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Hyperapp version of TicTacToe app
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const { h, app } = hyperapp; | |
/** @jsx h */ | |
function Square(props) { | |
return ( | |
<button class="square" onclick={props.onClick}> | |
{props.value} | |
</button> | |
); | |
} | |
function Board(props) { | |
const renderSquare = (i) => ( | |
<Square value={props.squares[i]} onClick={() => props.onClick(i)} /> | |
); | |
return ( | |
<div> | |
<div class="board-row"> | |
{renderSquare(0)} | |
{renderSquare(1)} | |
{renderSquare(2)} | |
</div> | |
<div class="board-row"> | |
{renderSquare(3)} | |
{renderSquare(4)} | |
{renderSquare(5)} | |
</div> | |
<div class="board-row"> | |
{renderSquare(6)} | |
{renderSquare(7)} | |
{renderSquare(8)} | |
</div> | |
</div> | |
); | |
} | |
function Game({ state, actions }) { | |
const history = state.history; | |
const current = history[state.stepNumber]; | |
const winner = calculateWinner(current.squares); | |
let status; | |
if (winner) { | |
status = "Winner: " + winner; | |
} else { | |
status = "Next player: " + (state.xIsNext ? "X" : "O"); | |
} | |
const moves = history.map((step, move) => { | |
const desc = move ? "Go to move #" + move : "Go to game start"; | |
return ( | |
<li key={move}> | |
<button | |
onclick={() => { | |
actions.jumpTo(move); | |
}} | |
> | |
{desc} | |
</button> | |
</li> | |
); | |
}); | |
return ( | |
<div class="game"> | |
<div class="game-board"> | |
<Board | |
squares={current.squares} | |
onClick={i => actions.handleClick(i)} | |
/> | |
</div> | |
<div class="game-info"> | |
<div>{status}</div> | |
<div>{moves}</div> | |
</div> | |
</div> | |
); | |
} | |
//A central "state" object | |
const state = { | |
history: [ | |
{ | |
squares: Array(9).fill(null) | |
} | |
], | |
stepNumber: 0, | |
xIsNext: true | |
}; | |
//A central "actions" object. Hyperapp provides fragmented state and actions to prevent any collision | |
const actions = { | |
handleClick: (state, actions, i) => { | |
const history = state.history.slice(0, state.stepNumber + 1); | |
const current = history[history.length - 1]; | |
const squares = current.squares.slice(); | |
if (calculateWinner(squares) || squares[i]) { | |
return; | |
} | |
squares[i] = state.xIsNext ? "X" : "O"; | |
return { | |
history: history.concat([ | |
{ | |
squares: squares | |
} | |
]), | |
stepNumber: history.length, | |
xIsNext: !state.xIsNext | |
}; | |
}, | |
jumpTo: (state, actions, step) => { | |
return { | |
stepNumber: step, | |
xIsNext: step % 2 === 0 | |
}; | |
} | |
}; | |
//A central "view" function | |
const view = (state, actions) => <Game state={state} actions={actions} />; | |
// ======================================== | |
app({ state, actions, view }); | |
const calculateWinner = squares => { | |
const lines = [ | |
[0, 1, 2], | |
[3, 4, 5], | |
[6, 7, 8], | |
[0, 3, 6], | |
[1, 4, 7], | |
[2, 5, 8], | |
[0, 4, 8], | |
[2, 4, 6] | |
]; | |
for (let i = 0; i < lines.length; i++) { | |
const [a, b, c] = lines[i]; | |
if (squares[a] && squares[a] === squares[b] && squares[a] === squares[c]) { | |
return squares[a]; | |
} | |
} | |
return null; | |
}; |
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