Created
August 7, 2018 14:11
-
-
Save raizam/9dfa92f459fb564ef42fd0a0bf742201 to your computer and use it in GitHub Desktop.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (2908): BGFX Init... | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1441): BGFX Application called bgfx::renderFrame directly, not creating render thread. | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1457): BGFX Running in multi-threaded mode | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\dxgi.cpp (196): BGFX Adapter #0 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\dxgi.cpp (200): BGFX Description: Intel(R) Iris(TM) Graphics 540 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\dxgi.cpp (206): BGFX VendorId: 0x00008086, DeviceId: 0x00001926, SubSysId: 0x20638086, Revision: 0x0000000a | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\dxgi.cpp (211): BGFX Memory: 201326592 (video), 4502506577084809216 (system), 46710346335253188 (shared) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\dxgi.cpp (247): BGFX Output #0 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\dxgi.cpp (251): BGFX DeviceName: \\.\DISPLAY1 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\dxgi.cpp (257): BGFX DesktopCoordinates: 0, 0, 1920, 1080 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\dxgi.cpp (258): BGFX AttachedToDesktop: 1 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\dxgi.cpp (259): BGFX Rotation: 1 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\dxgi.cpp (293): BGFX DXGI device 11.3, hr 80004002 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\dxgi.cpp (293): BGFX DXGI device 11.2, hr 80004002 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\dxgi.cpp (293): BGFX DXGI device 11.1, hr 80004002 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\dxgi.cpp (293): BGFX DXGI device 11.0, hr 80004002 | |
'example-00-helloworldDebug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\d3d11.dll'. Cannot find or open the PDB file. | |
'example-00-helloworldDebug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\dxgi.dll'. Cannot find or open the PDB file. | |
'example-00-helloworldDebug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\version.dll'. Cannot find or open the PDB file. | |
'example-00-helloworldDebug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\d3d9.dll'. Cannot find or open the PDB file. | |
'example-00-helloworldDebug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\d3d8thk.dll'. Cannot find or open the PDB file. | |
'example-00-helloworldDebug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\dxgidebug.dll'. Cannot find or open the PDB file. | |
'example-00-helloworldDebug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\igd10iumd32.dll'. Cannot find or open the PDB file. | |
'example-00-helloworldDebug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\bcrypt.dll'. Cannot find or open the PDB file. | |
'example-00-helloworldDebug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\ncrypt.dll'. Cannot find or open the PDB file. | |
'example-00-helloworldDebug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\d3d11_1sdklayers.dll'. Cannot find or open the PDB file. | |
'example-00-helloworldDebug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\igc32.dll'. Cannot find or open the PDB file. | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (881): BGFX WARN Direct3D11 device feature level 11.0. | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (381): BGFX Graphics debugger is not present. | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\dxgi.cpp (531): BGFX DXGI swap chain 4, hr 80004002 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\dxgi.cpp (531): BGFX DXGI swap chain 3, hr 80004002 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (1333): BGFX CheckFeatureSupport failed with 80004005 for format ASTC4x4. | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (1409): BGFX CheckFeatureSupport failed with 80004005 for sRGB format ASTC4x4. | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (1333): BGFX CheckFeatureSupport failed with 80004005 for format ASTC5x5. | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (1409): BGFX CheckFeatureSupport failed with 80004005 for sRGB format ASTC5x5. | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (1333): BGFX CheckFeatureSupport failed with 80004005 for format ASTC6x6. | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (1409): BGFX CheckFeatureSupport failed with 80004005 for sRGB format ASTC6x6. | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (1333): BGFX CheckFeatureSupport failed with 80004005 for format ASTC8x5. | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (1409): BGFX CheckFeatureSupport failed with 80004005 for sRGB format ASTC8x5. | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (1333): BGFX CheckFeatureSupport failed with 80004005 for format ASTC8x6. | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (1409): BGFX CheckFeatureSupport failed with 80004005 for sRGB format ASTC8x6. | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (1333): BGFX CheckFeatureSupport failed with 80004005 for format ASTC10x5. | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (1409): BGFX CheckFeatureSupport failed with 80004005 for sRGB format ASTC10x5. | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (1333): BGFX CheckFeatureSupport failed with 80004005 for format R1. | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (1333): BGFX CheckFeatureSupport failed with 80004005 for format R5G6B5. | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (1333): BGFX CheckFeatureSupport failed with 80004005 for format RGBA4. | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (1333): BGFX CheckFeatureSupport failed with 80004005 for format RGB5A1. | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1183): BGFX | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1187): BGFX Detected GPUs (1): | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1188): BGFX +---------------- Index | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1189): BGFX | +------------- Device ID | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1190): BGFX | | +-------- Vendor ID | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1200): BGFX 0: 1926 8086 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1203): BGFX | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1209): BGFX Supported renderer backends (6): | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1212): BGFX - Noop | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1212): BGFX - Direct3D 9 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1212): BGFX - Direct3D 11 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1212): BGFX - Direct3D 12 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1212): BGFX - OpenGL 2.1 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1212): BGFX - Vulkan | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1215): BGFX | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1216): BGFX Sort key masks: | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1217): BGFX View 3fc0000000000000 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1218): BGFX Draw bit 0020000000000000 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1220): BGFX | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1221): BGFX D Type 0018000000000000 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1223): BGFX | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1224): BGFX D0 Trans 0006000000000000 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1225): BGFX D0 Program 0001ff0000000000 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1226): BGFX D0 Depth 000000ffffffff00 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1228): BGFX | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1229): BGFX D1 Depth 0007fffffff80000 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1230): BGFX D1 Trans 0000000000060000 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1231): BGFX D1 Program 000000000001ff00 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1233): BGFX | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1234): BGFX D2 Seq 0007ffff80000000 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1235): BGFX D2 Trans 0000000060000000 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1236): BGFX D2 Program 000000001ff00000 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1238): BGFX | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1239): BGFX C Seq 001ffffe00000000 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1240): BGFX C Program 00000001ff000000 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1242): BGFX | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1247): BGFX Supported capabilities (renderer Direct3D 11, vendor 0x8086, device 0x1926): | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1252): BGFX BGFX_CAPS_ALPHA_TO_COVERAGE | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1252): BGFX BGFX_CAPS_BLEND_INDEPENDENT | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1252): BGFX BGFX_CAPS_COMPUTE | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1252): BGFX BGFX_CAPS_DRAW_INDIRECT | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1252): BGFX BGFX_CAPS_FRAGMENT_DEPTH | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1252): BGFX BGFX_CAPS_FRAGMENT_ORDERING | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1252): BGFX BGFX_CAPS_INDEX32 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1252): BGFX BGFX_CAPS_INSTANCING | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1252): BGFX BGFX_CAPS_OCCLUSION_QUERY | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1252): BGFX BGFX_CAPS_RENDERER_MULTITHREADED | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1252): BGFX BGFX_CAPS_SWAP_CHAIN | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1252): BGFX BGFX_CAPS_TEXTURE_2D_ARRAY | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1252): BGFX BGFX_CAPS_TEXTURE_3D | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1252): BGFX BGFX_CAPS_TEXTURE_BLIT | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1252): BGFX BGFX_CAPS_TEXTURE_COMPARE_ALL | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1252): BGFX BGFX_CAPS_TEXTURE_COMPARE_LEQUAL | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1252): BGFX BGFX_CAPS_TEXTURE_CUBE_ARRAY | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1252): BGFX BGFX_CAPS_TEXTURE_DIRECT_ACCESS | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1252): BGFX BGFX_CAPS_TEXTURE_READ_BACK | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1252): BGFX BGFX_CAPS_VERTEX_ATTRIB_HALF | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1252): BGFX BGFX_CAPS_VERTEX_ATTRIB_UINT10 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1252): BGFX BGFX_CAPS_VERTEX_ID | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1256): BGFX | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1257): BGFX Limits: | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1259): BGFX maxDrawCalls 65535 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1260): BGFX maxBlits 1024 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1261): BGFX maxTextureSize 16384 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1262): BGFX maxTextureLayers 2048 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1263): BGFX maxViews 256 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1264): BGFX maxFrameBuffers 128 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1265): BGFX maxFBAttachments 8 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1266): BGFX maxPrograms 512 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1267): BGFX maxShaders 512 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1268): BGFX maxTextures 4096 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1269): BGFX maxTextureSamplers 16 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1270): BGFX maxVertexDecls 64 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1271): BGFX maxVertexStreams 4 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1272): BGFX maxIndexBuffers 4096 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1273): BGFX maxVertexBuffers 4096 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1274): BGFX maxDynamicIndexBuffers 4096 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1275): BGFX maxDynamicVertexBuffers 4096 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1276): BGFX maxUniforms 512 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1277): BGFX maxOcclusionQueries 256 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1278): BGFX maxEncoders 8 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1279): BGFX transientVbSize 6291456 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1280): BGFX transientIbSize 2097152 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1283): BGFX | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1284): BGFX Supported texture formats: | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1285): BGFX +---------------- 2D: x = supported / * = emulated | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1286): BGFX |+--------------- 2D: sRGB format | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1287): BGFX ||+-------------- 3D: x = supported / * = emulated | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1288): BGFX |||+------------- 3D: sRGB format | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1289): BGFX ||||+------------ Cube: x = supported / * = emulated | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1290): BGFX |||||+----------- Cube: sRGB format | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1291): BGFX ||||||+---------- vertex format | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1292): BGFX |||||||+--------- image | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1293): BGFX ||||||||+-------- framebuffer | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1294): BGFX |||||||||+------- MSAA framebuffer | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1295): BGFX ||||||||||+------ MSAA texture | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1296): BGFX |||||||||||+----- Auto-generated mips | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1297): BGFX |||||||||||| +-- name | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxl ] BC1 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxl ] BC2 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxl ] BC3 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [x x x ] BC4 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [x x x ] BC5 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [x x x ] BC6H | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxl ] BC7 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [* * * ] ETC1 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [* * * ] ETC2 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [* * * ] ETC2A | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [* * * ] ETC2A1 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [* * * ] PTC12 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [* * * ] PTC14 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [* * * ] PTC12A | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [* * * ] PTC14A | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [* * * ] PTC22 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [* * * ] PTC24 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [* * * ] ATC | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [* * * ] ATCE | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [* * * ] ATCI | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [* * * ] ASTC4x4 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [* * * ] ASTC5x5 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [* * * ] ASTC6x6 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [* * * ] ASTC8x5 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [* * * ] ASTC8x6 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [* * * ] ASTC10x5 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [ ] R1 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [x x x if+mM] A8 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [x x x vif+mM] R8 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [x x x vif+m ] R8I | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [x x x vif+m ] R8U | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [x x x vif+mM] R8S | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [x x x vif+mM] R16 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [x x x vif+m ] R16I | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [x x x vif+m ] R16U | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [x x x vif+mM] R16F | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [x x x vif+mM] R16S | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [x x x vif+m ] R32I | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [x x x vif+m ] R32U | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [x x x vif+mM] R32F | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [x x x vif+mM] RG8 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [x x x vif+m ] RG8I | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [x x x vif+m ] RG8U | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [x x x vif+mM] RG8S | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [x x x vif+mM] RG16 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [x x x vif+m ] RG16I | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [x x x vif+m ] RG16U | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [x x x vif+mM] RG16F | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [x x x vif+mM] RG16S | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [x x x vif+m ] RG32I | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [x x x vif+m ] RG32U | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [x x x vif+mM] RG32F | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [* * * ] RGB8 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [* * * ] RGB8I | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [* * * ] RGB8U | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [* * * ] RGB8S | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [x x x ] RGB9E5 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlv f+mM] BGRA8 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+mM] RGBA8 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+m ] RGBA8I | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [xlxlxlvif+m ] RGBA8U | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [x x x vif+mM] RGBA8S | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [x x x vif+mM] RGBA16 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [x x x vif+m ] RGBA16I | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [x x x vif+m ] RGBA16U | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [x x x vif+mM] RGBA16F | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [x x x vif+mM] RGBA16S | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [x x x vif+m ] RGBA32I | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [x x x vif+m ] RGBA32U | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [x x x vif+mM] RGBA32F | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [* * * ] R5G6B5 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [* * * ] RGBA4 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [* * * ] RGB5A1 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [x x x vif+mM] RGB10A2 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [x x x vif+mM] RG11B10F | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [x x f+ ] D16 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [x x f+ ] D24 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [x x f+ ] D24S8 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [x x f+ ] D32 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [x x f+ ] D16F | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [x x f+ ] D24F | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [x x f+ ] D32F | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1318): BGFX [x x f+ ] D0S8 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1323): BGFX | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1327): BGFX NDC depth [0, 1], origin top left. | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1329): BGFX | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 0) bgfx_clear_color | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (4055): BGFX Texture 0: R8 (requested: R8), layers 1, 2048x24. | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (3795): BGFX Vertex Shader consts 1 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (3861): BGFX predefined: u_modelViewProj (mat4), num 0, r.index 0, r.count 4 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (3929): BGFX CB size: 64 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (3795): BGFX Fragment Shader consts 0 | |
vertexdecl 74c34f26 (d443ed7f), stride 28 | |
attr 0 - Attrib::Position, num 3, type 4, norm 0, asint 0, offset 0 | |
attr 4 - Attrib::Color0, num 4, type 0, norm 1, asint 0, offset 12 | |
attr 5 - Attrib::Color1, num 4, type 0, norm 1, asint 0, offset 16 | |
attr 10 - Attrib::TexCoord0, num 2, type 4, norm 0, asint 0, offset 20 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (3795): BGFX Vertex Shader consts 0 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (3795): BGFX Fragment Shader consts 1 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (3861): BGFX user: bgfx_clear_color (vec4), num 8, r.index 0, r.count 8 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (3929): BGFX CB size: 128 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (3795): BGFX Fragment Shader consts 1 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (3861): BGFX user: bgfx_clear_color (vec4), num 8, r.index 0, r.count 8 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (3929): BGFX CB size: 128 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (3795): BGFX Fragment Shader consts 1 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (3861): BGFX user: bgfx_clear_color (vec4), num 8, r.index 0, r.count 8 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (3929): BGFX CB size: 128 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (3795): BGFX Fragment Shader consts 1 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (3861): BGFX user: bgfx_clear_color (vec4), num 8, r.index 0, r.count 8 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (3929): BGFX CB size: 128 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (3795): BGFX Fragment Shader consts 1 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (3861): BGFX user: bgfx_clear_color (vec4), num 8, r.index 0, r.count 8 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (3929): BGFX CB size: 128 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (3795): BGFX Fragment Shader consts 1 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (3861): BGFX user: bgfx_clear_color (vec4), num 8, r.index 0, r.count 8 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (3929): BGFX CB size: 128 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (3795): BGFX Fragment Shader consts 1 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (3861): BGFX user: bgfx_clear_color (vec4), num 8, r.index 0, r.count 8 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (3929): BGFX CB size: 128 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (3795): BGFX Fragment Shader consts 1 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (3861): BGFX user: bgfx_clear_color (vec4), num 8, r.index 0, r.count 8 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (3929): BGFX CB size: 128 | |
vertexdecl 5593a40b (43cff366), stride 12 | |
attr 0 - Attrib::Position, num 3, type 4, norm 0, asint 0, offset 0 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (2915): BGFX Init complete. | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 1) s_tex | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 2) u_imageLodEnabled | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (4282): BGFX Creating uniform (handle 3) s_texColor | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (3795): BGFX Fragment Shader consts 1 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (3861): BGFX sampler: s_tex (int1), num 1, r.index 0, r.count 1 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (3795): BGFX Vertex Shader consts 1 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (3861): BGFX predefined: u_viewTexel (vec4), num 0, r.index 0, r.count 1 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (3929): BGFX CB size: 16 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (3795): BGFX Fragment Shader consts 2 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (3861): BGFX user: u_imageLodEnabled (vec4), num 0, r.index 0, r.count 1 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (3861): BGFX sampler: s_texColor (int1), num 1, r.index 0, r.count 1 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (3929): BGFX CB size: 16 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (3795): BGFX Vertex Shader consts 1 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (3861): BGFX predefined: u_viewProj (mat4), num 0, r.index 0, r.count 4 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (3929): BGFX CB size: 64 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (4055): BGFX Texture 1: BGRA8 (requested: BGRA8), layers 1, 2048x512. | |
D3D11: Removing Device. | |
D3D11 WARNING: ID3D11Device::RemoveDevice: Device removal has been triggered for the following reason (DXGI_ERROR_DRIVER_INTERNAL_ERROR: There is strong evidence that the driver has performed an undefined operation; but it may be because the application performed an illegal or undefined operation to begin with.). [ EXECUTION WARNING #379: DEVICE_REMOVAL_PROCESS_POSSIBLY_AT_FAULT] | |
vertexdecl 93597fa9 (21d0cb5a), stride 20 | |
attr 0 - Attrib::Position, num 2, type 4, norm 0, asint 0, offset 0 | |
attr 4 - Attrib::Color0, num 4, type 0, norm 1, asint 0, offset 16 | |
attr 10 - Attrib::TexCoord0, num 2, type 4, norm 0, asint 0, offset 8 | |
Exception thrown at 0x763AC54F in example-00-helloworldDebug.exe: Microsoft C++ exception: _com_error at memory location 0x00A5D2DC. | |
Exception thrown at 0x763AC54F in example-00-helloworldDebug.exe: Microsoft C++ exception: _com_error at memory location 0x00A5D71C. | |
Exception thrown at 0x763AC54F in example-00-helloworldDebug.exe: Microsoft C++ exception: _com_error at memory location 0x00A5D820. | |
Exception thrown at 0x763AC54F in example-00-helloworldDebug.exe: Microsoft C++ exception: _com_error at memory location 0x00A5E990. | |
Exception thrown at 0x763AC54F in example-00-helloworldDebug.exe: Microsoft C++ exception: _com_error at memory location 0x00A5EAC0. | |
Exception thrown at 0x763AC54F in example-00-helloworldDebug.exe: Microsoft C++ exception: _com_error at memory location 0x00A5ED90. | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_d3d11.cpp (2305): BGFX CHECK m_swapChain->ResizeBuffers( m_swapBufferCount , m_scd.width , m_scd.height , m_scd.format , DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH ) FAILED 0x887a0005 |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment