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February 4, 2017 07:36
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how to rotate view in swift 3.0
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// rotate imageview via 90 degree | |
myview.transform = CGAffineTransform(rotationAngle: CGFloat.pi / 2) | |
// rotate imageview via 180 degree | |
myview.transform = CGAffineTransform(rotationAngle: CGFloat.pi) | |
// rotate imageview via 270 degree | |
myview.transform = CGAffineTransform(rotationAngle: -CGFloat.pi / 2) | |
// totate iamge | |
func imageRotatedByDegrees(oldImage: UIImage,degrees: CGFloat) -> UIImage { | |
let size = oldImage.size | |
UIGraphicsBeginImageContext(size) | |
let bitmap: CGContext = UIGraphicsGetCurrentContext()! | |
//Move the origin to the middle of the image so we will rotate and scale around the center. | |
bitmap.translateBy(x: size.width / 2, y: size.height / 2) | |
//Rotate the image context | |
bitmap.rotate(by: (degrees * CGFloat(M_PI / 180))) | |
//Now, draw the rotated/scaled image into the context | |
bitmap.scaleBy(x: 1.0, y: -1.0) | |
let origin = CGPoint(x: -size.width / 2, y: -size.width / 2) | |
bitmap.draw(oldImage.cgImage!, in: CGRect(origin: origin, size: size)) | |
let newImage: UIImage = UIGraphicsGetImageFromCurrentImageContext()! | |
UIGraphicsEndImageContext() | |
return newImage | |
} | |
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