Created
August 10, 2015 19:49
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Recursive function that cleans up Three.js rendering
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function doDispose (obj) { | |
if (obj !== null) { | |
for (var i = 0; i < obj.children.length; i++) { | |
doDispose(obj.children[i]); | |
} | |
if (obj.geometry) { | |
obj.geometry.dispose(); | |
obj.geometry = undefined; | |
} | |
if (obj.material) { | |
if (obj.material.materials) { | |
for (i = 0; i < obj.material.materials.length; i++) { | |
obj.material.materials[i].dispose(); | |
} | |
} | |
else { | |
obj.material.dispose(); | |
} | |
obj.material = undefined; | |
} | |
if (obj.texture) { | |
obj.texture.dispose(); | |
obj.texture = undefined; | |
} | |
} | |
obj = undefined; | |
} | |
doDispose(sceneObject); |
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