile | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1089): BGFX WGL_EXT_create_context_es2_profile | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1089): BGFX WGL_NV_DX_interop | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1089): BGFX WGL_INTEL_cl_sharing | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1089): BGFX WGL_NV_DX_interop2 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1089): BGFX WGL_ARB_create_context_robustness | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glcontext_wgl.cpp (212): BGFX Pixel format: | |
iPixelType 0 | |
cColorBits 32 | |
cAlphaBits 8 | |
cDepthBits 24 | |
cStencilBits 8 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glcontext_wgl.cpp (362): BGFX Import: | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (230): BGFX wgl 09648980 glActiveTexture (glActiveTexture) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (231): BGFX wgl 09648B60 glAttachShader (glAttachShader) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (232): BGFX wgl 09648C40 glBeginQuery (glBeginQuery) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (233): BGFX wgl 09648DC0 glBindBuffer (glBindBuffer) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (234): BGFX wgl 09648E20 glBindBufferBase (glBindBufferBase) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (235): BGFX wgl 09648EB0 glBindBufferRange (glBindBufferRange) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (236): BGFX wgl 09648F70 glBindFragDataLocation (glBindFragDataLocation) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (237): BGFX wgl 09649000 glBindFramebuffer (glBindFramebuffer) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (238): BGFX wgl 09649090 glBindImageTexture (glBindImageTexture) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (239): BGFX wgl 096491E0 glBindRenderbuffer (glBindRenderbuffer) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (240): BGFX wgl 09649270 glBindSampler (glBindSampler) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (241): BGFX 19361F34 glBindTexture (glBindTexture) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (242): BGFX wgl 09649360 glBindVertexArray (glBindVertexArray) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (243): BGFX wgl 096494F0 glBlendColor (glBlendColor) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (244): BGFX wgl 096495B0 glBlendEquation (glBlendEquation) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (245): BGFX wgl 09649790 glBlendEquationi (glBlendEquationi) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (246): BGFX wgl 09649640 glBlendEquationSeparate (glBlendEquationSeparate) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (247): BGFX wgl 096496D0 glBlendEquationSeparatei (glBlendEquationSeparatei) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (248): BGFX 193636C0 glBlendFunc (glBlendFunc) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (249): BGFX wgl 096499D0 glBlendFunci (glBlendFunci) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (250): BGFX wgl 09649880 glBlendFuncSeparate (glBlendFuncSeparate) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (251): BGFX wgl 09649910 glBlendFuncSeparatei (glBlendFuncSeparatei) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (252): BGFX wgl 09649A90 glBlitFramebuffer (glBlitFramebuffer) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (253): BGFX wgl 09649AF0 glBufferData (glBufferData) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (254): BGFX wgl 09649BB0 glBufferSubData (glBufferSubData) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (255): BGFX wgl 09649CB0 glCheckFramebufferStatus (glCheckFramebufferStatus) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (256): BGFX 19362030 glClear (glClear) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (257): BGFX wgl 09649F00 glClearBufferfv (glClearBufferfv) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (258): BGFX 193620C9 glClearColor (glClearColor) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (259): BGFX 193620FC glClearStencil (glClearStencil) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (260): BGFX wgl 0964A390 glClipControl (glClipControl) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (261): BGFX 19363390 glColorMask (glColorMask) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (262): BGFX wgl 0964AF30 glCompileShader (glCompileShader) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (263): BGFX wgl 0964B110 glCompressedTexImage2D (glCompressedTexImage2D) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (264): BGFX wgl 0964B260 glCompressedTexSubImage2D (glCompressedTexSubImage2D) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (265): BGFX wgl 0964B170 glCompressedTexImage3D (glCompressedTexImage3D) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (266): BGFX wgl 0964B2C0 glCompressedTexSubImage3D (glCompressedTexSubImage3D) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (267): BGFX wgl 0964B4A0 glCopyImageSubData (glCopyImageSubData) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (268): BGFX wgl 0964B980 glCreateProgram (glCreateProgram) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (269): BGFX wgl 0964B9C0 glCreateShader (glCreateShader) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (270): BGFX 19362A33 glCullFace (glCullFace) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (271): BGFX wgl 0964BB70 glDebugMessageControl (glDebugMessageControl) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (272): BGFX wgl 0964BC00 glDebugMessageInsert (glDebugMessageInsert) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (273): BGFX wgl 0964BAE0 glDebugMessageCallback (glDebugMessageCallback) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (274): BGFX wgl 0964BC90 glDeleteBuffers (glDeleteBuffers) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (275): BGFX wgl 0964BCF0 glDeleteFramebuffers (glDeleteFramebuffers) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (276): BGFX wgl 0964BE00 glDeleteProgram (glDeleteProgram) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (277): BGFX wgl 0964BEC0 glDeleteQueries (glDeleteQueries) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (278): BGFX wgl 0964BF50 glDeleteRenderbuffers (glDeleteRenderbuffers) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (279): BGFX wgl 0964BFE0 glDeleteSamplers (glDeleteSamplers) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (280): BGFX wgl 0964C010 glDeleteShader (glDeleteShader) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (281): BGFX 19364152 glDeleteTextures (glDeleteTextures) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (282): BGFX wgl 0964C0D0 glDeleteVertexArrays (glDeleteVertexArrays) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (283): BGFX 1936378C glDepthFunc (glDepthFunc) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (284): BGFX 193633C3 glDepthMask (glDepthMask) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (285): BGFX wgl 0964C380 glDetachShader (glDetachShader) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (286): BGFX 19361DD8 glDisable (glDisable) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (287): BGFX wgl 0964C560 glDisablei (glDisablei) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (288): BGFX wgl 0964C500 glDisableVertexAttribArray (glDisableVertexAttribArray) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (289): BGFX wgl 0964C620 glDispatchCompute (glDispatchCompute) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (290): BGFX wgl 0964C650 glDispatchComputeIndirect (glDispatchComputeIndirect) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (291): BGFX 19361F58 glDrawArrays (glDrawArrays) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (292): BGFX wgl 0964C6B0 glDrawArraysIndirect (glDrawArraysIndirect) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (293): BGFX wgl 0964C6E0 glDrawArraysInstanced (glDrawArraysInstanced) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (294): BGFX 1936332A glDrawBuffer (glDrawBuffer) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (295): BGFX wgl 0964C7D0 glDrawBuffers (glDrawBuffers) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (296): BGFX 19361F64 glDrawElements (glDrawElements) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (297): BGFX wgl 0964C920 glDrawElementsIndirect (glDrawElementsIndirect) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (298): BGFX wgl 0964C950 glDrawElementsInstanced (glDrawElementsInstanced) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (299): BGFX 19361DE4 glEnable (glEnable) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (300): BGFX wgl 0964D140 glEnablei (glEnablei) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (301): BGFX wgl 0964D0E0 glEnableVertexAttribArray (glEnableVertexAttribArray) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (302): BGFX wgl 0964D280 glEndQuery (glEndQuery) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (303): BGFX 19362E62 glFinish (glFinish) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (304): BGFX 1936345C glFlush (glFlush) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (305): BGFX wgl 0964DBD0 glFramebufferRenderbuffer (glFramebufferRenderbuffer) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (306): BGFX wgl 0964DCC0 glFramebufferTexture2D (glFramebufferTexture2D) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (307): BGFX wgl 0964DF30 glFramebufferTextureLayer (glFramebufferTextureLayer) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (308): BGFX 19362B32 glFrontFace (glFrontFace) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (309): BGFX wgl 0964E240 glGenBuffers (glGenBuffers) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (310): BGFX wgl 0964E620 glGenerateMipmap (glGenerateMipmap) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (311): BGFX wgl 0964E2A0 glGenFramebuffers (glGenFramebuffers) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (312): BGFX wgl 0964E470 glGenRenderbuffers (glGenRenderbuffers) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (313): BGFX wgl 0964E3E0 glGenQueries (glGenQueries) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (314): BGFX wgl 0964E500 glGenSamplers (glGenSamplers) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (315): BGFX 19364185 glGenTextures (glGenTextures) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (316): BGFX wgl 0964E590 glGenVertexArrays (glGenVertexArrays) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (317): BGFX wgl 0964E740 glGetActiveAttrib (glGetActiveAttrib) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (318): BGFX wgl 0964E9B0 glGetAttribLocation (glGetAttribLocation) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (319): BGFX wgl 0964E830 glGetActiveUniform (glGetActiveUniform) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (320): BGFX wgl 0964EE60 glGetCompressedTexImage (glGetCompressedTexImage) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (321): BGFX wgl 0964EEF0 glGetDebugMessageLog (glGetDebugMessageLog) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (322): BGFX 19363A23 glGetError (glGetError) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (323): BGFX 19363A56 glGetFloatv (glGetFloatv) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (324): BGFX 19363A89 glGetIntegerv (glGetIntegerv) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (325): BGFX wgl 0964F590 glGetInternalformativ (glGetInternalformativ) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (326): BGFX wgl 0964F560 glGetInternalformati64v (glGetInternalformati64v) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (327): BGFX wgl 0964FCB0 glGetObjectLabel (glGetObjectLabel) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (328): BGFX wgl 0964FD70 glGetObjectPtrLabel (glGetObjectPtrLabel) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (329): BGFX 19361FE8 glGetPointerv (glGetPointerv) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (330): BGFX wgl 09650010 glGetProgramBinary (glGetProgramBinary) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (331): BGFX wgl 096503A0 glGetProgramiv (glGetProgramiv) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (332): BGFX wgl 096500D0 glGetProgramInfoLog (glGetProgramInfoLog) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (333): BGFX wgl 09650100 glGetProgramInterfaceiv (glGetProgramInterfaceiv) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (334): BGFX wgl 09650250 glGetProgramResourceIndex (glGetProgramResourceIndex) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (335): BGFX wgl 09650310 glGetProgramResourceiv (glGetProgramResourceiv) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (336): BGFX wgl 096502E0 glGetProgramResourceName (glGetProgramResourceName) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (337): BGFX wgl 09650280 glGetProgramResourceLocation (glGetProgramResourceLocation) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (338): BGFX wgl 096502B0 glGetProgramResourceLocationIndex (glGetProgramResourceLocationIndex) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (339): BGFX 19363E1F glGetTexImage (glGetTexImage) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (340): BGFX wgl 09650670 glGetQueryiv (glGetQueryiv) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (341): BGFX wgl 096504C0 glGetQueryObjectiv (glGetQueryObjectiv) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (342): BGFX wgl 09650430 glGetQueryObjecti64v (glGetQueryObjecti64v) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (343): BGFX wgl 096505E0 glGetQueryObjectuiv (glGetQueryObjectuiv) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (344): BGFX wgl 09650550 glGetQueryObjectui64v (glGetQueryObjectui64v) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (345): BGFX wgl 096509D0 glGetShaderiv (glGetShaderiv) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (346): BGFX wgl 09650910 glGetShaderInfoLog (glGetShaderInfoLog) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (347): BGFX 19363CED glGetString (glGetString) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (348): BGFX wgl 096511E0 glGetUniformLocation (glGetUniformLocation) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (351): BGFX wgl 09650A30 glGetStringi (glGetStringi) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (352): BGFX wgl 09651EA0 glInvalidateFramebuffer (glInvalidateFramebuffer) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (360): BGFX wgl 09652910 glLinkProgram (glLinkProgram) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (361): BGFX wgl 09653770 glMemoryBarrier (glMemoryBarrier) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (362): BGFX wgl 09653A70 glMultiDrawArraysIndirect (glMultiDrawArraysIndirect) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (363): BGFX wgl 09653BC0 glMultiDrawElementsIndirect (glMultiDrawElementsIndirect) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (364): BGFX wgl 09655D90 glObjectLabel (glObjectLabel) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (365): BGFX wgl 09655DF0 glObjectPtrLabel (glObjectPtrLabel) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (366): BGFX 1936388B glPixelStorei (glPixelStorei) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (367): BGFX wgl 09656820 glPopDebugGroup (glPopDebugGroup) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (368): BGFX wgl 09656AF0 glProgramBinary (glProgramBinary) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (369): BGFX wgl 09656DF0 glProgramParameteri (glProgramParameteri) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (370): BGFX wgl 096584F0 glPushDebugGroup (glPushDebugGroup) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (371): BGFX wgl 096585D0 glQueryCounter (glQueryCounter) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (372): BGFX 19363957 glReadBuffer (glReadBuffer) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (373): BGFX 19362228 glReadPixels (glReadPixels) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (374): BGFX wgl 09658F20 glRenderbufferStorage (glRenderbufferStorage) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (375): BGFX wgl 09658F80 glRenderbufferStorageMultisample (glRenderbufferStorageMultisample) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (376): BGFX wgl 09659230 glSampleMaski (glSampleMaski) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (377): BGFX wgl 096593F0 glSamplerParameteri (glSamplerParameteri) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (378): BGFX wgl 09659380 glSamplerParameterf (glSamplerParameterf) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (379): BGFX wgl 096593C0 glSamplerParameterfv (glSamplerParameterfv) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (380): BGFX 19362E2F glScissor (glScissor) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (381): BGFX wgl 09659EA0 glShaderSource (glShaderSource) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (382): BGFX 19363726 glStencilFunc (glStencilFunc) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (383): BGFX wgl 09659F60 glStencilFuncSeparate (glStencilFuncSeparate) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (384): BGFX 1936335D glStencilMask (glStencilMask) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (385): BGFX wgl 09659FF0 glStencilMaskSeparate (glStencilMaskSeparate) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (386): BGFX 19363759 glStencilOp (glStencilOp) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (387): BGFX wgl 0965A050 glStencilOpSeparate (glStencilOpSeparate) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (388): BGFX 193621C2 glTexImage2D (glTexImage2D) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (389): BGFX wgl 0965B240 glTexImage3D (glTexImage3D) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (390): BGFX 19362F2E glTexParameteri (glTexParameteri) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (391): BGFX 19362F61 glTexParameteriv (glTexParameteriv) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (392): BGFX 19362EC8 glTexParameterf (glTexParameterf) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (393): BGFX 19362EFB glTexParameterfv (glTexParameterfv) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (394): BGFX wgl 0965B670 glTexStorage2D (glTexStorage2D) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (395): BGFX wgl 0965B760 glTexStorage3D (glTexStorage3D) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (396): BGFX 19364251 glTexSubImage2D (glTexSubImage2D) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (397): BGFX wgl 0965B940 glTexSubImage3D (glTexSubImage3D) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (398): BGFX wgl 0965C0A0 glUniform1i (glUniform1i) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (399): BGFX wgl 0965C100 glUniform1iv (glUniform1iv) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (400): BGFX wgl 0965BFC0 glUniform1f (glUniform1f) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (401): BGFX wgl 0965C040 glUniform1fv (glUniform1fv) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (402): BGFX wgl 0965C310 glUniform2fv (glUniform2fv) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (403): BGFX wgl 0965C610 glUniform3fv (glUniform3fv) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (404): BGFX wgl 0965C940 glUniform4fv (glUniform4fv) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (405): BGFX wgl 0965CD30 glUniformMatrix3fv (glUniformMatrix3fv) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (406): BGFX wgl 0965CE80 glUniformMatrix4fv (glUniformMatrix4fv) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (407): BGFX wgl 0965D0E0 glUseProgram (glUseProgram) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (408): BGFX wgl 0965ED10 glVertexAttribDivisor (glVertexAttribDivisor) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (409): BGFX wgl 0965FCE0 glVertexAttribPointer (glVertexAttribPointer) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (410): BGFX wgl 0965F580 glVertexAttribIPointer (glVertexAttribIPointer) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (411): BGFX wgl 0965DDC0 glVertexAttrib1f (glVertexAttrib1f) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (412): BGFX wgl 0965E070 glVertexAttrib2f (glVertexAttrib2f) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (413): BGFX wgl 0965E340 glVertexAttrib3f (glVertexAttrib3f) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (414): BGFX wgl 0965E950 glVertexAttrib4f (glVertexAttrib4f) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (415): BGFX 19364020 glViewport (glViewport) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (418): BGFX 1936212F glClearDepth (glClearDepth) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (419): BGFX 19362D96 glPointSize (glPointSize) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (420): BGFX 19362DC9 glPolygonMode (glPolygonMode) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (463): BGFX wgl 0965B210 glTexImage2DMultisample (glTexImage2DMultisample) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (464): BGFX wgl 0965B2A0 glTexImage3DMultisample (glTexImage3DMultisample) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (470): BGFX 00000000 glInsertEventMarker (glInsertEventMarker) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (471): BGFX 00000000 glPushGroupMarker (glPushGroupMarker) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (472): BGFX 00000000 glPopGroupMarker (glPopGroupMarker) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (479): BGFX 00000000 glStringMarkerGREMEDY (glStringMarkerGREMEDY) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (480): BGFX 00000000 glFrameTerminatorGREMEDY (glFrameTerminatorGREMEDY) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (481): BGFX 00000000 glGetTranslatedShaderSourceANGLE (glGetTranslatedShaderSourceANGLE) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1793): BGFX GL_NUM_COMPRESSED_TEXTURE_FORMATS 48 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1816): BGFX 0: 83f0 <unknown> | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1816): BGFX 1: 83f2 BC2 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1816): BGFX 2: 83f3 BC3 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1816): BGFX 3: 83f1 BC1 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1816): BGFX 4: 86b0 <unknown> | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1816): BGFX 5: 86b1 <unknown> | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1816): BGFX 6: 8e8c BC7 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1816): BGFX 7: 8e8d <unknown> | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1816): BGFX 8: 8e8e BC6H | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1816): BGFX 9: 8e8f <unknown> | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1816): BGFX 10: 9270 <unknown> | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1816): BGFX 11: 9272 <unknown> | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1816): BGFX 12: 9271 <unknown> | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1816): BGFX 13: 9273 <unknown> | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1816): BGFX 14: 9274 ETC2 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1816): BGFX 15: 9275 <unknown> | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1816): BGFX 16: 9276 ETC2A1 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1816): BGFX 17: 9277 <unknown> | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1816): BGFX 18: 9278 ETC2A | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1816): BGFX 19: 9279 <unknown> | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1816): BGFX 20: 93b0 ASTC4x4 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1816): BGFX 21: 93b1 <unknown> | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1816): BGFX 22: 93b2 ASTC5x5 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1816): BGFX 23: 93b3 <unknown> | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1816): BGFX 24: 93b4 ASTC6x6 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1816): BGFX 25: 93b5 ASTC8x5 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1816): BGFX 26: 93b6 ASTC8x6 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1816): BGFX 27: 93b7 <unknown> | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1816): BGFX 28: 93b8 ASTC10x5 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1816): BGFX 29: 93b9 <unknown> | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1816): BGFX 30: 93ba <unknown> | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1816): BGFX 31: 93bb <unknown> | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1816): BGFX 32: 93bc <unknown> | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1816): BGFX 33: 93bd <unknown> | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1816): BGFX 34: 93d0 <unknown> | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1816): BGFX 35: 93d1 <unknown> | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1816): BGFX 36: 93d2 <unknown> | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1816): BGFX 37: 93d3 <unknown> | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1816): BGFX 38: 93d4 <unknown> | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1816): BGFX 39: 93d5 <unknown> | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1816): BGFX 40: 93d6 <unknown> | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1816): BGFX 41: 93d7 <unknown> | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1816): BGFX 42: 93d8 <unknown> | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1816): BGFX 43: 93d9 <unknown> | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1816): BGFX 44: 93da <unknown> | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1816): BGFX 45: 93db <unknown> | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1816): BGFX 46: 93dc <unknown> | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1816): BGFX 47: 93dd <unknown> | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1823): BGFX Defaults: | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1829): BGFX GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 4096 (min: 64) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1830): BGFX GL_MAX_VERTEX_UNIFORM_COMPONENTS 4096 (min: 512) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1831): BGFX GL_MAX_VARYING_FLOATS 64 (min: 32) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1833): BGFX GL_MAX_VERTEX_ATTRIBS 16 (min: 8) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1834): BGFX GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 192 (min: 8) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1835): BGFX GL_MAX_CUBE_MAP_TEXTURE_SIZE 16384 (min: 16) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1836): BGFX GL_MAX_TEXTURE_IMAGE_UNITS 32 (min: 8) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1837): BGFX GL_MAX_TEXTURE_SIZE 16384 (min: 64) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1838): BGFX GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 32 (min: 0) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1839): BGFX GL_MAX_RENDERBUFFER_SIZE 16384 (min: 1) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1840): BGFX GL_MAX_COLOR_ATTACHMENTS 8 (min: 1) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1841): BGFX GL_MAX_DRAW_BUFFERS 8 (min: 1) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1844): BGFX Vendor: Intel | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1845): BGFX Renderer: Intel(R) Iris(TM) Graphics 540 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1846): BGFX Version: 4.4.0 - Build 21.20.16.4860 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1847): BGFX GLSL version: 4.40 - Build 21.20.16.4860 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_3DFX_texture_compression_FXT1 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_AMD_depth_clamp_separate | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_AMD_vertex_shader_layer | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_AMD_vertex_shader_viewport_index | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_ES2_compatibility | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_ARB_ES3_compatibility | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_arrays_of_arrays | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_base_instance | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_blend_func_extended | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_buffer_storage | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_cl_event | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_clear_buffer_object | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_clear_texture | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_ARB_clip_control | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_color_buffer_float | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_compatibility | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_compressed_texture_pixel_storage | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_ARB_compute_shader | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_ARB_conservative_depth | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_copy_buffer | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_ARB_copy_image | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_ARB_debug_output | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_ARB_depth_buffer_float | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_ARB_depth_clamp | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_depth_texture | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_derivative_control | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_draw_buffers | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_ARB_draw_buffers_blend | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_draw_elements_base_vertex | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_ARB_draw_indirect | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_ARB_draw_instanced | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_enhanced_layouts | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_explicit_attrib_location | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_explicit_uniform_location | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_fragment_coord_conventions | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_fragment_layer_viewport | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_fragment_program | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_fragment_program_shadow | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_fragment_shader | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_fragment_shader_interlock | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_framebuffer_no_attachments | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_ARB_framebuffer_object | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_ARB_framebuffer_sRGB | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_geometry_shader4 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_ARB_get_program_binary | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_gpu_shader5 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_gpu_shader_fp64 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_ARB_half_float_pixel | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_ARB_half_float_vertex | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_indirect_parameters | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_ARB_instanced_arrays | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_ARB_internalformat_query | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_ARB_internalformat_query2 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_ARB_invalidate_subdata | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_map_buffer_alignment | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_ARB_map_buffer_range | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_multi_bind | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_ARB_multi_draw_indirect | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_ARB_multisample | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_multitexture | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_ARB_occlusion_query | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_ARB_occlusion_query2 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_pixel_buffer_object | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_point_parameters | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_point_sprite | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_post_depth_coverage | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_ARB_program_interface_query | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_provoking_vertex | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_query_buffer_object | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_robust_buffer_access_behavior | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_robustness | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_sample_shading | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_ARB_sampler_objects | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_ARB_seamless_cube_map | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_seamless_cubemap_per_texture | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_separate_shader_objects | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_shader_atomic_counters | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_ARB_shader_bit_encoding | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_shader_draw_parameters | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_ARB_shader_image_load_store | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_shader_image_size | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_shader_objects | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_shader_precision | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_shader_stencil_export | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_ARB_shader_storage_buffer_object | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_shader_subroutine | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_shading_language_100 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_shading_language_420pack | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_shading_language_packing | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_shadow | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_stencil_texturing | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_sync | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_tessellation_shader | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_texture_barrier | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_texture_border_clamp | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_texture_buffer_object_rgb32 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_texture_buffer_range | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_texture_compression | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_ARB_texture_compression_bptc | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_ARB_texture_compression_rgtc | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_texture_cube_map | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_ARB_texture_cube_map_array | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_texture_env_add | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_texture_env_combine | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_texture_env_crossbar | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_texture_env_dot3 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_ARB_texture_float | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_texture_gather | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_texture_mirror_clamp_to_edge | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_texture_mirrored_repeat | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_ARB_texture_multisample | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_texture_non_power_of_two | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_texture_query_levels | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_texture_query_lod | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_texture_rectangle | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_ARB_texture_rg | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_ARB_texture_rgb10_a2ui | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_ARB_texture_stencil8 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_ARB_texture_storage | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_texture_storage_multisample | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_ARB_texture_swizzle | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_texture_view | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_ARB_timer_query | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_transform_feedback2 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_transform_feedback3 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_transform_feedback_instanced | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_transpose_matrix | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_ARB_uniform_buffer_object | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_vertex_array_bgra | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_ARB_vertex_array_object | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_vertex_attrib_64bit | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_vertex_attrib_binding | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_vertex_buffer_object | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_vertex_program | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_vertex_shader | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_vertex_type_10f_11f_11f_rev | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_ARB_vertex_type_2_10_10_10_rev | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_viewport_array | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_window_pos | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ATI_separate_stencil | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_EXT_abgr | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_EXT_bgra | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_EXT_blend_color | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_EXT_blend_equation_separate | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_EXT_blend_func_separate | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_EXT_blend_minmax | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_EXT_blend_subtract | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_EXT_clip_volume_hint | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_EXT_compiled_vertex_array | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_EXT_direct_state_access | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_EXT_draw_buffers2 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_EXT_draw_range_elements | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_EXT_fog_coord | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_EXT_framebuffer_blit | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_EXT_framebuffer_multisample | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_EXT_framebuffer_object | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_EXT_geometry_shader4 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_EXT_gpu_program_parameters | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_EXT_gpu_shader4 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_EXT_multi_draw_arrays | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_EXT_packed_depth_stencil | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_EXT_packed_float | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_EXT_packed_pixels | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_EXT_polygon_offset_clamp | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_EXT_rescale_normal | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_EXT_secondary_color | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_EXT_separate_specular_color | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_EXT_shader_framebuffer_fetch | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_EXT_shader_integer_mix | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_EXT_shadow_funcs | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_EXT_stencil_two_side | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_EXT_stencil_wrap | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_EXT_texture3D | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_EXT_texture_array | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_EXT_texture_compression_s3tc | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_EXT_texture_edge_clamp | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_EXT_texture_env_add | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_EXT_texture_env_combine | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_EXT_texture_filter_anisotropic | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_EXT_texture_integer | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_EXT_texture_lod_bias | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_EXT_texture_rectangle | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_EXT_texture_sRGB | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_EXT_texture_sRGB_decode | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_EXT_texture_shared_exponent | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_EXT_texture_snorm | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_EXT_texture_storage | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_EXT_texture_swizzle | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_EXT_timer_query | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_EXT_transform_feedback | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_IBM_texture_mirrored_repeat | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_INTEL_conservative_rasterization | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_INTEL_fragment_shader_ordering | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_INTEL_framebuffer_CMAA | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_INTEL_map_texture | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_INTEL_multi_rate_fragment_shader | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_INTEL_performance_query | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_KHR_blend_equation_advanced | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_KHR_blend_equation_advanced_coherent | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_KHR_debug | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_KHR_texture_compression_astc_hdr | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_KHR_texture_compression_astc_ldr | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_NV_blend_square | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_NV_conditional_render | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_NV_primitive_restart | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_NV_texgen_reflection | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_SGIS_generate_mipmap | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_SGIS_texture_edge_clamp | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_SGIS_texture_lod | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_SUN_multi_draw_arrays | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_WIN_swap_hint | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1918): BGFX Supported extensions: | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 13: ARB_clip_control | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 14: ARB_compute_shader | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 15: ARB_conservative_depth | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 16: ARB_copy_image | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 18: ARB_debug_output | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 19: ARB_depth_buffer_float | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 20: ARB_depth_clamp | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 21: ARB_draw_buffers_blend | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 22: ARB_draw_indirect | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 23: ARB_draw_instanced | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 24: ARB_ES3_compatibility | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 25: ARB_framebuffer_object | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 26: ARB_framebuffer_sRGB | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 27: ARB_get_program_binary | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 28: ARB_half_float_pixel | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 29: ARB_half_float_vertex | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 30: ARB_instanced_arrays | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 31: ARB_internalformat_query | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 32: ARB_internalformat_query2 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 33: ARB_invalidate_subdata | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 34: ARB_map_buffer_range | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 35: ARB_multi_draw_indirect | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 36: ARB_multisample | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 37: ARB_occlusion_query | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 38: ARB_occlusion_query2 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 39: ARB_program_interface_query | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 40: ARB_sampler_objects | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 41: ARB_seamless_cube_map | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 42: ARB_shader_bit_encoding | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 43: ARB_shader_image_load_store | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 44: ARB_shader_storage_buffer_object | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 46: ARB_texture_compression_bptc | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 47: ARB_texture_compression_rgtc | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 48: ARB_texture_cube_map_array | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 49: ARB_texture_float | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 50: ARB_texture_multisample | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 51: ARB_texture_rg | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 52: ARB_texture_rgb10_a2ui | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 53: ARB_texture_stencil8 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 54: ARB_texture_storage | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 55: ARB_texture_swizzle | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 56: ARB_timer_query | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 57: ARB_uniform_buffer_object | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 58: ARB_vertex_array_object | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 59: ARB_vertex_type_2_10_10_10_rev | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 67: EXT_bgra | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 68: EXT_blend_color | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 69: EXT_blend_minmax | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 70: EXT_blend_subtract | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 84: EXT_framebuffer_blit | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 85: EXT_framebuffer_object | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 87: EXT_gpu_shader4 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 90: EXT_packed_float | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 96: EXT_texture_array | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 100: EXT_texture_compression_s3tc | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 102: EXT_texture_filter_anisotropic | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 105: EXT_texture_shared_exponent | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 106: EXT_texture_snorm | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 107: EXT_texture_sRGB | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 108: EXT_texture_storage | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 109: EXT_texture_swizzle | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 111: EXT_timer_query | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 120: INTEL_fragment_shader_ordering | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 121: KHR_debug | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, BGRA8 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, BC1 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, BC2 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, BC3 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, BC4 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, BC5 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, BC6H | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, BC7 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, ETC1 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, ETC2 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, ETC2A | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, ETC2A1 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, PTC12 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1513): BGFX WARN TextureFormat::PTC12 is not supported (500: GL_INVALID_ENUM). | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, PTC14 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1513): BGFX WARN TextureFormat::PTC14 is not supported (500: GL_INVALID_ENUM). | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, PTC12A | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1513): BGFX WARN TextureFormat::PTC12A is not supported (500: GL_INVALID_ENUM). | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, PTC14A | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1513): BGFX WARN TextureFormat::PTC14A is not supported (500: GL_INVALID_ENUM). | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, PTC22 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1513): BGFX WARN TextureFormat::PTC22 is not supported (500: GL_INVALID_ENUM). | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, PTC24 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1513): BGFX WARN TextureFormat::PTC24 is not supported (500: GL_INVALID_ENUM). | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, ATC | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1513): BGFX WARN TextureFormat::ATC is not supported (500: GL_INVALID_ENUM). | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, ATCE | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1513): BGFX WARN TextureFormat::ATCE is not supported (500: GL_INVALID_ENUM). | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, ATCI | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1513): BGFX WARN TextureFormat::ATCI is not supported (500: GL_INVALID_ENUM). | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, ASTC4x4 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, ASTC5x5 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1513): BGFX WARN TextureFormat::ASTC5x5 is not supported (501: GL_INVALID_VALUE). | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, ASTC6x6 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1513): BGFX WARN TextureFormat::ASTC6x6 is not supported (501: GL_INVALID_VALUE). | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, ASTC8x5 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, ASTC8x6 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, ASTC10x5 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1513): BGFX WARN TextureFormat::ASTC10x5 is not supported (501: GL_INVALID_VALUE). | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, A8 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, R8 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, R8I | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, R8U | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, R8S | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, R16 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, R16I | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, R16U | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, R16F | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, R16S | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, R32I | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1513): BGFX WARN TextureFormat::R32I is not supported (502: GL_INVALID_OPERATION). | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, R32U | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, R32F | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, RG8 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, RG8I | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1513): BGFX WARN TextureFormat::RG8I is not supported (502: GL_INVALID_OPERATION). | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, RG8U | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1513): BGFX WARN TextureFormat::RG8U is not supported (502: GL_INVALID_OPERATION). | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, RG8S | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, RG16 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, RG16I | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1513): BGFX WARN TextureFormat::RG16I is not supported (502: GL_INVALID_OPERATION). | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, RG16U | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1513): BGFX WARN TextureFormat::RG16U is not supported (502: GL_INVALID_OPERATION). | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, RG16F | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, RG16S | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, RG32I | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1513): BGFX WARN TextureFormat::RG32I is not supported (502: GL_INVALID_OPERATION). | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, RG32U | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, RG32F | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, RGB8 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, RGB8I | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1513): BGFX WARN TextureFormat::RGB8I is not supported (502: GL_INVALID_OPERATION). | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, RGB8U | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1513): BGFX WARN TextureFormat::RGB8U is not supported (502: GL_INVALID_OPERATION). | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, RGB8S | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, RGB9E5 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, BGRA8 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, RGBA8 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, RGBA8I | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1513): BGFX WARN TextureFormat::RGBA8I is not supported (502: GL_INVALID_OPERATION). | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, RGBA8U | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1513): BGFX WARN TextureFormat::RGBA8U is not supported (502: GL_INVALID_OPERATION). | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, RGBA8S | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, RGBA16 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, RGBA16I | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1513): BGFX WARN TextureFormat::RGBA16I is not supported (502: GL_INVALID_OPERATION). | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, RGBA16U | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1513): BGFX WARN TextureFormat::RGBA16U is not supported (502: GL_INVALID_OPERATION). | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, RGBA16F | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, RGBA16S | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, RGBA32I | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1513): BGFX WARN TextureFormat::RGBA32I is not supported (502: GL_INVALID_OPERATION). | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, RGBA32U | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, RGBA32F | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, R5G6B5 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, RGBA4 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, RGB5A1 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, RGB10A2 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, RG11B10F | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, D16 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, D24 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, D24S8 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, D32 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, D16F | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, D24F | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, D32F | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, D0S8 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 1, 0, BC1 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 1, BC1 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 1, 0, BC2 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 1, BC2 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 1, 0, BC3 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 1, BC3 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 1, BC4 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 1, BC5 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 1, BC6H | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 1, BC7 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 1, ETC1 | |
'00_cube_d.exe' (Win32): Loaded 'C:\Windows\SysWOW64\opengl32.dll'. Cannot find or open the PDB file. | |
'00_cube_d.exe' (Win32): Loaded 'C:\Windows\SysWOW64\glu32.dll'. Cannot find or open the PDB file. | |
'00_cube_d.exe' (Win32): Loaded 'C:\Windows\SysWOW64\ddraw.dll'. Cannot find or open the PDB file. | |
'00_cube_d.exe' (Win32): Loaded 'C:\Windows\SysWOW64\dciman32.dll'. Cannot find or open the PDB file. | |
'00_cube_d.exe' (Win32): Loaded 'C:\Windows\SysWOW64\ig9icd32.dll'. Cannot find or open the PDB file. | |
'00_cube_d.exe' (Win32): Loaded 'C:\Windows\SysWOW64\wtsapi32.dll'. Cannot find or open the PDB file. | |
'00_cube_d.exe' (Win32): Loaded 'C:\Windows\SysWOW64\version.dll'. Cannot find or open the PDB file. | |
'00_cube_d.exe' (Win32): Unloaded 'C:\Windows\SysWOW64\version.dll' | |
'00_cube_d.exe' (Win32): Loaded 'C:\Windows\SysWOW64\igc32.dll'. Cannot find or open the PDB file. | |
Exception thrown at 0x0930BAD0 (ig9icd32.dll) in 00_cube_d.exe: 0xC0000005: Access violation reading location 0x1261F480. |
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