Created
August 7, 2018 14:13
-
-
Save raizam/ba9c4180e6198434e972444c82d2595d to your computer and use it in GitHub Desktop.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (2908): BGFX Init... | |
'example-00-helloworldDebug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\wintrust.dll'. Cannot find or open the PDB file. | |
'example-00-helloworldDebug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\crypt32.dll'. Cannot find or open the PDB file. | |
'example-00-helloworldDebug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\msasn1.dll'. Cannot find or open the PDB file. | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1441): BGFX Application called bgfx::renderFrame directly, not creating render thread. | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1457): BGFX Running in multi-threaded mode | |
'example-00-helloworldDebug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\opengl32.dll'. Cannot find or open the PDB file. | |
'example-00-helloworldDebug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\glu32.dll'. Cannot find or open the PDB file. | |
'example-00-helloworldDebug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\ddraw.dll'. Cannot find or open the PDB file. | |
'example-00-helloworldDebug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\dciman32.dll'. Cannot find or open the PDB file. | |
'example-00-helloworldDebug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\ig9icd32.dll'. Cannot find or open the PDB file. | |
'example-00-helloworldDebug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\wtsapi32.dll'. Cannot find or open the PDB file. | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glcontext_wgl.cpp (89): BGFX Pixel format: | |
iPixelType 0 | |
cColorBits 32 | |
cAlphaBits 8 | |
cDepthBits 24 | |
cStencilBits 8 | |
'example-00-helloworldDebug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\version.dll'. Cannot find or open the PDB file. | |
'example-00-helloworldDebug.exe' (Win32): Unloaded 'C:\Windows\SysWOW64\version.dll' | |
'example-00-helloworldDebug.exe' (Win32): Loaded 'C:\Windows\SysWOW64\igc32.dll'. Cannot find or open the PDB file. | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glcontext_wgl.cpp (164): BGFX WGL extensions: | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1089): BGFX WGL_EXT_depth_float | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1089): BGFX WGL_ARB_buffer_region | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1089): BGFX WGL_ARB_extensions_string | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1089): BGFX WGL_ARB_make_current_read | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1089): BGFX WGL_ARB_pixel_format | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1089): BGFX WGL_ARB_pbuffer | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1089): BGFX WGL_EXT_extensions_string | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1089): BGFX WGL_EXT_swap_control | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1089): BGFX WGL_ARB_multisample | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1089): BGFX WGL_ARB_pixel_format_float | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1089): BGFX WGL_ARB_framebuffer_sRGB | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1089): BGFX WGL_ARB_create_context | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1089): BGFX WGL_ARB_create_context_profile | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1089): BGFX WGL_EXT_pixel_format_packed_float | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1089): BGFX WGL_EXT_create_context_es_profile | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1089): BGFX WGL_EXT_create_context_es2_profile | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1089): BGFX WGL_NV_DX_interop | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1089): BGFX WGL_INTEL_cl_sharing | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1089): BGFX WGL_NV_DX_interop2 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1089): BGFX WGL_ARB_create_context_robustness | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glcontext_wgl.cpp (212): BGFX Pixel format: | |
iPixelType 0 | |
cColorBits 32 | |
cAlphaBits 8 | |
cDepthBits 24 | |
cStencilBits 8 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glcontext_wgl.cpp (362): BGFX Import: | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (230): BGFX wgl 08198980 glActiveTexture (glActiveTexture) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (231): BGFX wgl 08198B60 glAttachShader (glAttachShader) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (232): BGFX wgl 08198C40 glBeginQuery (glBeginQuery) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (233): BGFX wgl 08198DC0 glBindBuffer (glBindBuffer) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (234): BGFX wgl 08198E20 glBindBufferBase (glBindBufferBase) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (235): BGFX wgl 08198EB0 glBindBufferRange (glBindBufferRange) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (236): BGFX wgl 08198F70 glBindFragDataLocation (glBindFragDataLocation) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (237): BGFX wgl 08199000 glBindFramebuffer (glBindFramebuffer) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (238): BGFX wgl 08199090 glBindImageTexture (glBindImageTexture) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (239): BGFX wgl 081991E0 glBindRenderbuffer (glBindRenderbuffer) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (240): BGFX wgl 08199270 glBindSampler (glBindSampler) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (241): BGFX 18F51F34 glBindTexture (glBindTexture) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (242): BGFX wgl 08199360 glBindVertexArray (glBindVertexArray) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (243): BGFX wgl 081994F0 glBlendColor (glBlendColor) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (244): BGFX wgl 081995B0 glBlendEquation (glBlendEquation) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (245): BGFX wgl 08199790 glBlendEquationi (glBlendEquationi) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (246): BGFX wgl 08199640 glBlendEquationSeparate (glBlendEquationSeparate) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (247): BGFX wgl 081996D0 glBlendEquationSeparatei (glBlendEquationSeparatei) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (248): BGFX 18F536C0 glBlendFunc (glBlendFunc) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (249): BGFX wgl 081999D0 glBlendFunci (glBlendFunci) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (250): BGFX wgl 08199880 glBlendFuncSeparate (glBlendFuncSeparate) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (251): BGFX wgl 08199910 glBlendFuncSeparatei (glBlendFuncSeparatei) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (252): BGFX wgl 08199A90 glBlitFramebuffer (glBlitFramebuffer) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (253): BGFX wgl 08199AF0 glBufferData (glBufferData) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (254): BGFX wgl 08199BB0 glBufferSubData (glBufferSubData) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (255): BGFX wgl 08199CB0 glCheckFramebufferStatus (glCheckFramebufferStatus) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (256): BGFX 18F52030 glClear (glClear) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (257): BGFX wgl 08199F00 glClearBufferfv (glClearBufferfv) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (258): BGFX 18F520C9 glClearColor (glClearColor) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (259): BGFX 18F520FC glClearStencil (glClearStencil) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (260): BGFX wgl 0819A390 glClipControl (glClipControl) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (261): BGFX 18F53390 glColorMask (glColorMask) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (262): BGFX wgl 0819AF30 glCompileShader (glCompileShader) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (263): BGFX wgl 0819B110 glCompressedTexImage2D (glCompressedTexImage2D) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (264): BGFX wgl 0819B260 glCompressedTexSubImage2D (glCompressedTexSubImage2D) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (265): BGFX wgl 0819B170 glCompressedTexImage3D (glCompressedTexImage3D) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (266): BGFX wgl 0819B2C0 glCompressedTexSubImage3D (glCompressedTexSubImage3D) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (267): BGFX wgl 0819B4A0 glCopyImageSubData (glCopyImageSubData) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (268): BGFX wgl 0819B980 glCreateProgram (glCreateProgram) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (269): BGFX wgl 0819B9C0 glCreateShader (glCreateShader) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (270): BGFX 18F52A33 glCullFace (glCullFace) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (271): BGFX wgl 0819BB70 glDebugMessageControl (glDebugMessageControl) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (272): BGFX wgl 0819BC00 glDebugMessageInsert (glDebugMessageInsert) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (273): BGFX wgl 0819BAE0 glDebugMessageCallback (glDebugMessageCallback) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (274): BGFX wgl 0819BC90 glDeleteBuffers (glDeleteBuffers) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (275): BGFX wgl 0819BCF0 glDeleteFramebuffers (glDeleteFramebuffers) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (276): BGFX wgl 0819BE00 glDeleteProgram (glDeleteProgram) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (277): BGFX wgl 0819BEC0 glDeleteQueries (glDeleteQueries) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (278): BGFX wgl 0819BF50 glDeleteRenderbuffers (glDeleteRenderbuffers) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (279): BGFX wgl 0819BFE0 glDeleteSamplers (glDeleteSamplers) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (280): BGFX wgl 0819C010 glDeleteShader (glDeleteShader) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (281): BGFX 18F54152 glDeleteTextures (glDeleteTextures) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (282): BGFX wgl 0819C0D0 glDeleteVertexArrays (glDeleteVertexArrays) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (283): BGFX 18F5378C glDepthFunc (glDepthFunc) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (284): BGFX 18F533C3 glDepthMask (glDepthMask) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (285): BGFX wgl 0819C380 glDetachShader (glDetachShader) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (286): BGFX 18F51DD8 glDisable (glDisable) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (287): BGFX wgl 0819C560 glDisablei (glDisablei) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (288): BGFX wgl 0819C500 glDisableVertexAttribArray (glDisableVertexAttribArray) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (289): BGFX wgl 0819C620 glDispatchCompute (glDispatchCompute) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (290): BGFX wgl 0819C650 glDispatchComputeIndirect (glDispatchComputeIndirect) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (291): BGFX 18F51F58 glDrawArrays (glDrawArrays) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (292): BGFX wgl 0819C6B0 glDrawArraysIndirect (glDrawArraysIndirect) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (293): BGFX wgl 0819C6E0 glDrawArraysInstanced (glDrawArraysInstanced) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (294): BGFX 18F5332A glDrawBuffer (glDrawBuffer) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (295): BGFX wgl 0819C7D0 glDrawBuffers (glDrawBuffers) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (296): BGFX 18F51F64 glDrawElements (glDrawElements) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (297): BGFX wgl 0819C920 glDrawElementsIndirect (glDrawElementsIndirect) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (298): BGFX wgl 0819C950 glDrawElementsInstanced (glDrawElementsInstanced) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (299): BGFX 18F51DE4 glEnable (glEnable) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (300): BGFX wgl 0819D140 glEnablei (glEnablei) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (301): BGFX wgl 0819D0E0 glEnableVertexAttribArray (glEnableVertexAttribArray) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (302): BGFX wgl 0819D280 glEndQuery (glEndQuery) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (303): BGFX 18F52E62 glFinish (glFinish) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (304): BGFX 18F5345C glFlush (glFlush) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (305): BGFX wgl 0819DBD0 glFramebufferRenderbuffer (glFramebufferRenderbuffer) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (306): BGFX wgl 0819DCC0 glFramebufferTexture2D (glFramebufferTexture2D) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (307): BGFX wgl 0819DF30 glFramebufferTextureLayer (glFramebufferTextureLayer) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (308): BGFX 18F52B32 glFrontFace (glFrontFace) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (309): BGFX wgl 0819E240 glGenBuffers (glGenBuffers) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (310): BGFX wgl 0819E620 glGenerateMipmap (glGenerateMipmap) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (311): BGFX wgl 0819E2A0 glGenFramebuffers (glGenFramebuffers) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (312): BGFX wgl 0819E470 glGenRenderbuffers (glGenRenderbuffers) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (313): BGFX wgl 0819E3E0 glGenQueries (glGenQueries) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (314): BGFX wgl 0819E500 glGenSamplers (glGenSamplers) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (315): BGFX 18F54185 glGenTextures (glGenTextures) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (316): BGFX wgl 0819E590 glGenVertexArrays (glGenVertexArrays) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (317): BGFX wgl 0819E740 glGetActiveAttrib (glGetActiveAttrib) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (318): BGFX wgl 0819E9B0 glGetAttribLocation (glGetAttribLocation) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (319): BGFX wgl 0819E830 glGetActiveUniform (glGetActiveUniform) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (320): BGFX wgl 0819EE60 glGetCompressedTexImage (glGetCompressedTexImage) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (321): BGFX wgl 0819EEF0 glGetDebugMessageLog (glGetDebugMessageLog) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (322): BGFX 18F53A23 glGetError (glGetError) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (323): BGFX 18F53A56 glGetFloatv (glGetFloatv) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (324): BGFX 18F53A89 glGetIntegerv (glGetIntegerv) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (325): BGFX wgl 0819F590 glGetInternalformativ (glGetInternalformativ) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (326): BGFX wgl 0819F560 glGetInternalformati64v (glGetInternalformati64v) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (327): BGFX wgl 0819FCB0 glGetObjectLabel (glGetObjectLabel) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (328): BGFX wgl 0819FD70 glGetObjectPtrLabel (glGetObjectPtrLabel) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (329): BGFX 18F51FE8 glGetPointerv (glGetPointerv) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (330): BGFX wgl 081A0010 glGetProgramBinary (glGetProgramBinary) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (331): BGFX wgl 081A03A0 glGetProgramiv (glGetProgramiv) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (332): BGFX wgl 081A00D0 glGetProgramInfoLog (glGetProgramInfoLog) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (333): BGFX wgl 081A0100 glGetProgramInterfaceiv (glGetProgramInterfaceiv) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (334): BGFX wgl 081A0250 glGetProgramResourceIndex (glGetProgramResourceIndex) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (335): BGFX wgl 081A0310 glGetProgramResourceiv (glGetProgramResourceiv) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (336): BGFX wgl 081A02E0 glGetProgramResourceName (glGetProgramResourceName) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (337): BGFX wgl 081A0280 glGetProgramResourceLocation (glGetProgramResourceLocation) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (338): BGFX wgl 081A02B0 glGetProgramResourceLocationIndex (glGetProgramResourceLocationIndex) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (339): BGFX 18F53E1F glGetTexImage (glGetTexImage) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (340): BGFX wgl 081A0670 glGetQueryiv (glGetQueryiv) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (341): BGFX wgl 081A04C0 glGetQueryObjectiv (glGetQueryObjectiv) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (342): BGFX wgl 081A0430 glGetQueryObjecti64v (glGetQueryObjecti64v) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (343): BGFX wgl 081A05E0 glGetQueryObjectuiv (glGetQueryObjectuiv) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (344): BGFX wgl 081A0550 glGetQueryObjectui64v (glGetQueryObjectui64v) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (345): BGFX wgl 081A09D0 glGetShaderiv (glGetShaderiv) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (346): BGFX wgl 081A0910 glGetShaderInfoLog (glGetShaderInfoLog) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (347): BGFX 18F53CED glGetString (glGetString) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (348): BGFX wgl 081A11E0 glGetUniformLocation (glGetUniformLocation) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (351): BGFX wgl 081A0A30 glGetStringi (glGetStringi) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (352): BGFX wgl 081A1EA0 glInvalidateFramebuffer (glInvalidateFramebuffer) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (360): BGFX wgl 081A2910 glLinkProgram (glLinkProgram) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (361): BGFX wgl 081A3770 glMemoryBarrier (glMemoryBarrier) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (362): BGFX wgl 081A3A70 glMultiDrawArraysIndirect (glMultiDrawArraysIndirect) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (363): BGFX wgl 081A3BC0 glMultiDrawElementsIndirect (glMultiDrawElementsIndirect) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (364): BGFX wgl 081A5D90 glObjectLabel (glObjectLabel) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (365): BGFX wgl 081A5DF0 glObjectPtrLabel (glObjectPtrLabel) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (366): BGFX 18F5388B glPixelStorei (glPixelStorei) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (367): BGFX wgl 081A6820 glPopDebugGroup (glPopDebugGroup) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (368): BGFX wgl 081A6AF0 glProgramBinary (glProgramBinary) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (369): BGFX wgl 081A6DF0 glProgramParameteri (glProgramParameteri) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (370): BGFX wgl 081A84F0 glPushDebugGroup (glPushDebugGroup) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (371): BGFX wgl 081A85D0 glQueryCounter (glQueryCounter) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (372): BGFX 18F53957 glReadBuffer (glReadBuffer) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (373): BGFX 18F52228 glReadPixels (glReadPixels) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (374): BGFX wgl 081A8F20 glRenderbufferStorage (glRenderbufferStorage) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (375): BGFX wgl 081A8F80 glRenderbufferStorageMultisample (glRenderbufferStorageMultisample) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (376): BGFX wgl 081A9230 glSampleMaski (glSampleMaski) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (377): BGFX wgl 081A93F0 glSamplerParameteri (glSamplerParameteri) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (378): BGFX wgl 081A9380 glSamplerParameterf (glSamplerParameterf) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (379): BGFX wgl 081A93C0 glSamplerParameterfv (glSamplerParameterfv) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (380): BGFX 18F52E2F glScissor (glScissor) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (381): BGFX wgl 081A9EA0 glShaderSource (glShaderSource) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (382): BGFX 18F53726 glStencilFunc (glStencilFunc) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (383): BGFX wgl 081A9F60 glStencilFuncSeparate (glStencilFuncSeparate) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (384): BGFX 18F5335D glStencilMask (glStencilMask) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (385): BGFX wgl 081A9FF0 glStencilMaskSeparate (glStencilMaskSeparate) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (386): BGFX 18F53759 glStencilOp (glStencilOp) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (387): BGFX wgl 081AA050 glStencilOpSeparate (glStencilOpSeparate) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (388): BGFX 18F521C2 glTexImage2D (glTexImage2D) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (389): BGFX wgl 081AB240 glTexImage3D (glTexImage3D) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (390): BGFX 18F52F2E glTexParameteri (glTexParameteri) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (391): BGFX 18F52F61 glTexParameteriv (glTexParameteriv) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (392): BGFX 18F52EC8 glTexParameterf (glTexParameterf) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (393): BGFX 18F52EFB glTexParameterfv (glTexParameterfv) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (394): BGFX wgl 081AB670 glTexStorage2D (glTexStorage2D) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (395): BGFX wgl 081AB760 glTexStorage3D (glTexStorage3D) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (396): BGFX 18F54251 glTexSubImage2D (glTexSubImage2D) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (397): BGFX wgl 081AB940 glTexSubImage3D (glTexSubImage3D) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (398): BGFX wgl 081AC0A0 glUniform1i (glUniform1i) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (399): BGFX wgl 081AC100 glUniform1iv (glUniform1iv) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (400): BGFX wgl 081ABFC0 glUniform1f (glUniform1f) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (401): BGFX wgl 081AC040 glUniform1fv (glUniform1fv) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (402): BGFX wgl 081AC310 glUniform2fv (glUniform2fv) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (403): BGFX wgl 081AC610 glUniform3fv (glUniform3fv) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (404): BGFX wgl 081AC940 glUniform4fv (glUniform4fv) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (405): BGFX wgl 081ACD30 glUniformMatrix3fv (glUniformMatrix3fv) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (406): BGFX wgl 081ACE80 glUniformMatrix4fv (glUniformMatrix4fv) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (407): BGFX wgl 081AD0E0 glUseProgram (glUseProgram) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (408): BGFX wgl 081AED10 glVertexAttribDivisor (glVertexAttribDivisor) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (409): BGFX wgl 081AFCE0 glVertexAttribPointer (glVertexAttribPointer) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (410): BGFX wgl 081AF580 glVertexAttribIPointer (glVertexAttribIPointer) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (411): BGFX wgl 081ADDC0 glVertexAttrib1f (glVertexAttrib1f) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (412): BGFX wgl 081AE070 glVertexAttrib2f (glVertexAttrib2f) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (413): BGFX wgl 081AE340 glVertexAttrib3f (glVertexAttrib3f) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (414): BGFX wgl 081AE950 glVertexAttrib4f (glVertexAttrib4f) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (415): BGFX 18F54020 glViewport (glViewport) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (418): BGFX 18F5212F glClearDepth (glClearDepth) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (419): BGFX 18F52D96 glPointSize (glPointSize) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (420): BGFX 18F52DC9 glPolygonMode (glPolygonMode) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (463): BGFX wgl 081AB210 glTexImage2DMultisample (glTexImage2DMultisample) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (464): BGFX wgl 081AB2A0 glTexImage3DMultisample (glTexImage3DMultisample) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (470): BGFX 00000000 glInsertEventMarker (glInsertEventMarker) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (471): BGFX 00000000 glPushGroupMarker (glPushGroupMarker) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (472): BGFX 00000000 glPopGroupMarker (glPopGroupMarker) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (479): BGFX 00000000 glStringMarkerGREMEDY (glStringMarkerGREMEDY) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (480): BGFX 00000000 glFrameTerminatorGREMEDY (glFrameTerminatorGREMEDY) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glimports.h (481): BGFX 00000000 glGetTranslatedShaderSourceANGLE (glGetTranslatedShaderSourceANGLE) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1793): BGFX GL_NUM_COMPRESSED_TEXTURE_FORMATS 48 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1816): BGFX 0: 83f0 <unknown> | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1816): BGFX 1: 83f2 BC2 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1816): BGFX 2: 83f3 BC3 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1816): BGFX 3: 83f1 BC1 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1816): BGFX 4: 86b0 <unknown> | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1816): BGFX 5: 86b1 <unknown> | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1816): BGFX 6: 8e8c BC7 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1816): BGFX 7: 8e8d <unknown> | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1816): BGFX 8: 8e8e BC6H | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1816): BGFX 9: 8e8f <unknown> | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1816): BGFX 10: 9270 <unknown> | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1816): BGFX 11: 9272 <unknown> | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1816): BGFX 12: 9271 <unknown> | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1816): BGFX 13: 9273 <unknown> | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1816): BGFX 14: 9274 ETC2 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1816): BGFX 15: 9275 <unknown> | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1816): BGFX 16: 9276 ETC2A1 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1816): BGFX 17: 9277 <unknown> | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1816): BGFX 18: 9278 ETC2A | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1816): BGFX 19: 9279 <unknown> | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1816): BGFX 20: 93b0 ASTC4x4 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1816): BGFX 21: 93b1 <unknown> | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1816): BGFX 22: 93b2 ASTC5x5 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1816): BGFX 23: 93b3 <unknown> | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1816): BGFX 24: 93b4 ASTC6x6 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1816): BGFX 25: 93b5 ASTC8x5 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1816): BGFX 26: 93b6 ASTC8x6 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1816): BGFX 27: 93b7 <unknown> | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1816): BGFX 28: 93b8 ASTC10x5 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1816): BGFX 29: 93b9 <unknown> | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1816): BGFX 30: 93ba <unknown> | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1816): BGFX 31: 93bb <unknown> | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1816): BGFX 32: 93bc <unknown> | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1816): BGFX 33: 93bd <unknown> | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1816): BGFX 34: 93d0 <unknown> | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1816): BGFX 35: 93d1 <unknown> | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1816): BGFX 36: 93d2 <unknown> | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1816): BGFX 37: 93d3 <unknown> | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1816): BGFX 38: 93d4 <unknown> | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1816): BGFX 39: 93d5 <unknown> | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1816): BGFX 40: 93d6 <unknown> | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1816): BGFX 41: 93d7 <unknown> | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1816): BGFX 42: 93d8 <unknown> | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1816): BGFX 43: 93d9 <unknown> | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1816): BGFX 44: 93da <unknown> | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1816): BGFX 45: 93db <unknown> | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1816): BGFX 46: 93dc <unknown> | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1816): BGFX 47: 93dd <unknown> | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1823): BGFX Defaults: | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1829): BGFX GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 4096 (min: 64) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1830): BGFX GL_MAX_VERTEX_UNIFORM_COMPONENTS 4096 (min: 512) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1831): BGFX GL_MAX_VARYING_FLOATS 64 (min: 32) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1833): BGFX GL_MAX_VERTEX_ATTRIBS 16 (min: 8) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1834): BGFX GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 192 (min: 8) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1835): BGFX GL_MAX_CUBE_MAP_TEXTURE_SIZE 16384 (min: 16) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1836): BGFX GL_MAX_TEXTURE_IMAGE_UNITS 32 (min: 8) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1837): BGFX GL_MAX_TEXTURE_SIZE 16384 (min: 64) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1838): BGFX GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 32 (min: 0) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1839): BGFX GL_MAX_RENDERBUFFER_SIZE 16384 (min: 1) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1840): BGFX GL_MAX_COLOR_ATTACHMENTS 8 (min: 1) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1841): BGFX GL_MAX_DRAW_BUFFERS 8 (min: 1) | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1844): BGFX Vendor: Intel | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1845): BGFX Renderer: Intel(R) Iris(TM) Graphics 540 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1846): BGFX Version: 4.4.0 - Build 21.20.16.4860 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1847): BGFX GLSL version: 4.40 - Build 21.20.16.4860 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_3DFX_texture_compression_FXT1 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_AMD_depth_clamp_separate | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_AMD_vertex_shader_layer | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_AMD_vertex_shader_viewport_index | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_ES2_compatibility | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_ARB_ES3_compatibility | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_arrays_of_arrays | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_base_instance | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_blend_func_extended | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_buffer_storage | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_cl_event | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_clear_buffer_object | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_clear_texture | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_ARB_clip_control | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_color_buffer_float | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_compatibility | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_compressed_texture_pixel_storage | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_ARB_compute_shader | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_ARB_conservative_depth | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_copy_buffer | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_ARB_copy_image | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_ARB_debug_output | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_ARB_depth_buffer_float | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_ARB_depth_clamp | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_depth_texture | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_derivative_control | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_draw_buffers | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_ARB_draw_buffers_blend | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_draw_elements_base_vertex | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_ARB_draw_indirect | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_ARB_draw_instanced | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_enhanced_layouts | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_explicit_attrib_location | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_explicit_uniform_location | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_fragment_coord_conventions | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_fragment_layer_viewport | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_fragment_program | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_fragment_program_shadow | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_fragment_shader | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_fragment_shader_interlock | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_framebuffer_no_attachments | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_ARB_framebuffer_object | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_ARB_framebuffer_sRGB | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_geometry_shader4 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_ARB_get_program_binary | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_gpu_shader5 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_gpu_shader_fp64 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_ARB_half_float_pixel | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_ARB_half_float_vertex | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_indirect_parameters | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_ARB_instanced_arrays | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_ARB_internalformat_query | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_ARB_internalformat_query2 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_ARB_invalidate_subdata | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_map_buffer_alignment | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_ARB_map_buffer_range | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_multi_bind | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_ARB_multi_draw_indirect | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_ARB_multisample | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_multitexture | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_ARB_occlusion_query | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_ARB_occlusion_query2 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_pixel_buffer_object | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_point_parameters | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_point_sprite | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_post_depth_coverage | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_ARB_program_interface_query | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_provoking_vertex | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_query_buffer_object | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_robust_buffer_access_behavior | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_robustness | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_sample_shading | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_ARB_sampler_objects | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_ARB_seamless_cube_map | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_seamless_cubemap_per_texture | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_separate_shader_objects | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_shader_atomic_counters | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_ARB_shader_bit_encoding | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_shader_draw_parameters | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_ARB_shader_image_load_store | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_shader_image_size | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_shader_objects | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_shader_precision | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_shader_stencil_export | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_ARB_shader_storage_buffer_object | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_shader_subroutine | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_shading_language_100 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_shading_language_420pack | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_shading_language_packing | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_shadow | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_stencil_texturing | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_sync | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_tessellation_shader | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_texture_barrier | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_texture_border_clamp | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_texture_buffer_object_rgb32 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_texture_buffer_range | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_texture_compression | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_ARB_texture_compression_bptc | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_ARB_texture_compression_rgtc | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_texture_cube_map | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_ARB_texture_cube_map_array | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_texture_env_add | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_texture_env_combine | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_texture_env_crossbar | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_texture_env_dot3 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_ARB_texture_float | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_texture_gather | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_texture_mirror_clamp_to_edge | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_texture_mirrored_repeat | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_ARB_texture_multisample | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_texture_non_power_of_two | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_texture_query_levels | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_texture_query_lod | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_texture_rectangle | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_ARB_texture_rg | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_ARB_texture_rgb10_a2ui | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_ARB_texture_stencil8 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_ARB_texture_storage | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_texture_storage_multisample | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_ARB_texture_swizzle | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_texture_view | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_ARB_timer_query | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_transform_feedback2 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_transform_feedback3 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_transform_feedback_instanced | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_transpose_matrix | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_ARB_uniform_buffer_object | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_vertex_array_bgra | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_ARB_vertex_array_object | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_vertex_attrib_64bit | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_vertex_attrib_binding | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_vertex_buffer_object | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_vertex_program | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_vertex_shader | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_vertex_type_10f_11f_11f_rev | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_ARB_vertex_type_2_10_10_10_rev | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_viewport_array | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ARB_window_pos | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_ATI_separate_stencil | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_EXT_abgr | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_EXT_bgra | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_EXT_blend_color | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_EXT_blend_equation_separate | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_EXT_blend_func_separate | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_EXT_blend_minmax | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_EXT_blend_subtract | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_EXT_clip_volume_hint | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_EXT_compiled_vertex_array | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_EXT_direct_state_access | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_EXT_draw_buffers2 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_EXT_draw_range_elements | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_EXT_fog_coord | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_EXT_framebuffer_blit | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_EXT_framebuffer_multisample | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_EXT_framebuffer_object | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_EXT_geometry_shader4 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_EXT_gpu_program_parameters | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_EXT_gpu_shader4 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_EXT_multi_draw_arrays | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_EXT_packed_depth_stencil | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_EXT_packed_float | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_EXT_packed_pixels | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_EXT_polygon_offset_clamp | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_EXT_rescale_normal | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_EXT_secondary_color | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_EXT_separate_specular_color | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_EXT_shader_framebuffer_fetch | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_EXT_shader_integer_mix | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_EXT_shadow_funcs | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_EXT_stencil_two_side | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_EXT_stencil_wrap | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_EXT_texture3D | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_EXT_texture_array | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_EXT_texture_compression_s3tc | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_EXT_texture_edge_clamp | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_EXT_texture_env_add | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_EXT_texture_env_combine | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_EXT_texture_filter_anisotropic | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_EXT_texture_integer | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_EXT_texture_lod_bias | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_EXT_texture_rectangle | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_EXT_texture_sRGB | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_EXT_texture_sRGB_decode | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_EXT_texture_shared_exponent | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_EXT_texture_snorm | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_EXT_texture_storage | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_EXT_texture_swizzle | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_EXT_timer_query | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_EXT_transform_feedback | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_IBM_texture_mirrored_repeat | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_INTEL_conservative_rasterization | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_INTEL_fragment_shader_ordering | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_INTEL_framebuffer_CMAA | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_INTEL_map_texture | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_INTEL_multi_rate_fragment_shader | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_INTEL_performance_query | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_KHR_blend_equation_advanced | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_KHR_blend_equation_advanced_coherent | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION (supported): GL_KHR_debug | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_KHR_texture_compression_astc_hdr | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_KHR_texture_compression_astc_ldr | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_NV_blend_square | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_NV_conditional_render | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_NV_primitive_restart | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_NV_texgen_reflection | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_SGIS_generate_mipmap | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_SGIS_texture_edge_clamp | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_SGIS_texture_lod | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_SUN_multi_draw_arrays | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1684): BGFX GL_EXTENSION : GL_WIN_swap_hint | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1918): BGFX Supported extensions: | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 13: ARB_clip_control | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 14: ARB_compute_shader | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 15: ARB_conservative_depth | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 16: ARB_copy_image | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 18: ARB_debug_output | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 19: ARB_depth_buffer_float | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 20: ARB_depth_clamp | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 21: ARB_draw_buffers_blend | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 22: ARB_draw_indirect | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 23: ARB_draw_instanced | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 24: ARB_ES3_compatibility | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 25: ARB_framebuffer_object | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 26: ARB_framebuffer_sRGB | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 27: ARB_get_program_binary | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 28: ARB_half_float_pixel | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 29: ARB_half_float_vertex | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 30: ARB_instanced_arrays | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 31: ARB_internalformat_query | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 32: ARB_internalformat_query2 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 33: ARB_invalidate_subdata | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 34: ARB_map_buffer_range | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 35: ARB_multi_draw_indirect | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 36: ARB_multisample | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 37: ARB_occlusion_query | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 38: ARB_occlusion_query2 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 39: ARB_program_interface_query | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 40: ARB_sampler_objects | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 41: ARB_seamless_cube_map | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 42: ARB_shader_bit_encoding | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 43: ARB_shader_image_load_store | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 44: ARB_shader_storage_buffer_object | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 46: ARB_texture_compression_bptc | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 47: ARB_texture_compression_rgtc | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 48: ARB_texture_cube_map_array | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 49: ARB_texture_float | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 50: ARB_texture_multisample | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 51: ARB_texture_rg | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 52: ARB_texture_rgb10_a2ui | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 53: ARB_texture_stencil8 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 54: ARB_texture_storage | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 55: ARB_texture_swizzle | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 56: ARB_timer_query | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 57: ARB_uniform_buffer_object | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 58: ARB_vertex_array_object | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 59: ARB_vertex_type_2_10_10_10_rev | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 67: EXT_bgra | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 68: EXT_blend_color | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 69: EXT_blend_minmax | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 70: EXT_blend_subtract | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 84: EXT_framebuffer_blit | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 85: EXT_framebuffer_object | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 87: EXT_gpu_shader4 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 90: EXT_packed_float | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 96: EXT_texture_array | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 100: EXT_texture_compression_s3tc | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 102: EXT_texture_filter_anisotropic | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 105: EXT_texture_shared_exponent | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 106: EXT_texture_snorm | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 107: EXT_texture_sRGB | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 108: EXT_texture_storage | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 109: EXT_texture_swizzle | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 111: EXT_timer_query | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 120: INTEL_fragment_shader_ordering | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1923): BGFX 121: KHR_debug | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, BGRA8 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, BC1 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, BC2 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, BC3 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, BC4 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, BC5 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, BC6H | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, BC7 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, ETC1 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, ETC2 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, ETC2A | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, ETC2A1 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, PTC12 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1513): BGFX WARN TextureFormat::PTC12 is not supported (500: GL_INVALID_ENUM). | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, PTC14 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1513): BGFX WARN TextureFormat::PTC14 is not supported (500: GL_INVALID_ENUM). | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, PTC12A | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1513): BGFX WARN TextureFormat::PTC12A is not supported (500: GL_INVALID_ENUM). | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, PTC14A | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1513): BGFX WARN TextureFormat::PTC14A is not supported (500: GL_INVALID_ENUM). | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, PTC22 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1513): BGFX WARN TextureFormat::PTC22 is not supported (500: GL_INVALID_ENUM). | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, PTC24 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1513): BGFX WARN TextureFormat::PTC24 is not supported (500: GL_INVALID_ENUM). | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, ATC | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1513): BGFX WARN TextureFormat::ATC is not supported (500: GL_INVALID_ENUM). | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, ATCE | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1513): BGFX WARN TextureFormat::ATCE is not supported (500: GL_INVALID_ENUM). | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, ATCI | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1513): BGFX WARN TextureFormat::ATCI is not supported (500: GL_INVALID_ENUM). | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, ASTC4x4 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, ASTC5x5 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1513): BGFX WARN TextureFormat::ASTC5x5 is not supported (501: GL_INVALID_VALUE). | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, ASTC6x6 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1513): BGFX WARN TextureFormat::ASTC6x6 is not supported (501: GL_INVALID_VALUE). | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, ASTC8x5 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, ASTC8x6 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, ASTC10x5 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1513): BGFX WARN TextureFormat::ASTC10x5 is not supported (501: GL_INVALID_VALUE). | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, A8 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, R8 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, R8I | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, R8U | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, R8S | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, R16 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, R16I | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, R16U | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, R16F | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, R16S | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, R32I | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1513): BGFX WARN TextureFormat::R32I is not supported (502: GL_INVALID_OPERATION). | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, R32U | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, R32F | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, RG8 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, RG8I | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1513): BGFX WARN TextureFormat::RG8I is not supported (502: GL_INVALID_OPERATION). | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, RG8U | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1513): BGFX WARN TextureFormat::RG8U is not supported (502: GL_INVALID_OPERATION). | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, RG8S | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, RG16 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, RG16I | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1513): BGFX WARN TextureFormat::RG16I is not supported (502: GL_INVALID_OPERATION). | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, RG16U | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1513): BGFX WARN TextureFormat::RG16U is not supported (502: GL_INVALID_OPERATION). | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, RG16F | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, RG16S | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, RG32I | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1513): BGFX WARN TextureFormat::RG32I is not supported (502: GL_INVALID_OPERATION). | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, RG32U | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, RG32F | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, RGB8 | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, RGB8I | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1513): BGFX WARN TextureFormat::RGB8I is not supported (502: GL_INVALID_OPERATION). | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, RGB8U | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1513): BGFX WARN TextureFormat::RGB8U is not supported (502: GL_INVALID_OPERATION). | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\renderer_gl.cpp (1479): BGFX 0, 0, 0, RGB8S | |
Exception thrown at 0x07E5BAD0 (ig9icd32.dll) in example-00-helloworldDebug.exe: 0xC0000005: Access violation reading location 0x0FCBF480. |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment