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-- Early exit if SetGradient method is not available | |
if not self.bg.SetGradient then return end | |
-- Early exit if target does not exist | |
if not UnitExists('focus') then return end | |
-- Calculate focus health percentage | |
local healthPercent = UnitHealth('focus') / UnitHealthMax('focus') | |
-- Initialize color variables for gradient start and end |
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12/9 19:23:19.327 Global variable ON_BAR_HIGHLIGHT_MARKS tainted by GTFO - Interface/FrameXML/ActionButton.lua:58 ClearOnBarHighlightMarks() | |
12/9 19:23:19.327 Interface/AddOns/Blizzard_ClassTalentUI/Blizzard_ClassTalentButtonTemplates.lua:30 Button:ShowActionBarHighlights() | |
12/9 19:23:19.327 Interface/AddOns/Blizzard_ClassTalentUI/Blizzard_ClassTalentButtonTemplates.lua:279 | |
12/9 19:23:19.327 Execution tainted by GTFO while reading ON_BAR_HIGHLIGHT_MARKS - Interface/FrameXML/ActionButton.lua:62 GetOnBarHighlightMark() | |
12/9 19:23:19.327 Interface/FrameXML/ActionButton.lua:623 MultiBarRightButton6:UpdateSpellHighlightMark() | |
12/9 19:23:19.327 Interface/FrameXML/ActionButton.lua:531 MultiBarRightButton6:Update() | |
12/9 19:23:19.327 Interface/FrameXML/ActionButton.lua:503 MultiBarRightButton6:UpdateAction() | |
12/9 19:23:19.327 Interface/FrameXML/ActionButton.lua:980 MultiBarRightButton6:OnEvent() | |
12/9 19:23:19.327 Interface/FrameXML/ActionButton.lua:207 | |
12/9 19:23:19.327 Interface/ |
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12/7 00:22:48.523 Global variable ON_BAR_HIGHLIGHT_MARKS tainted by FrameColor - Interface/FrameXML/ActionButton.lua:58 ClearOnBarHighlightMarks() | |
12/7 00:22:48.523 Interface/AddOns/Blizzard_ClassTalentUI/Blizzard_ClassTalentButtonTemplates.lua:30 Button:ShowActionBarHighlights() | |
12/7 00:22:48.523 Interface/AddOns/Blizzard_ClassTalentUI/Blizzard_ClassTalentButtonTemplates.lua:338 | |
12/7 00:22:48.523 Execution tainted by FrameColor while reading ON_BAR_HIGHLIGHT_MARKS - Interface/FrameXML/ActionButton.lua:62 GetOnBarHighlightMark() | |
12/7 00:22:48.523 Interface/FrameXML/ActionButton.lua:623 ActionButton12:UpdateSpellHighlightMark() | |
12/7 00:22:48.523 Interface/FrameXML/ActionButton.lua:531 ActionButton12:Update() | |
12/7 00:22:48.523 Interface/FrameXML/ActionButton.lua:503 ActionButton12:UpdateAction() | |
12/7 00:22:48.523 Interface/FrameXML/ActionBarController.lua:160 ActionBarController_UpdateAll() | |
12/7 00:22:48.523 Interface/FrameXML/ActionBarController.lua:66 | |
12/7 00:22:48.523 In |
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<- (E) {"seq":3,"type":"event","event":"output","body":{"category":"console","output":"-------------------------------------------------------------------\nYou may only use the C/C++ Extension for Visual Studio Code\nwith Visual Studio Code, Visual Studio or Visual Studio for Mac\nsoftware to help you develop and test your applications.\n-------------------------------------------------------------------\n","severity":"ok"}} | |
------------------------------------------------------------------- | |
You may only use the C/C++ Extension for Visual Studio Code | |
with Visual Studio Code, Visual Studio or Visual Studio for Mac | |
software to help you develop and test your applications. | |
------------------------------------------------------------------- | |
<- (R) {"seq":5,"type":"response","request_seq":2,"success":true,"command":"launch"} | |
-> (C) {"type":"response","seq":1,"command":"handshake","request_seq":2,"success":true,"body":{"signature":"00081lVa4sBNbzRUplPTWl3UPlnZiduc6n12hrM7XayWuM="}} | |
<- (E) {"seq":8,"type":"event","ev |
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1: (51900) ->=thread-created,id="79",group-id="i1" | |
1: (51901) ->~"[New Thread 0x7fffaf7fe6c0 (LWP 275881)]\n" | |
1: (51901) ->*running,thread-id="79" | |
1: (51901) <-1101-thread-info 79 | |
[New Thread 0x7fffaf7fe6c0 (LWP 275881)] | |
1: (51901) ->1101^done,threads=[{id="79",target-id="Thread 0x7fffaf7fe6c0 (LWP 275881)",name="godot.linuxbsd.",state="running",core="4"}] | |
1: (51901) ->(gdb) | |
1: (51901) 1101: elapsed time 0 | |
1: (51901) Send Event AD7ThreadCreateEvent | |
1: (51901) ->~"[Thread 0x7fffaf7fe6c0 (LWP 275881) exited]\n" |
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#ifWinActive Disgaea 6 Complete | |
^x:: | |
Process(100) | |
return | |
^c:: | |
Process(50) | |
return | |
^v:: | |
Process(10) | |
return |
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#import "Callout.h" | |
#import "GameLayer.h" | |
@implementation Callout | |
@synthesize delegate = _delegate; | |
- (void)lookTouched | |
{ | |
playButtonSound(); |
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[Desktop Entry] | |
Name=Godot Engine | |
Comment=Free and Open Source 2D and 3D Game Engine | |
Terminal=false | |
Type=Application | |
Categories=Development;IDE; | |
Keywords=game;engine;ide; | |
Exec=/home/rakka/Data/Godot_v3.2.1-stable_mono_x11_64/Godot_v3.2.1-stable_mono_x11.64 | |
Icon=/home/rakka/Data/Godot_v3.2.1-stable_mono_x11_64/icon.png |
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using System; | |
using System.Collections; | |
using UnityEngine; | |
namespace ca.HenrySoftware.Rage | |
{ | |
public static partial class MonoBehaviourExtensions | |
{ | |
public static void Do(this MonoBehaviour m, Action a) | |
{ | |
m.StartCoroutine(DoCoroutine(a)); |
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-g "$(File):$(Line)" |
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