Created
January 22, 2020 18:38
-
-
Save raphlinus/3cdba050a3de1ebcf72eff482c9951bd to your computer and use it in GitHub Desktop.
Code for testing Kubelka-Munk based compositing
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
use std::path::Path; | |
use std::fs::File; | |
use std::io::BufWriter; | |
#[derive(Clone, Copy)] | |
struct LinearRGB { | |
r: f32, | |
g: f32, | |
b: f32, | |
} | |
struct ImgBuf { | |
width: usize, | |
height: usize, | |
buf: Vec<u8>, | |
} | |
fn srgb_inv_gamma(u: f32) -> f32 { | |
if u <= 0.04045 { | |
u / 12.92 | |
} else { | |
((u + 0.055) / 1.055).powf(2.4) | |
} | |
} | |
impl LinearRGB { | |
fn from_srgb(r: u8, g: u8, b: u8) -> LinearRGB { | |
fn inv(x: u8) -> f32 { | |
srgb_inv_gamma((x as f32) * (1.0 / 255.0)) | |
} | |
LinearRGB { | |
r: inv(r), | |
g: inv(g), | |
b: inv(b), | |
} | |
} | |
fn alpha_blend(self, top: LinearRGB, alpha: f32) -> LinearRGB { | |
fn lerp(x0: f32, x1: f32, t: f32) -> f32 { | |
x0 + (x1 - x0) * t | |
} | |
LinearRGB { | |
r: lerp(self.r, top.r, alpha), | |
g: lerp(self.g, top.g, alpha), | |
b: lerp(self.b, top.b, alpha), | |
} | |
} | |
fn kubelka_blend(self, top: LinearRGB, alpha: f32) -> LinearRGB { | |
fn kubelka(x0: f32, x1: f32, t: f32) -> f32 { | |
let k = x1 * t; // reflectance over black | |
let w = k + 1.0 - t; // reflectance over white | |
k + x0 * (w - k) * (1.0 - k) / (1.0 - x0 * k) | |
} | |
LinearRGB { | |
r: kubelka(self.r, top.r, alpha), | |
g: kubelka(self.g, top.g, alpha), | |
b: kubelka(self.b, top.b, alpha), | |
} | |
} | |
} | |
impl ImgBuf { | |
fn new(width: usize, height: usize) -> ImgBuf { | |
ImgBuf { | |
width, | |
height, | |
buf: vec![255; width * height * 4], | |
} | |
} | |
fn set_pixel(&mut self, x: usize, y: usize, color: LinearRGB) { | |
fn gamma(u: f32) -> u8 { | |
let z = if u <= 0.0031308 { | |
12.92 * u | |
} else { | |
1.055 * u.powf(1.0 / 2.4) - 0.055 | |
}; | |
(z.max(0.0).min(1.0) * 255.0).round() as u8 | |
} | |
// TODO: should bounds-check | |
let ix = (y * self.width + x) * 4; | |
self.buf[ix + 0] = gamma(color.r); | |
self.buf[ix + 1] = gamma(color.g); | |
self.buf[ix + 2] = gamma(color.b); | |
} | |
fn write_img(&self, filename: impl AsRef<Path>) -> Result<(), std::io::Error> { | |
let file = File::create(filename)?; | |
let w = BufWriter::new(file); | |
let mut encoder = png::Encoder::new(w, self.width as u32, self.height as u32); | |
encoder.set_color(png::ColorType::RGBA); | |
encoder.set_depth(png::BitDepth::Eight); | |
let mut writer = encoder.write_header()?; | |
writer.write_image_data(&self.buf)?; | |
Ok(()) | |
} | |
} | |
fn make_blend() -> ImgBuf { | |
let width = 640; | |
let height = 600; | |
let stripe = 600; | |
let mut buf = ImgBuf::new(width, height); | |
for y in 0..height { | |
for x in 0..width { | |
let g = srgb_inv_gamma((x as f32) / (width as f32)); | |
//let color = LinearRGB { r: g, g: g, b: g }; | |
let color = LinearRGB { r: g, g: g, b: g }; | |
let top = LinearRGB::from_srgb(255, 128, 0); | |
let alpha = 1.0 - ((y % stripe) as f32) / (stripe as f32); | |
let color = if y % stripe < 2 { | |
LinearRGB::from_srgb(0, 0, 0) | |
} else if x % 64 > 32 /* y % 600 >= 300 */ { | |
color.kubelka_blend(top, alpha) | |
} else { | |
color.alpha_blend(top, alpha) | |
}; | |
buf.set_pixel(x, y, color); | |
} | |
} | |
buf | |
} | |
fn main() { | |
let buf = make_blend(); | |
buf.write_img("out.png").unwrap(); | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment