Created
May 17, 2012 08:02
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MCEdit filter for colour coding redstone circuits in Minecraft
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# Authored by Seth Bling | |
# http://www.youtube.com/watch?v=3YaoSAaou7U | |
def perform(level, box, options): | |
groups = RedstoneGroups(level) | |
for x in xrange(box.minx, box.maxx): | |
for y in xrange(box.miny, box.maxy): | |
for z in xrange(box.minz, box.maxz): | |
groups.testblock((x, y, z)) | |
groups.changeBlocks() | |
TransparentBlocks = [0, 6, 8, 9, 10, 11, 18, 20, 26, 27, 28, 29, 30, 31, 32, 33, 34, 36, 37, 38, 39, 40, 44, 46, 50, 51, 52, 53, 54, 55, 59, 60, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 75, 76, 77, 78, 79, 81, 83, 85, 89, 90, 92, 93, 94, 95, 96, 97, 101, 102, 104, 105, 106, 107, 108, 109, 111, 113, 114, 115, 116, 117, 118, 119, 120, 122, 126, 127] | |
class RedstoneGroups: | |
group = {} | |
currentgroup = 0 | |
def __init__(self, level): | |
self.level = level | |
def isRedstone(self, blockid): | |
return blockid == 55 or blockid == 93 or blockid == 94 | |
def testblock(self, pos): | |
(x, y, z) = pos | |
blockid = self.level.blockAt(x, y, z) | |
if self.isRedstone(blockid): | |
if (x, y, z) in self.group: | |
return | |
self.group[pos] = self.currentgroup | |
self.testneighbors(pos) | |
self.currentgroup = self.currentgroup + 1 | |
def testneighbors(self, (x, y, z)): | |
for dy in xrange(-1, 2, 1): | |
if y + dy >= 0 and y + dy <= 255: | |
self.testneighbor((x, y, z), (x-1, y+dy, z)) | |
self.testneighbor((x, y, z), (x+1, y+dy, z)) | |
self.testneighbor((x, y, z), (x, y+dy, z-1)) | |
self.testneighbor((x, y, z), (x, y+dy, z+1)) | |
def testneighbor(self, pos1, pos2): | |
if pos2 in self.group: | |
return | |
if self.connected(pos1, pos2): | |
self.group[pos2] = self.currentgroup | |
self.testneighbors(pos2) | |
def getBlockAt(self, (x, y, z)): | |
return self.level.blockAt(x, y, z) | |
def repeaterAlignedWith(self, (x1, y1, z1), (x2, y2, z2)): | |
blockid = self.getBlockAt((x1, y1, z1)) | |
if blockid != 93 and blockid != 94: | |
return False | |
direction = self.level.blockDataAt(x1, y1, z1) % 4 | |
if (direction == 0 or direction == 2) and abs(z2 - z1) != 1: | |
return False | |
elif (direction == 1 or direction == 3) and abs(x2 - x1) != 1: | |
return False | |
return True | |
def repeaterPointingTowards(self, (x1, y1, z1), (x2, y2, z2)): | |
blockid = self.getBlockAt((x1, y1, z1)) | |
if blockid != 93 and blockid != 94: | |
return False | |
direction = self.level.blockDataAt(x1, y1, z1) % 4 | |
if direction == 0 and z2 - z1 == -1: | |
return True | |
if direction == 1 and x2 - x1 == 1: | |
return True | |
if direction == 2 and z2 - z1 == 1: | |
return True | |
if direction == 3 and x2 - x1 == -1: | |
return True | |
return False | |
def repeaterPointingAway(self, (x1, y1, z1), (x2, y2, z2)): | |
blockid = self.getBlockAt((x1, y1, z1)) | |
if blockid != 93 and blockid != 94: | |
return False | |
direction = self.level.blockDataAt(x1, y1, z1) % 4 | |
if direction == 0 and z2 - z1 == 1: | |
return True | |
if direction == 1 and x2 - x1 == -1: | |
return True | |
if direction == 2 and z2 - z1 == -1: | |
return True | |
if direction == 3 and x2 - x1 == 1: | |
return True | |
return False | |
def connected(self, (x1, y1, z1), (x2, y2, z2)): | |
blockid1 = self.level.blockAt(x1, y1, z1) | |
blockid2 = self.level.blockAt(x2, y2, z2) | |
pos1 = (x1, y1, z1) | |
pos2 = (x2, y2, z2) | |
if y1 == y2: | |
if blockid1 == 55: | |
if blockid2 == 55: | |
return True | |
elif self.repeaterAlignedWith(pos2, pos1): | |
return True | |
elif self.repeaterAlignedWith(pos1, pos2) and blockid2 == 55: | |
return True | |
elif self.repeaterPointingTowards(pos1, pos2) and self.repeaterPointingAway(pos2, pos1): | |
return True | |
elif self.repeaterPointingAway(pos1, pos2) and self.repeaterPointingTowards(pos2, pos1): | |
return True | |
elif y2 == y1 - 1: | |
aboveid = self.level.blockAt(x2, y2+1, z2) | |
if blockid1 == 55: | |
if blockid2 == 55 and TransparentBlocks.count(aboveid) == 1: | |
return True | |
elif self.repeaterAlignedWith(pos2, pos1): | |
return True | |
elif self.repeaterPointingTowards(pos1, pos2): | |
if blockid2 == 55 and TransparentBlocks.count(aboveid) == 0: | |
return True | |
elif y2 == y1 + 1: | |
return self.connected(pos2, pos1) | |
return False | |
SkipBlocks = [23, 61, 62, 89] | |
def changeBlocks(self): | |
for ((x, y, z), gr) in self.group.items(): | |
if y > 0: | |
blockid = self.level.blockAt(x, y-1, z) | |
if self.SkipBlocks.count(blockid) == 1: | |
continue | |
self.level.setBlockAt(x, y-1, z, 35) | |
self.level.setBlockDataAt(x, y-1, z, gr % 16) | |
self.level.getChunk(x / 16, z / 16).dirty = True |
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