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@lukeredpath
lukeredpath / ExampleClass.m
Created June 30, 2011 22:18
Macro for creating your "shared instance" using GCD
@implementation MySharedThing
+ (id)sharedInstance
{
DEFINE_SHARED_INSTANCE_USING_BLOCK(^{
return [[self alloc] init];
});
}
@end
@tetsuok
tetsuok / answer_pic.go
Created April 2, 2012 02:40
An answer of the exercise: Slices on a tour of Go
package main
import "code.google.com/p/go-tour/pic"
func Pic(dx, dy int) [][]uint8 {
// Allocate two-dimensioanl array.
a := make([][]uint8, dy)
for i := 0; i < dy; i++ {
a[i] = make([]uint8, dx)
}
@PhirePhly
PhirePhly / memdjpeg.c
Created July 10, 2012 02:33
A bare-bones example of how to use jpeglib to decompress a jpg in memory.
// memdjpeg - A super simple example of how to decode a jpeg in memory
// Kenneth Finnegan, 2012
// blog.thelifeofkenneth.com
//
// After installing jpeglib, compile with:
// cc memdjpeg.c -ljpeg -o memdjpeg
//
// Run with:
// ./memdjpeg filename.jpg
//
@Hebali
Hebali / GLSL Image Filters
Last active July 7, 2021 12:59
Quick GLSL sketch heading towards a more generalized tool...
// GLSL Image Filters
// Curated by Patrick Hebron
// Influences:
// http://thndl.com
// https://gist.github.com/BlackBulletIV/4218802
// http://mouaif.wordpress.com/?p=94
uniform sampler2D tex;
@denji
denji / golang-tls.md
Last active April 17, 2025 21:33 — forked from spikebike/client.go
Simple Golang HTTPS/TLS Examples
Generate private key (.key)
# Key considerations for algorithm "RSA" ≥ 2048-bit
openssl genrsa -out server.key 2048

# Key considerations for algorithm "ECDSA" ≥ secp384r1
# List ECDSA the supported curves (openssl ecparam -list_curves)
@ocornut
ocornut / imgui_node_graph_test.cpp
Last active March 6, 2025 16:51
Node graph editor basic demo for ImGui
// Creating a node graph editor for Dear ImGui
// Quick sample, not production code!
// This is quick demo I crafted in a few hours in 2015 showcasing how to use Dear ImGui to create custom stuff,
// which ended up feeding a thread full of better experiments.
// See https://github.com/ocornut/imgui/issues/306 for details
// Fast forward to 2023, see e.g. https://github.com/ocornut/imgui/wiki/Useful-Extensions#node-editors
// Changelog
// - v0.05 (2023-03): fixed for renamed api: AddBezierCurve()->AddBezierCubic().
@Flix01
Flix01 / edtaa3func.h
Last active May 26, 2024 19:21
A Signed Distance Font Builder for Dear ImGui
/*
* edtaa3()
*
* Sweep-and-update Euclidean distance transform of an
* image. Positive pixels are treated as object pixels,
* zero or negative pixels are treated as background.
* An attempt is made to treat antialiased edges correctly.
* The input image must have pixels in the range [0,1],
* and the antialiased image should be a box-filter
* sampling of the ideal, crisp edge.
@obonyojimmy
obonyojimmy / keyboardcapture.go
Last active February 21, 2024 10:13
go lang keyboard capture
package main
import (
"fmt"
"syscall"
//~ "time"
"unsafe"
"golang.org/x/sys/windows"
)
@Hebali
Hebali / GlslSobel.frag
Created January 12, 2017 17:25
GLSL Fragment Shader: Sobel Edge Detection
// Sobel Edge Detection Filter
// GLSL Fragment Shader
// Implementation by Patrick Hebron
uniform sampler2D texture;
uniform float width;
uniform float height;
void make_kernel(inout vec4 n[9], sampler2D tex, vec2 coord)
{
@bkaradzic
bkaradzic / why_i_think_immediate_mode_gui_is_way_to_go_for_gamedev_tools.md
Last active December 24, 2024 03:43
Why I think Immediate Mode GUI is way to go for GameDev tools

Why I think Immediate Mode GUI is way to go for GameDev tools

Prerequisites

Before you continue, if you don't know what IMGUI is don't bother reading this post, just ignore it, don't write anything in comments section, etc. If you're curious about IMGUI see bottom of this post, otherwise continue whatever you were doing, this post it's not for you. Thanks!

If you know what IMGUI is, for context read following presentations and blog posts:

  • Insomniac’s Web Tools Postmortem