Created
February 7, 2018 04:46
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example of Tribes.Tests
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using System.Collections.Generic; | |
using NUnit.Framework; | |
using Zenject; | |
using Entitas; | |
namespace UnitTestProject.EntitasSystems | |
{ | |
class Test_AgingSystem : ZenjectUnitTestFixture | |
{ | |
[Inject] private Contexts _contexts; | |
[Inject] private AgingSystem _agingSystem; | |
[SetUp] | |
public void install() | |
{ | |
Container.Bind<Contexts>().FromNew().AsSingle(); | |
Container.Bind<AgingSystem>().AsSingle(); | |
Container.Inject(this); | |
} | |
[Test] | |
public void Reactive_WithGameTime_Increse_AgeValue() | |
{ | |
_contexts.game.SetIncresedHourCurrentTick(1); | |
//arrange | |
var entity = _contexts.game.CreateEntity(); | |
entity.AddAge(0); | |
_agingSystem.IncreseAgePerhourRandomMin = 1; | |
_agingSystem.IncreseAgePerhourRandomMax = 1; | |
//action | |
_agingSystem.Initialize(); | |
_agingSystem.Execute(); | |
//assert | |
Assert.AreEqual(1, entity.age.Value); | |
//reactive | |
_contexts.game.ReplaceIncresedHourCurrentTick(1); | |
_agingSystem.Execute(); | |
Assert.AreEqual(2, entity.age.Value); | |
} | |
//나이가 많아 죽음 상태인 엔티티는 성장시키지 않는다. | |
[Test] | |
public void Not_Ageing_If_Entity_HaveOldDeath() | |
{ | |
_contexts.game.SetIncresedHourCurrentTick(1); | |
//arrange | |
var entity = _contexts.game.CreateEntity(); | |
entity.AddAge(0); | |
entity.AddAgeState(AgeState.OldDeath); | |
//action | |
_contexts.game.ReplaceIncresedHourCurrentTick(1); | |
_agingSystem.Execute(); | |
//assert | |
Assert.AreEqual(0, entity.age.Value); | |
} | |
//나이가 많은 엔티티는 Destroying 태그를 붙인다. | |
[Test] | |
public void AddDestroyingTag_oldDeathEntity() | |
{ | |
_contexts.game.SetIncresedHourCurrentTick(1); | |
//arrange| | |
var oldEntity = _contexts.game.CreateEntity(); | |
oldEntity.AddAge(0); | |
oldEntity.AddAgeState(AgeState.OldDeath); | |
//action | |
_contexts.game.ReplaceIncresedHourCurrentTick(1); | |
_agingSystem.Execute(); | |
//assert | |
Assert.AreEqual(true, oldEntity.isDestroying); | |
} | |
[TestCase(0, 0)] | |
[TestCase(2.5f, 2.5f)] | |
[Test] | |
public void IncreseAge_ByGameSpeed(float hourpassed, float expectedAge) | |
{ | |
_contexts.game.SetIncresedHourCurrentTick(1); | |
//arrange | |
var entity = _contexts.game.CreateEntity(); | |
entity.AddAge(0); | |
_agingSystem.IncreseAgePerhourRandomMin = 1; | |
_agingSystem.IncreseAgePerhourRandomMax = 1; | |
//action | |
_contexts.game.ReplaceIncresedHourCurrentTick(hourpassed); | |
_agingSystem.Initialize(); | |
_agingSystem.Execute(); | |
//assert | |
Assert.AreEqual(expectedAge, entity.age.Value); | |
} | |
} | |
} |
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