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d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (2908): BGFX Init... | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1448): BGFX Creating rendering thread. | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx_p.h (2712): BGFX render thread start | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\bgfx.cpp (1457): BGFX Running in multi-threaded mode | |
d:\gamedev\toy\mud\3rdparty\bgfx\src\glcontext_wgl.cpp (89): BGFX Pixel format: | |
iPixelType 0 | |
cColorBits 32 | |
cAlphaBits 8 | |
cDepthBits 24 | |
cStencilBits 8 |
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// ---------------------------------------------------------------------------- | |
// <auto-generated> | |
// This is autogenerated code by CppSharp. | |
// Do not edit this file or all your changes will be lost after re-generation. | |
// </auto-generated> | |
// ---------------------------------------------------------------------------- | |
using System; | |
using System.Runtime.InteropServices; | |
using System.Security; |
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#ifndef __VEC2_H__ | |
#define __VEC2_H__ | |
#include <cmath> | |
template <class T> | |
class vec2 { | |
public: |
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using System; | |
using System.Threading.Tasks; | |
using Microsoft.Xna.Framework; | |
namespace Monogame.Components | |
{ | |
/* | |
public class TaskManagerTest : Game | |
{ |
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