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// clang -O3 gl-preferred-format.c -o gl-preferred-format -lGL -lglut | |
#include <stdio.h> | |
#define GL_GLEXT_PROTOTYPES | |
#if defined(__GNUC__) && (defined(__APPLE_CPP__) || defined(__APPLE_CC__)) | |
#include <GLUT/glut.h> | |
#else | |
#include <GL/glut.h> | |
#endif | |
int main(int argc, char** argv) { | |
glutInit(&argc, argv); | |
glutInitDisplayMode(GLUT_RGB | GLUT_ALPHA); | |
int win = glutCreateWindow(argv[0]); | |
const GLubyte *name = glGetString(GL_VENDOR); | |
const GLubyte *renderer = glGetString(GL_RENDERER); | |
const GLubyte *version = glGetString(GL_VERSION); | |
printf("Vendor: %s\nRenderer: %s\nVersion: %s\n", name, renderer, version); | |
printf("Preferred formats for GL_RGB8:\n"); | |
GLint preferred_format, preferred_type; | |
glGetInternalformativ(GL_TEXTURE_2D, GL_RGB8, GL_TEXTURE_IMAGE_FORMAT, 1, &preferred_format); | |
glGetInternalformativ(GL_TEXTURE_2D, GL_RGB8, GL_TEXTURE_IMAGE_TYPE, 1, &preferred_type); | |
printf(" 0x%x / 0x%x -- upload\n", preferred_format, preferred_type); | |
glGetInternalformativ(GL_TEXTURE_2D, GL_RGB8, GL_READ_PIXELS_FORMAT, 1, &preferred_format); | |
glGetInternalformativ(GL_TEXTURE_2D, GL_RGB8, GL_READ_PIXELS_TYPE, 1, &preferred_type); | |
printf(" 0x%x / 0x%x -- read\n", preferred_format, preferred_type); | |
glGetInternalformativ(GL_TEXTURE_2D, GL_RGB8, GL_GET_TEXTURE_IMAGE_FORMAT, 1, &preferred_format); | |
glGetInternalformativ(GL_TEXTURE_2D, GL_RGB8, GL_GET_TEXTURE_IMAGE_TYPE, 1, &preferred_type); | |
printf(" 0x%x / 0x%x -- get texture\n", preferred_format, preferred_type); | |
printf("Preferred formats for GL_RGBA8:\n"); | |
glGetInternalformativ(GL_TEXTURE_2D, GL_RGBA8, GL_TEXTURE_IMAGE_FORMAT, 1, &preferred_format); | |
glGetInternalformativ(GL_TEXTURE_2D, GL_RGBA8, GL_TEXTURE_IMAGE_TYPE, 1, &preferred_type); | |
printf(" 0x%x / 0x%x -- upload\n", preferred_format, preferred_type); | |
glGetInternalformativ(GL_TEXTURE_2D, GL_RGBA8, GL_READ_PIXELS_FORMAT, 1, &preferred_format); | |
glGetInternalformativ(GL_TEXTURE_2D, GL_RGBA8, GL_READ_PIXELS_TYPE, 1, &preferred_type); | |
printf(" 0x%x / 0x%x -- read\n", preferred_format, preferred_type); | |
glGetInternalformativ(GL_TEXTURE_2D, GL_RGBA8, GL_GET_TEXTURE_IMAGE_FORMAT, 1, &preferred_format); | |
glGetInternalformativ(GL_TEXTURE_2D, GL_RGBA8, GL_GET_TEXTURE_IMAGE_TYPE, 1, &preferred_type); | |
printf(" 0x%x / 0x%x -- get texture\n", preferred_format, preferred_type); | |
glutDestroyWindow(win); | |
return 0; | |
} |
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