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Task/Job Scheduler Implementation
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/// This is not written to compile. I just copied everything into one file to make viewing easy | |
/// Here is a sample usage (task definitions and implementations omitted) | |
int main() | |
{ | |
TaskScheduler scheduler; | |
MyTaskA taskA; | |
MyTaskB taskB; | |
BOOL running = true | |
while (running) | |
{ | |
scheduler.pushTask(&taskA); | |
scheduler.pushTask(&taskB); | |
scheduler.runUntilDone(); | |
} | |
} | |
#include "boost/thread.hpp" | |
class Task; | |
class TaskScheduler; | |
class WorkerThread; | |
//// HEADERS //// | |
/// Abstract interface for all tasks run by scheduler | |
class Task | |
{ | |
public: | |
virtual ~Task() { } | |
/** Checks if all dependencies are met and the task can run | |
* @returns true if scheduler can run task, false otherwise | |
*/ | |
virtual BOOL isReady() = 0; | |
/// User task code goes here | |
virtual void run() = 0; | |
/// Checks whether the task is marked complete | |
BOOL complete() { return m_complete; } | |
/** Sets the complete status of the task | |
* @param v Completetion status | |
*/ | |
void setComplete(BOOL v) { m_complete = v; } | |
private: | |
/// Flag indicating task completion | |
BOOL m_complete; | |
}; | |
/// Runs Tasks across multiple threads on multiple cores | |
class TaskScheduler | |
{ | |
public: | |
/** Create scheduler with default number of worker threads. | |
* Default is 1 thread per 1 logical core (core or HT unit) | |
*/ | |
TaskScheduler(); | |
/** Create scheduler with specified number of worker threads | |
* @param n Number of worker threads (must be less than MAX_THREADS) | |
*/ | |
TaskScheduler(U32 n); | |
/// Finishes all currently running tasks, then stops all worker threads. | |
~TaskScheduler(); | |
/** Schedules a task for execection | |
* The task is assigned to the first idle work thread if there is one; | |
* otherwise, the task is put on the queue of a worker thread. Pushed tasks | |
* execute immediately. | |
*/ | |
void pushTask(Task* t); | |
/// Blocks execution until all worker threads have completed there tasks | |
void runUntilDone(); | |
/** Gets number of worker threads | |
* @return Number of worker threads | |
*/ | |
U32 threadCount(); | |
private: | |
U32 m_workerCount; | |
WorkerThread* m_workers[MAX_THREADS]; | |
BOOL m_running; | |
U32 m_nextPushIndex; | |
friend class WorkerThread; | |
}; | |
/** Implementation of a task-stealing worker thread for the TaskScheduler | |
* WorkerThreads steal tasks from other WorkerThreads if they are out of tasks or | |
* blocked by task dependencies. If a WorkerThread is truly out of tasks, it sleeps on a | |
* condition variable until new tasks are available. | |
*/ | |
class WorkerThread | |
{ | |
public: | |
/** Creates a new worker thread--only called by a TaskScheduler | |
* The system thread is started and enters idle, waiting on a condition variable. | |
* @param scheduler Parent TaskScheduler | |
*/ | |
WorkerThread(TaskScheduler* scheduler); | |
/// Deletes underlying system thread | |
~WorkerThread(); | |
/** Adds a task to the local task pool | |
* This method is called by the TaskScheduler from the main thread and uses | |
* a spinlock to access task queue. Execution of the task can begin immediately after | |
* the lock mutex is released. | |
* @param t Task to add to queue | |
*/ | |
void pushTask(Task* t); | |
/** Checks whether the worker thread is currently idling | |
* @return true if idling, false otherwise | |
*/ | |
BOOL idling(); | |
/** Blocks execution until the worker thread has completed all tasks in its queue | |
* and can no longer find tasks to steal | |
*/ | |
void blockUntilDone(); | |
/** Wakes the thread and joins execution | |
* TaskScheduler must have m_running = false or method will block indefinitely | |
*/ | |
void stop(); | |
private: | |
void thread_proc(); | |
BOOL run(); | |
void idle(); | |
BOOL steal(); | |
BOOL stealFromWorker(WorkerThread* wt); | |
TaskScheduler* m_scheduler; | |
boost::thread* m_internalThread; | |
boost::mutex m_workerMutex; | |
boost::mutex m_idleMutex; | |
boost::condition_variable m_wakeUp; | |
boost::condition_variable m_done; | |
std::queue<Task*> m_tasks; | |
U32 m_taskCount; | |
BOOL m_idling; | |
BOOL m_dependencyBlocked; | |
}; | |
//// HEADERS //// | |
//// IMPLEMENTATIONS //// | |
/// TASK SCHEDULER /// | |
TaskScheduler::TaskScheduler() | |
{ | |
m_running = true; | |
// use number of 'logical cores' as default number of worker threads | |
// on CPUs with Hyperthreading, each core counts as 2 | |
m_workerCount = boost::thread::hardware_concurrency(); | |
for (U32 i = 0; i < m_workerCount; i++) | |
m_workers[i] = new WorkerThread(this); | |
m_nextPushIndex = 0; | |
} | |
TaskScheduler::TaskScheduler(U32 n) | |
{ | |
m_workerCount = n; | |
for (U32 i = 0; i < m_workerCount; i++) | |
m_workers[i] = new WorkerThread(this); | |
m_nextPushIndex = 0; | |
} | |
TaskScheduler::~TaskScheduler() | |
{ | |
m_running = false; | |
for (U32 i = 0; i < m_workerCount; i++) | |
m_workers[i]->stop(); | |
} | |
void TaskScheduler::pushTask(Task* t) | |
{ | |
// try to find an idling worker thread | |
for (U32 i = 0; i < m_workerCount; i++) | |
{ | |
if (m_workers[i]->idling()) | |
{ | |
m_workers[i]->pushTask(t); | |
return; | |
} | |
} | |
// push it onto the next worker thread round-robin style | |
// if there isn't an idling thread | |
m_workers[m_nextPushIndex++]->pushTask(t); | |
if (m_nextPushIndex >= m_workerCount) | |
m_nextPushIndex = 0; | |
} | |
void TaskScheduler::runUntilDone() | |
{ | |
for (U32 i = 0; i < m_workerCount; i++) | |
m_workers[i]->blockUntilDone(); | |
} | |
U32 TaskScheduler::threadCount() | |
{ | |
return m_workerCount; | |
} | |
/// TASK SCHEDULER /// | |
/// WORKER THREAD /// | |
WorkerThread::WorkerThread(TaskScheduler* scheduler) | |
{ | |
m_scheduler = scheduler; | |
m_taskCount = 0; | |
m_idling = false; | |
m_dependencyBlocked = false; | |
// creates system thread | |
// thread_proc begins execution immediately | |
m_internalThread = new boost::thread(&WorkerThread::thread_proc, this); | |
} | |
WorkerThread::~WorkerThread() | |
{ | |
delete m_internalThread; | |
} | |
void WorkerThread::pushTask(Task* t) | |
{ | |
m_workerMutex.lock(); | |
m_tasks.push(t); | |
m_taskCount++; | |
m_workerMutex.unlock(); | |
m_idleMutex.lock(); | |
m_idling = false; | |
m_idleMutex.unlock(); | |
// wake up the thread if idling | |
m_wakeUp.notify_all(); | |
} | |
BOOL WorkerThread::idling() | |
{ | |
boost::lock_guard<boost::mutex> lock(m_idleMutex); | |
return m_idling; | |
} | |
void WorkerThread::blockUntilDone() | |
{ | |
// the m_done condition variable is notified when the thread enters idle, | |
// which only happens when it is out of tasks and can't find any to steal | |
boost::unique_lock<boost::mutex> lock(m_idleMutex); | |
while(!m_idling) | |
m_done.wait(lock); | |
} | |
void WorkerThread::thread_proc() | |
{ | |
// always idle when thread first starts because | |
// not all other worker threads are gauranteed to | |
// be initialized yet, and steal() relies on that. | |
// Also, there shouldn't be any tasks yet anyway. | |
idle(); | |
for(;;) | |
{ | |
if (!m_scheduler->m_running) | |
break; | |
// try to run a task. If there are not tasks available, | |
// try to steal tasks. If there are no tasks to steal | |
// and the task queue is empty, then idle. If there are | |
// dependency-blocked tasks, the thread does not idle. | |
if (!run()) | |
{ | |
if (!steal() && m_taskCount <= 0) | |
idle(); | |
} | |
} | |
} | |
BOOL WorkerThread::run() | |
{ | |
if (m_taskCount <= 0) | |
return false; | |
// Try to find a task to run. If all tasks in the queue | |
// have been checked, then return false so we can try to steal. | |
// If we have tasks waiting on dependencies, set m_dependencyBlocked | |
// so other WorkerThreads know not to steal from this one. | |
m_workerMutex.lock(); | |
m_dependencyBlocked = false; | |
U32 numPops = 0; | |
Task* t; | |
while (numPops < m_taskCount) | |
{ | |
t = m_tasks.front(); | |
m_tasks.pop(); | |
if (t->isReady()) | |
{ | |
m_taskCount--; | |
m_workerMutex.unlock(); | |
t->run(); | |
return true; | |
} | |
numPops++; | |
m_tasks.push(t); | |
} | |
if (numPops > 0) | |
m_dependencyBlocked = true; | |
m_workerMutex.unlock(); | |
return false; | |
} | |
void WorkerThread::idle() | |
{ | |
m_idleMutex.lock(); | |
if (m_taskCount > 0) | |
{ | |
m_idleMutex.unlock(); | |
return; | |
} | |
m_idling = true; | |
m_idleMutex.unlock(); | |
// If another thread is waiting on us to finish execution, | |
// notify that this thread is done now | |
// Used by blockUntilDone() | |
m_done.notify_all(); | |
boost::unique_lock<boost::mutex> lock(m_idleMutex); | |
while (m_idling) | |
m_wakeUp.wait(lock); | |
} | |
BOOL WorkerThread::steal() | |
{ | |
// check each worker thread for extra work | |
U32 workerCount = m_scheduler->m_workerCount; | |
for (U32 i = 0; i < workerCount; i++) | |
{ | |
WorkerThread* wt = m_scheduler->m_workers[i]; | |
if (wt == this) | |
continue; | |
if (stealFromWorker(wt)) | |
return true; | |
} | |
return false; | |
} | |
BOOL WorkerThread::stealFromWorker(WorkerThread* wt) | |
{ | |
wt->m_workerMutex.lock(); | |
// steal half of the other thread's tasks, | |
// rounding up. If they don't have tasks | |
// (the check in steal() is not guaranteed because, | |
// it does not lock the mutex), then return false so | |
// we can try another worker thread. | |
U32 numToSteal; | |
U32 taskCount = wt->m_taskCount; | |
if (wt->m_taskCount <= 0 || wt->m_dependencyBlocked) | |
{ | |
wt->m_workerMutex.unlock(); | |
return false; | |
} | |
else | |
numToSteal = (wt->m_taskCount + 1) / 2; | |
m_workerMutex.lock(); | |
for (U32 i = 0; i < numToSteal; i++) | |
{ | |
m_tasks.push(wt->m_tasks.front()); | |
wt->m_tasks.pop(); | |
wt->m_taskCount--; | |
m_taskCount++; | |
} | |
wt->m_workerMutex.unlock(); | |
m_workerMutex.unlock(); | |
return true; | |
} | |
void WorkerThread::stop() | |
{ | |
m_idleMutex.lock(); | |
m_idling = false; | |
m_idleMutex.unlock(); | |
m_wakeUp.notify_all(); | |
m_internalThread->join(); | |
} | |
/// WORKER THREAD /// | |
//// IMPLEMENTATIONS //// |
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