Created
May 21, 2013 22:23
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Un sketch sencillo para visualizar el calculo de la distancia euclideana, con objetos.
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/* | |
Proceso 2 | |
Un sketch sencillo para visualizar el calculo de la distancia euclideana. | |
Made by: @ramayac | |
*/ | |
class Esfera{ | |
PVector punto; | |
float radio; | |
Esfera(float x, float y){ | |
punto = new PVector(x, y); | |
radio = random(30, 50); | |
} | |
float getX(){ | |
return punto.x; | |
} | |
float getY(){ | |
return punto.y; | |
} | |
float distancia(Esfera e){ | |
return punto.dist(e.punto); | |
} | |
void update(){ | |
float nx = random(-getX(), getX()); | |
float ny = random(-getY(), getY()); | |
PVector dir = new PVector(nx, ny); | |
dir.normalize(); | |
punto.add(dir); | |
} | |
void draw(){ | |
stroke(255); | |
strokeWeight(2.5); | |
point(getX(), getY()); | |
noStroke(); | |
if(radio <= 40) { | |
fill(100, 150); | |
} else { | |
fill(100, 100); | |
} | |
ellipse(getX(), getY(), radio, radio); | |
} | |
} | |
Esfera[] esferas = new Esfera[25]; | |
int UMBRAL = 60; | |
void setup(){ | |
size(500, 300); | |
iniciar(); | |
smooth(); | |
frameRate(24); | |
//noLoop(); | |
} | |
void iniciar(){ | |
for(int i = 0; i < esferas.length; i++){ | |
esferas[i] = new Esfera(random(50,width-50), random(50,height-50)); | |
} | |
} | |
void draw(){ | |
background(51); | |
for(int i = 0; i < esferas.length; i++){ | |
esferas[i].update(); | |
esferas[i].draw(); | |
} | |
//Para cada elemento hay que dibujar una linea | |
stroke(200, 100); | |
strokeWeight(1); | |
//TODO: optimizar. | |
for(int i = 0; i < esferas.length; i++){ | |
Esfera e1 = esferas[i]; | |
for(int j = 0; j < esferas.length; j++){ | |
Esfera e2 = esferas[j]; | |
float d = e1.distancia(e2); | |
if(d <= UMBRAL){ | |
line(e1.getX(), e1.getY(), e2.getX(), e2.getY()); | |
} | |
} | |
} | |
} | |
void mousePressed(){ | |
iniciar(); | |
redraw(); | |
} |
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