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June 12, 2020 11:38
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Use BlitCommandEncoder to sync destination
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import MetalPerformanceShaders | |
struct Pixel { | |
var red: UInt8 | |
var green: UInt8 | |
var blue: UInt8 | |
var alpha: UInt8 | |
} | |
let count = 64 | |
let bytesPerRow = MemoryLayout<Pixel>.size * count | |
let device = MTLCreateSystemDefaultDevice()! | |
let queue = device.makeCommandQueue()! | |
let commands = queue.makeCommandBuffer()! | |
let descriptor = MTLTextureDescriptor.texture2DDescriptor(pixelFormat: .rgba8Unorm, width: count, height: 1, mipmapped: false) | |
let source = device.makeTexture(descriptor: descriptor)! | |
let destination = device.makeTexture(descriptor: descriptor)! | |
let region = MTLRegionMake2D(0, 0, count, 1) | |
var array = [Pixel](repeating: Pixel(red: 128, green: 128, blue: 128, alpha: 128), count: count) | |
array.withUnsafeBytes { ptr in | |
source.replace(region: region, mipmapLevel: 0, withBytes: ptr.baseAddress!, bytesPerRow: bytesPerRow) | |
} | |
let conversion = MPSImageConversion(device: device, srcAlpha: .nonPremultiplied, destAlpha: .premultiplied, backgroundColor: nil, conversionInfo: nil) | |
conversion.encode(commandBuffer: commands, sourceTexture: source, destinationTexture: destination) | |
commands.commit() | |
let blitCommands = queue.makeCommandBuffer()! | |
let blit = blitCommands.makeBlitCommandEncoder()! | |
blit.synchronize(resource: destination) | |
blit.endEncoding() | |
blitCommands.commit() | |
blitCommands.waitUntilCompleted() | |
var converted = [Pixel](repeating: Pixel(red: 1, green: 2, blue: 3, alpha: 4), count: count) | |
converted.withUnsafeMutableBytes { ptr in | |
destination.getBytes(ptr.baseAddress!, bytesPerRow: bytesPerRow, from: region, mipmapLevel: 0) | |
} | |
// expected: Pixel(red: 64, green: 64, blue: 64, alpha: 128) | |
// actual: Pixel(red: 128, green: 128, blue: 128, alpha: 128) | |
print(converted[0]) |
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