Created
May 30, 2012 19:20
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Sprite Ideas
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Alternative forms of collision detection | |
- Possible use of algorithms like quadtrees and spatial hashing | |
Positioning based on tuples/numpy arrays vs Rects | |
Anchor points | |
Improved layering system | |
"Automated" dirty rendering | |
A Group which implements the Sprite protocol (aggregate sprites) | |
Properties which change sprites in various ways: | |
- angle of rotation | |
- scale (zoom in or out) | |
- cropping rectangle | |
- change collision parameters (smaller hitbox or etc) | |
- hidden/visible | |
Animated Sprites: | |
- Using pregenerated frames shown in a specific order and at certain time intervals | |
- Rabbyt or Kivy style "animation" for attributes like: | |
- angle, scale, rect, position | |
Making sure blendmode flags are respected | |
Event dispatch from groups to sprites |
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