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A simple Vector class in javascript
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var Vector = function(x, y) { | |
this.x = x || 0; | |
this.y = y || 0; | |
}; | |
// return the angle of the vector in radians | |
Vector.prototype.getDirection = function() { | |
return Math.atan2(this.y, this.x); | |
}; | |
// set the direction of the vector in radians | |
Vector.prototype.setDirection = function(direction) { | |
var magnitude = this.getMagnitude(); | |
this.x = Math.cos(angle) * magnitude; | |
this.y = Math.sin(angle) * magnitude; | |
}; | |
// get the magnitude of the vector | |
Vector.prototype.getMagnitude = function() { | |
// use pythagoras theorem to work out the magnitude of the vector | |
return Math.sqrt(this.x * this.x + this.y * this.y); | |
}; | |
// set the magnitude of the vector | |
Vector.prototype.setMagnitude = function(magnitude) { | |
var direction = this.getDirection(); | |
this.x = Math.cos(direction) * magnitude; | |
this.y = Math.sin(direction) * magnitude; | |
}; | |
// add two vectors together and return a new one | |
Vector.prototype.add = function(v2) { | |
return new Vector(this.x + v2.x, this.y + v2.y); | |
}; | |
// add a vector to this one | |
Vector.prototype.addTo = function(v2) { | |
this.x += v2.x; | |
this.y += v2.y; | |
}; | |
// subtract two vectors and reutn a new one | |
Vector.prototype.subtract = function(v2) { | |
return new Vector(this.x - v2.x, this.y - v2.y); | |
}; | |
// subtract a vector from this one | |
Vector.prototype.subtractFrom = function(v2) { | |
this.x -= v2.x; | |
this.y -= v2.y; | |
}; | |
// multiply this vector by a scalar and return a new one | |
Vector.prototype.multiply = function(scalar) { | |
return new Vector(this.x * scalar, this.y * scalar); | |
}; | |
// multiply this vector by the scalar | |
Vector.prototype.multiplyBy = function(scalar) { | |
this.x *= scalar; | |
this.y *= scalar; | |
}; | |
// scale this vector by scalar and return a new vector | |
Vector.prototype.divide = function(scalar) { | |
return new Vector(this.x / scalar, this.y / scalar); | |
}; | |
// scale this vector by scalar | |
Vector.prototype.divideBy = function(scalar) { | |
this.x /= scalar; | |
this.y /= scalar; | |
}; | |
// Aliases | |
Vector.prototype.getLength = Vector.prototype.getMagnitude; | |
Vector.prototype.setLength = Vector.prototype.setMagnitude; | |
Vector.prototype.getAngle = Vector.prototype.getDirection; | |
Vector.prototype.setAngle = Vector.prototype.setDirection; | |
// Utilities | |
Vector.prototype.copy = function() { | |
return new Vector(this.x, this.y); | |
}; | |
Vector.prototype.toString = function() { | |
return 'x: ' + this.x + ', y: ' + this.y; | |
}; | |
Vector.prototype.toArray = function() { | |
return [this.x, this.y]; | |
}; | |
Vector.prototype.toObject = function() { | |
return {x: this.x, y: this.y}; | |
}; | |
// dot product of two vectors | |
Vector.prototype.dotProduct = function(v2) { | |
return this.x * v2.x + this.y *v2.y; | |
} | |
// normalize a given vector | |
Vector.prototype.normalize = function(){ | |
return new Vector(this.x/(Math.sqrt(this.x * this.x + this.y * this.y)), this.y/(Math.sqrt(this.x * this.x + this.y * this.y))); | |
} | |
// To add | |
// Scale |
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