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@raizam
Created August 7, 2018 11:23
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d:\gamedev\toy\mud\3rdparty\bgfx\src\dxgi.cpp (200): BGFX Description: Intel(R) Iris(TM) Graphics 540
d:\gamedev\toy\mud\3rdparty\bgfx\src\dxgi.cpp (206): BGFX VendorId: 0x00008086, DeviceId: 0x00001926, SubSysId: 0x20638086, Revision: 0x0000000a
d:\gamedev\toy\mud\3rdparty\bgfx\src\dxgi.cpp (211): BGFX Memory: 201326592 (video), -1615289549947142144 (system), 633870532324619736 (shared)
d:\gamedev\toy\mud\3rdparty\bgfx\src\dxgi.cpp (247): BGFX Output #0
d:\gamedev\toy\mud\3rdparty\bgfx\src\dxgi.cpp (251): BGFX DeviceName: \\.\DISPLAY1
d:\gamedev\toy\mud\3rdparty\bgfx\src\dxgi.cpp (257): BGFX DesktopCoordinates: 0, 0, 1920, 1080
d:\gamedev\toy\mud\3rdparty\bgfx\src\dxgi.cpp (258): BGFX AttachedToDesktop: 1
d:\gamedev\toy\mud\3rdparty\bgfx\src\dxgi.cpp (259): BGFX Rotation: 1
d:\gamedev\toy\mud\3rdparty\bgfx\src\dxgi.cpp (293): BGFX DXGI device 11.3, hr 80004002
d:\gamedev\toy\mud\3rdparty\bgfx\src\dxgi.cpp (293): BGFX DXGI device 11.2, hr 80004002
d:\gamedev\toy\mud\3rdparty\bgfx\src\dxgi.cpp (293): BGFX DXGI device 11.1, hr 80004002
d:\gamedev\toy\mud\3rdparty\bgfx\src\dxgi.cpp (293): BGFX DXGI device 11.0, hr 80004002
'00_cube_d.exe' (Win32): Loaded 'C:\Windows\SysWOW64\igd10iumd32.dll'. Cannot find or open the PDB file.
'00_cube_d.exe' (Win32): Loaded 'C:\Windows\SysWOW64\bcrypt.dll'. Cannot find or open the PDB file.
'00_cube_d.exe' (Win32): Loaded 'C:\Windows\SysWOW64\ncrypt.dll'. Cannot find or open the PDB file.
'00_cube_d.exe' (Win32): Loaded 'C:\Windows\SysWOW64\d3d11_1sdklayers.dll'. Cannot find or open the PDB file.
'00_cube_d.exe' (Win32): Loaded 'C:\Windows\SysWOW64\igc32.dll'. Cannot find or open the PDB file.
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (881): BGFX WARN Direct3D11 device feature level 11.0.
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (381): BGFX Graphics debugger is not present.
d:\gamedev\toy\mud\3rdparty\bgfx\src\dxgi.cpp (531): BGFX DXGI swap chain 4, hr 80004002
d:\gamedev\toy\mud\3rdparty\bgfx\src\dxgi.cpp (531): BGFX DXGI swap chain 3, hr 80004002
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (1333): BGFX CheckFeatureSupport failed with 80004005 for format ASTC4x4.
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (1409): BGFX CheckFeatureSupport failed with 80004005 for sRGB format ASTC4x4.
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (1333): BGFX CheckFeatureSupport failed with 80004005 for format ASTC5x5.
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (1409): BGFX CheckFeatureSupport failed with 80004005 for sRGB format ASTC5x5.
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (1333): BGFX CheckFeatureSupport failed with 80004005 for format ASTC6x6.
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (1409): BGFX CheckFeatureSupport failed with 80004005 for sRGB format ASTC6x6.
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (1333): BGFX CheckFeatureSupport failed with 80004005 for format ASTC8x5.
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (1409): BGFX CheckFeatureSupport failed with 80004005 for sRGB format ASTC8x5.
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (1333): BGFX CheckFeatureSupport failed with 80004005 for format ASTC8x6.
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (1409): BGFX CheckFeatureSupport failed with 80004005 for sRGB format ASTC8x6.
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (1333): BGFX CheckFeatureSupport failed with 80004005 for format ASTC10x5.
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (1409): BGFX CheckFeatureSupport failed with 80004005 for sRGB format ASTC10x5.
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (1333): BGFX CheckFeatureSupport failed with 80004005 for format R1.
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (1333): BGFX CheckFeatureSupport failed with 80004005 for format R5G6B5.
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (1333): BGFX CheckFeatureSupport failed with 80004005 for format RGBA4.
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (1333): BGFX CheckFeatureSupport failed with 80004005 for format RGB5A1.
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1183): BGFX
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1187): BGFX Detected GPUs (1):
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1188): BGFX +---------------- Index
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1189): BGFX | +------------- Device ID
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1190): BGFX | | +-------- Vendor ID
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1200): BGFX 0: 1926 8086
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1203): BGFX
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1209): BGFX Supported renderer backends (6):
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1212): BGFX - Noop
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1212): BGFX - Direct3D 9
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1212): BGFX - Direct3D 11
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1212): BGFX - Direct3D 12
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1212): BGFX - OpenGL 2.1
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1212): BGFX - Vulkan
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1215): BGFX
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1216): BGFX Sort key masks:
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1217): BGFX View 3fc0000000000000
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1218): BGFX Draw bit 0020000000000000
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1220): BGFX
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1221): BGFX D Type 0018000000000000
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1223): BGFX
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1224): BGFX D0 Trans 0006000000000000
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1225): BGFX D0 Program 0001ff0000000000
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1226): BGFX D0 Depth 000000ffffffff00
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1228): BGFX
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1229): BGFX D1 Depth 0007fffffff80000
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1230): BGFX D1 Trans 0000000000060000
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1231): BGFX D1 Program 000000000001ff00
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1233): BGFX
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1234): BGFX D2 Seq 0007ffff80000000
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1235): BGFX D2 Trans 0000000060000000
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1236): BGFX D2 Program 000000001ff00000
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1238): BGFX
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1239): BGFX C Seq 001ffffe00000000
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1240): BGFX C Program 00000001ff000000
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1242): BGFX
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1247): BGFX Supported capabilities (renderer Direct3D 11, vendor 0x8086, device 0x1926):
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1252): BGFX BGFX_CAPS_ALPHA_TO_COVERAGE
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1252): BGFX BGFX_CAPS_BLEND_INDEPENDENT
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1252): BGFX BGFX_CAPS_COMPUTE
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1252): BGFX BGFX_CAPS_DRAW_INDIRECT
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1252): BGFX BGFX_CAPS_FRAGMENT_DEPTH
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1252): BGFX BGFX_CAPS_FRAGMENT_ORDERING
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1252): BGFX BGFX_CAPS_INDEX32
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1252): BGFX BGFX_CAPS_INSTANCING
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1252): BGFX BGFX_CAPS_OCCLUSION_QUERY
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1252): BGFX BGFX_CAPS_RENDERER_MULTITHREADED
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1252): BGFX BGFX_CAPS_SWAP_CHAIN
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1252): BGFX BGFX_CAPS_TEXTURE_2D_ARRAY
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1252): BGFX BGFX_CAPS_TEXTURE_3D
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1252): BGFX BGFX_CAPS_TEXTURE_BLIT
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1252): BGFX BGFX_CAPS_TEXTURE_COMPARE_ALL
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1252): BGFX BGFX_CAPS_TEXTURE_COMPARE_LEQUAL
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1252): BGFX BGFX_CAPS_TEXTURE_CUBE_ARRAY
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1252): BGFX BGFX_CAPS_TEXTURE_DIRECT_ACCESS
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1252): BGFX BGFX_CAPS_TEXTURE_READ_BACK
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1252): BGFX BGFX_CAPS_VERTEX_ATTRIB_HALF
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1252): BGFX BGFX_CAPS_VERTEX_ATTRIB_UINT10
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1252): BGFX BGFX_CAPS_VERTEX_ID
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1256): BGFX
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1257): BGFX Limits:
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1259): BGFX maxDrawCalls 65535
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1260): BGFX maxBlits 1024
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1261): BGFX maxTextureSize 16384
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1262): BGFX maxTextureLayers 2048
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1263): BGFX maxViews 256
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1264): BGFX maxFrameBuffers 128
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1265): BGFX maxFBAttachments 8
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1266): BGFX maxPrograms 512
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1267): BGFX maxShaders 512
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1268): BGFX maxTextures 4096
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1269): BGFX maxTextureSamplers 16
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1270): BGFX maxVertexDecls 64
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1271): BGFX maxVertexStreams 4
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1272): BGFX maxIndexBuffers 4096
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1273): BGFX maxVertexBuffers 4096
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1274): BGFX maxDynamicIndexBuffers 4096
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1275): BGFX maxDynamicVertexBuffers 4096
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1276): BGFX maxUniforms 512
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1277): BGFX maxOcclusionQueries 256
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1278): BGFX maxEncoders 8
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1279): BGFX transientVbSize 6291456
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1280): BGFX transientIbSize 2097152
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1283): BGFX
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1284): BGFX Supported texture formats:
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1285): BGFX +---------------- 2D: x = supported / * = emulated
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1286): BGFX |+--------------- 2D: sRGB format
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1287): BGFX ||+-------------- 3D: x = supported / * = emulated
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1288): BGFX |||+------------- 3D: sRGB format
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1289): BGFX ||||+------------ Cube: x = supported / * = emulated
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1290): BGFX |||||+----------- Cube: sRGB format
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1291): BGFX ||||||+---------- vertex format
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1292): BGFX |||||||+--------- image
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1293): BGFX ||||||||+-------- framebuffer
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1294): BGFX |||||||||+------- MSAA framebuffer
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1295): BGFX ||||||||||+------ MSAA texture
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1296): BGFX |||||||||||+----- Auto-generated mips
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1297): BGFX |||||||||||| +-- name
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxl ] BC1
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxl ] BC2
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxl ] BC3
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [x x x ] BC4
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [x x x ] BC5
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [x x x ] BC6H
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxl ] BC7
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [* * * ] ETC1
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [* * * ] ETC2
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [* * * ] ETC2A
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [* * * ] ETC2A1
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [* * * ] PTC12
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [* * * ] PTC14
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [* * * ] PTC12A
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [* * * ] PTC14A
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [* * * ] PTC22
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [* * * ] PTC24
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [* * * ] ATC
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [* * * ] ATCE
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [* * * ] ATCI
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [* * * ] ASTC4x4
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [* * * ] ASTC5x5
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [* * * ] ASTC6x6
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [* * * ] ASTC8x5
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [* * * ] ASTC8x6
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [* * * ] ASTC10x5
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [ ] R1
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [x x x if+mM] A8
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [x x x vif+mM] R8
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [x x x vif+m ] R8I
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [x x x vif+m ] R8U
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [x x x vif+mM] R8S
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [x x x vif+mM] R16
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [x x x vif+m ] R16I
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [x x x vif+m ] R16U
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [x x x vif+mM] R16F
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [x x x vif+mM] R16S
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [x x x vif+m ] R32I
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [x x x vif+m ] R32U
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [x x x vif+mM] R32F
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [x x x vif+mM] RG8
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [x x x vif+m ] RG8I
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [x x x vif+m ] RG8U
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [x x x vif+mM] RG8S
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [x x x vif+mM] RG16
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [x x x vif+m ] RG16I
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [x x x vif+m ] RG16U
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [x x x vif+mM] RG16F
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [x x x vif+mM] RG16S
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [x x x vif+m ] RG32I
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [x x x vif+m ] RG32U
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [x x x vif+mM] RG32F
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [* * * ] RGB8
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [* * * ] RGB8I
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [* * * ] RGB8U
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [* * * ] RGB8S
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [x x x ] RGB9E5
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlv f+mM] BGRA8
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] RGBA8
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+m ] RGBA8I
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+m ] RGBA8U
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [x x x vif+mM] RGBA8S
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [x x x vif+mM] RGBA16
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [x x x vif+m ] RGBA16I
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [x x x vif+m ] RGBA16U
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [x x x vif+mM] RGBA16F
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [x x x vif+mM] RGBA16S
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [x x x vif+m ] RGBA32I
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [x x x vif+m ] RGBA32U
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [x x x vif+mM] RGBA32F
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [* * * ] R5G6B5
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [* * * ] RGBA4
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [* * * ] RGB5A1
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [x x x vif+mM] RGB10A2
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [x x x vif+mM] RG11B10F
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [x x f+ ] D16
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [x x f+ ] D24
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [x x f+ ] D24S8
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [x x f+ ] D32
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [x x f+ ] D16F
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [x x f+ ] D24F
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [x x f+ ] D32F
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [x x f+ ] D0S8
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1323): BGFX
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1327): BGFX NDC depth [0, 1], origin top left.
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1329): BGFX
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 0) bgfx_clear_color
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (4055): BGFX Texture 0: R8 (requested: R8), layers 1, 2048x24.
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (3795): BGFX Vertex Shader consts 1
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (3861): BGFX predefined: u_modelViewProj (mat4), num 0, r.index 0, r.count 4
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (3929): BGFX CB size: 64
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (3795): BGFX Fragment Shader consts 0
vertexdecl 74c34f26 (d443ed7f), stride 28
attr 0 - Attrib::Position, num 3, type 4, norm 0, asint 0, offset 0
attr 4 - Attrib::Color0, num 4, type 0, norm 1, asint 0, offset 12
attr 5 - Attrib::Color1, num 4, type 0, norm 1, asint 0, offset 16
attr 10 - Attrib::TexCoord0, num 2, type 4, norm 0, asint 0, offset 20
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (3795): BGFX Vertex Shader consts 0
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (3795): BGFX Fragment Shader consts 1
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (3861): BGFX user: bgfx_clear_color (vec4), num 8, r.index 0, r.count 8
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (3929): BGFX CB size: 128
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (3795): BGFX Fragment Shader consts 1
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (3861): BGFX user: bgfx_clear_color (vec4), num 8, r.index 0, r.count 8
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (3929): BGFX CB size: 128
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (3795): BGFX Fragment Shader consts 1
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (3861): BGFX user: bgfx_clear_color (vec4), num 8, r.index 0, r.count 8
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (3929): BGFX CB size: 128
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (3795): BGFX Fragment Shader consts 1
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (3861): BGFX user: bgfx_clear_color (vec4), num 8, r.index 0, r.count 8
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (3929): BGFX CB size: 128
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (3795): BGFX Fragment Shader consts 1
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (3861): BGFX user: bgfx_clear_color (vec4), num 8, r.index 0, r.count 8
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (3929): BGFX CB size: 128
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (3795): BGFX Fragment Shader consts 1
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (3861): BGFX user: bgfx_clear_color (vec4), num 8, r.index 0, r.count 8
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (3929): BGFX CB size: 128
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (3795): BGFX Fragment Shader consts 1
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (3861): BGFX user: bgfx_clear_color (vec4), num 8, r.index 0, r.count 8
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (3929): BGFX CB size: 128
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (3795): BGFX Fragment Shader consts 1
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (3861): BGFX user: bgfx_clear_color (vec4), num 8, r.index 0, r.count 8
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (3929): BGFX CB size: 128
vertexdecl 5593a40b (43cff366), stride 12
attr 0 - Attrib::Position, num 3, type 4, norm 0, asint 0, offset 0
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (2915): BGFX Init complete.
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 1) s_tex
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 2) u_extentRadiusFeather
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 3) u_innerCol
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 4) u_outerCol
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 5) u_paintMat
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 6) s_source_0
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 7) s_source_1
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 8) s_source_2
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 9) s_source_depth
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 10) u_source_0_level
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 11) u_source_1_level
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 12) u_source_2_level
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 13) u_source_depth_level
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 14) u_source_0_crop
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 15) u_screen_size_pixel_size
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 16) u_camera_params
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 17) u_blur_params
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 18) u_blur_kernel_0_3
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 19) u_blur_kernel_4_7
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 20) u_depth_params
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 21) u_skybox_matrix
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 22) u_skybox_params
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 23) s_skybox_map
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 24) u_prefilter_envmap_params
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 25) s_radiance_map
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 26) s_csm_atlas
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 27) u_csm_params
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 28) u_light_indices
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 29) u_light_counts
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 30) u_light_position_range
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 31) u_light_energy_specular
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 32) u_light_direction_attenuation
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 33) u_light_shadow
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 34) u_light_shadow_matrix
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 35) u_light_spot_params
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 36) u_csm_matrix
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 37) u_csm_splits
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 38) u_radiance_color_energy
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 39) u_ambient_params
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 40) u_fog_params_0
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 41) u_fog_params_1
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 42) u_fog_params_2
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 43) u_fog_params_3
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 44) s_texColor
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 45) u_dof_near_params
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 46) u_dof_far_params
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 47) u_dof_params
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 48) u_glow_params_0
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 49) u_glow_params_1
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 50) u_glow_levels_1_4
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 51) u_glow_levels_5_8
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 52) u_tonemap_bcs
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 53) u_exposure_params
'00_cube_d.exe' (Win32): Loaded 'C:\Windows\SysWOW64\D3DCompiler_47.dll'. Cannot find or open the PDB file.
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 54) u_material_params_0
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 55) u_material_params_1
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 56) s_skeleton
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 57) u_color
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 58) s_color
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 59) u_fresnel_params
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 60) u_fresnel_value
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 61) s_fresnel
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 62) u_albedo
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 63) u_pbr_params_0
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 64) u_pbr_params_1
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 65) u_pbr_channels_0
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 66) u_emissive
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 67) s_albedo
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 68) s_metallic
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 69) s_roughness
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 70) s_emissive
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 71) s_normal
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 72) s_depth
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 73) s_ambient_occlusion
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 74) u_render_params
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (4055): BGFX Texture 1: RGBA8 (requested: RGBA8), layers 1, 1x1.
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (4055): BGFX Texture 2: RGBA8 (requested: RGBA8), layers 1, 1x1.
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (4055): BGFX Texture 3: RGBA8 (requested: RGBA8), layers 1, 1x1.
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (4055): BGFX Texture 4: D24S8 (requested: D24S8), layers 1, 1600x900 (render target).
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (4055): BGFX Texture 5: RGBA16F (requested: RGBA16F), layers 1, 1600x900 (render target).
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (4055): BGFX Texture 6: RGBA16F (requested: RGBA16F), layers 1, 1600x900 (render target).
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (4055): BGFX Texture 7: RGBA8 (requested: RGBA8), layers 1, 1600x900 (render target).
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (4055): BGFX Texture 8: R8 (requested: R8), layers 1, 1600x900 (render target).
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (4055): BGFX Texture 9: RGBA16F (requested: RGBA16F), layers 1, 1600x900 (render target).
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (4055): BGFX Texture 10: RGBA16F (requested: RGBA16F), layers 1, 1600x900 (render target).
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (4055): BGFX Texture 11: RGBA16F (requested: RGBA16F), layers 1, 1600x900 (render target).
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (4055): BGFX Texture 12: RGBA16F (requested: RGBA16F), layers 1, 1600x900 (render target).
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (4055): BGFX Texture 13: RGBA16F (requested: RGBA16F), layers 1, 1600x900 (render target).
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (3795): BGFX Fragment Shader consts 1
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (3861): BGFX sampler: s_tex (int1), num 1, r.index 0, r.count 1
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (3795): BGFX Vertex Shader consts 1
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (3861): BGFX predefined: u_modelViewProj (mat4), num 0, r.index 0, r.count 4
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (3929): BGFX CB size: 64
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (3795): BGFX Fragment Shader consts 3
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (3861): BGFX user: u_extentRadiusFeather (vec4), num 0, r.index 0, r.count 1
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (3861): BGFX user: u_innerCol (vec4), num 0, r.index 16, r.count 1
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (3861): BGFX user: u_outerCol (vec4), num 0, r.index 32, r.count 1
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (3929): BGFX CB size: 48
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (3795): BGFX Vertex Shader consts 2
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (3861): BGFX predefined: u_modelViewProj (mat4), num 0, r.index 0, r.count 4
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (3861): BGFX user: u_paintMat (mat3), num 0, r.index 64, r.count 3
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (3929): BGFX CB size: 112
D3D11 WARNING: ID3D11PixelShader::SetPrivateData: Existing private data of same name with different size found! [ STATE_SETTING WARNING #55: SETPRIVATEDATA_CHANGINGPARAMS]
D3D11 WARNING: ID3D11VertexShader::SetPrivateData: Existing private data of same name with different size found! [ STATE_SETTING WARNING #55: SETPRIVATEDATA_CHANGINGPARAMS]
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (3795): BGFX Fragment Shader consts 0
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (3795): BGFX Vertex Shader consts 1
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (3861): BGFX predefined: u_modelViewProj (mat4), num 0, r.index 0, r.count 4
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (3929): BGFX CB size: 64
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (4055): BGFX Texture 14: RGBA8 (requested: RGBA8), layers 1, 512x512.
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (4055): BGFX Texture 15: RGBA8 (requested: RGBA8), layers 1, 1024x1024.
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (4055): BGFX Texture 16: D24S8 (requested: D24S8), layers 1, 1600x900 (render target).
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (4055): BGFX Texture 17: RGBA16F (requested: RGBA16F), layers 1, 1600x900 (render target).
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (4055): BGFX Texture 18: RGBA16F (requested: RGBA16F), layers 1, 1600x900 (render target).
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (4055): BGFX Texture 19: RGBA8 (requested: RGBA8), layers 1, 1600x900 (render target).
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (4055): BGFX Texture 20: R8 (requested: R8), layers 1, 1600x900 (render target).
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (4055): BGFX Texture 21: RGBA16F (requested: RGBA16F), layers 1, 1600x900 (render target).
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (4055): BGFX Texture 22: RGBA16F (requested: RGBA16F), layers 1, 1600x900 (render target).
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (4055): BGFX Texture 23: RGBA16F (requested: RGBA16F), layers 1, 1600x900 (render target).
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (4055): BGFX Texture 24: RGBA16F (requested: RGBA16F), layers 1, 1600x900 (render target).
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (4055): BGFX Texture 25: RGBA16F (requested: RGBA16F), layers 1, 1600x900 (render target).
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (4055): BGFX Texture 26: D24S8 (requested: D24S8), layers 1, 1024x4096 (render target).
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (4055): BGFX Texture 27: D24S8 (requested: D24S8), layers 1, 512x512x6 (render target).
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (4055): BGFX Texture 28: D24S8 (requested: D24S8), layers 1, 256x256x6 (render target).
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (4055): BGFX Texture 29: D24S8 (requested: D24S8), layers 1, 128x128x6 (render target).
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (4055): BGFX Texture 30: D24S8 (requested: D24S8), layers 1, 64x64x6 (render target).
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (4055): BGFX Texture 31: D24S8 (requested: D24S8), layers 1, 32x32x6 (render target).
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (4055): BGFX Texture 32: D24S8 (requested: D24S8), layers 1, 4096x4096 (render target).
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (4055): BGFX Texture 33: BGRA8 (requested: BGRA8), layers 1, 2048x2048.
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (3795): BGFX Vertex Shader consts 1
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (3861): BGFX predefined: u_modelViewProj (mat4), num 0, r.index 0, r.count 4
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (3929): BGFX CB size: 64
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (3795): BGFX Fragment Shader consts 1
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (3861): BGFX sampler: s_texColor (int1), num 1, r.index 0, r.count 1
vertexdecl 19659925 (82faca86), stride 72
attr 0 - Attrib::Position, num 3, type 4, norm 0, asint 0, offset 0
attr 1 - Attrib::Normal, num 3, type 4, norm 0, asint 0, offset 12
attr 2 - Attrib::Tangent, num 4, type 4, norm 0, asint 0, offset 28
attr 4 - Attrib::Color0, num 4, type 0, norm 1, asint 0, offset 24
attr 8 - Attrib::Indices, num 4, type 0, norm 0, asint 0, offset 52
attr 9 - Attrib::Weights, num 4, type 4, norm 0, asint 0, offset 56
attr 10 - Attrib::TexCoord0, num 2, type 4, norm 0, asint 0, offset 44
D3D11: Removing Device.
D3D11 WARNING: ID3D11Device::RemoveDevice: Device removal has been triggered for the following reason (DXGI_ERROR_DRIVER_INTERNAL_ERROR: There is strong evidence that the driver has performed an undefined operation; but it may be because the application performed an illegal or undefined operation to begin with.). [ EXECUTION WARNING #379: DEVICE_REMOVAL_PROCESS_POSSIBLY_AT_FAULT]
Exception thrown at 0x76E9C54F in 00_cube_d.exe: Microsoft C++ exception: _com_error at memory location 0x08CBD5DC.
Exception thrown at 0x76E9C54F in 00_cube_d.exe: Microsoft C++ exception: _com_error at memory location 0x08CBDA1C.
Exception thrown at 0x76E9C54F in 00_cube_d.exe: Microsoft C++ exception: _com_error at memory location 0x08CBDB20.
Exception thrown at 0x76E9C54F in 00_cube_d.exe: Microsoft C++ exception: _com_error at memory location 0x08CBEC90.
Exception thrown at 0x76E9C54F in 00_cube_d.exe: Microsoft C++ exception: _com_error at memory location 0x08CBEDC0.
Exception thrown at 0x76E9C54F in 00_cube_d.exe: Microsoft C++ exception: _com_error at memory location 0x08CBF090.
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (2305): BGFX CHECK m_swapChain->ResizeBuffers( m_swapBufferCount , m_scd.width , m_scd.height , m_scd.format , DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH ) FAILED 0x887a0005
00_cube_d.exe has triggered a breakpoint.
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