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<!DOCTYPE html> | |
<html> | |
<head> | |
<title>Tracking mouse position on canvas</title> | |
<meta charset="utf-8" /> | |
<meta http-equiv="X-UA-Compatible" content="IE=egde,chrome=1"> | |
<meta name="viewport" content="width=device-width, initial-scale=1.0"> | |
</head> | |
<body> | |
<canvas id=traces width=500 height=500> |
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impact3D = {}; | |
impact3D.models = impact3D.models || {}; | |
impact3D.entities = impact3D.entities || {}; | |
impact3D.player = impact3D.player || {}; | |
impact3D.scene = null; | |
impact3D.updateCount = 0; | |
impact3D.init = function(scene) | |
{ | |
console.log(" ***impact3D Init *** "); |
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@echo off | |
echo Uninstalling KB3075249 (telemetry for Win7/8.1) | |
start /w wusa.exe /uninstall /kb:3075249 /quiet /norestart | |
echo Uninstalling KB3080149 (telemetry for Win7/8.1) | |
start /w wusa.exe /uninstall /kb:3080149 /quiet /norestart | |
echo Uninstalling KB3021917 (telemetry for Win7) | |
start /w wusa.exe /uninstall /kb:3021917 /quiet /norestart | |
echo Uninstalling KB3022345 (telemetry) | |
start /w wusa.exe /uninstall /kb:3022345 /quiet /norestart | |
echo Uninstalling KB3068708 (telemetry) |
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hello | world | one | |
---|---|---|---|
hello | world | two |
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#include "Uniforms.glsl" | |
#include "Samplers.glsl" | |
#include "Transform.glsl" | |
#include "ScreenPos.glsl" | |
#include "Lighting.glsl" | |
varying vec2 vScreenPos; | |
uniform float amount = 1.0; | |
const vec4 coeff = vec4(0.299,0.587,0.114, 0.); |
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<renderpath> | |
<command type="quad" tag="Vibrance" vs="Vibrance" ps="Vibrance" output="viewport"> | |
<texture unit="diffuse" name="viewport" /> | |
</command> | |
</renderpath> |
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#include "Uniforms.glsl" | |
#include "Samplers.glsl" | |
#include "Transform.glsl" | |
#include "ScreenPos.glsl" | |
#include "Lighting.glsl" | |
varying vec2 vScreenPos; | |
uniform vec2 resolution = vec2(1366, 768); | |
const float max_distort = 2.2; |
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<renderpath> | |
<command type="quad" tag="ChromaticAberration" vs="ChromaticAberration" ps="ChromaticAberration" output="viewport"> | |
<texture unit="diffuse" name="viewport" /> | |
</command> | |
</renderpath> |
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#include "Uniforms.glsl" | |
#include "Samplers.glsl" | |
#include "Transform.glsl" | |
#include "ScreenPos.glsl" | |
varying vec2 vScreenPos; | |
#ifdef GL_ES | |
precision mediump float; | |
#endif |
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