Created
June 18, 2021 13:27
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Hero Animation on a canvas.
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<canvas id="canvas" width="400" height="600"></canvas> | |
<script src="./game.js"></script>- |
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const canvasId = "canvas" | |
document.addEventListener("DOMContentLoaded", () => { | |
const canvas = document.getElementById(canvasId); | |
const ctx = canvas.getContext('2d'); | |
const heroPosition = { | |
x : 10, | |
y : 15 | |
} | |
/** | |
* | |
* @param {CanvasRenderingContext2D} ctx | |
*/ | |
const noOfRows = 600 / 20; | |
const noOfColumns = 400 / 20; | |
function drawBackground(ctx) { | |
const { width, height } =canvas.getBoundingClientRect(); | |
//Draw border | |
ctx.strokeStyle = "lightgray"; | |
ctx.rect(0, 0, width, height); | |
ctx.stroke(); | |
ctx.lineWidth = 0.5; | |
// ctx.moveTo(0, 0); | |
// ctx.lineTo(200, 300); | |
// ctx.stroke(); | |
//Draw rows | |
for (let i=0; i < noOfRows; i++) { | |
ctx.moveTo(0, i * 20); | |
ctx.lineTo(400, i * 20); | |
} | |
//Draw cols | |
for (let i=0; i < noOfColumns; i++) { | |
ctx.moveTo(i * 20, 0); | |
ctx.lineTo(i * 20, 600); | |
} | |
ctx.stroke(); | |
} | |
/** | |
* | |
* @param {CanvasRenderingContext2D} ctx | |
*/ | |
function drawHero(ctx) { | |
ctx.fillStyle = "red" | |
console.log(heroPosition.x * 20 , heroPosition.y * 20); | |
ctx.fillRect(heroPosition.x * 20, heroPosition.y * 20, 20, 20); | |
} | |
/** | |
* | |
* @param {CanvasRenderingContext2D} ctx | |
*/ | |
function drawWorld(ctx) { | |
ctx.clearRect(0, 0, canvas.width, canvas.height); | |
drawBackground(ctx); | |
drawHero(ctx); | |
} | |
let lastAnimationTime; | |
const step = (time) => { | |
if (!lastAnimationTime) { | |
lastAnimationTime = time; | |
} else if (time - lastAnimationTime > 100) { | |
lastAnimationTime = time; | |
heroPosition.y++; | |
if (heroPosition.y > 29) { | |
heroPosition.y = 0; | |
} | |
} | |
drawWorld(ctx); | |
window.requestAnimationFrame(step); | |
}; | |
window.requestAnimationFrame(step); | |
}) |
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