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@pixelrevision
pixelrevision / PixelPerfectCam.cs
Last active January 23, 2025 16:41
Script for unity to create a pixel locked orthogonal camera
using UnityEngine;
/**
* A camera to help with Orthagonal mode when you need it to lock to pixels. Desiged to be used on android and retina devices.
*/
public class PixelPerfectCam : MonoBehaviour {
/**
* The target size of the view port.
*/
public Vector2 targetViewportSizeInPixels = new Vector2(480.0f, 320.0f);
/**
@darktable
darktable / ProjectAssetPostprocessor.cs
Created April 20, 2012 03:37 — forked from hoesing/ProjectAssetPostprocessor.cs
Unity asset pre/postprocessor for applying asset defaults by path.
// Drop this script in the Editor directory in your project (creating the Editor directory if it's not there yet)
// Then re-import the assets in the directories covered by this script (right click and reimport)
//
// I would replace my path checking with the path checking from this gist:
// https://gist.github.com/1842177
//
// The texture settings for icons might want to use some of his settings combined with mine as well
using UnityEngine;
// Original code from http://www.blog.highub.com/mobile-2/a-fix-for-iphone-viewport-scale-bug/
var metas = document.getElementsByTagName('meta');
var i;
if (navigator.userAgent.match(/iPhone/i)) {
for (i=0; i<metas.length; i++) {
if (metas[i].name == "viewport") {
metas[i].content = "width=device-width, minimum-scale=1.0, maximum-scale=1.0";
}
}