Created
          February 7, 2020 16:38 
        
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  | using System.Collections; | |
| using System.Collections.Generic; | |
| using UnityEngine; | |
| using System.Net; | |
| using System.Net.Sockets; | |
| using System; | |
| public class MovementsServer : MonoBehaviour | |
| { | |
| [SerializeField] | |
| GameObject objectToMove; | |
| [SerializeField] | |
| string address = "0.0.0.0"; | |
| [SerializeField] | |
| int port = 5000; | |
| [SerializeField] | |
| int maxPacketsPerFrame = 100; | |
| Socket socket; | |
| void Awake() | |
| { | |
| socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); | |
| socket.Blocking = false; | |
| IPEndPoint endPoint = new IPEndPoint(IPAddress.Parse(address), port); | |
| socket.Bind(endPoint); | |
| Debug.Log("socket bound"); | |
| } | |
| void Move(byte[] data, int length) | |
| { | |
| if (length != sizeof(float) * 3) | |
| return; | |
| float x = BitConverter.ToSingle(data, 0); | |
| float y = BitConverter.ToSingle(data, 4); | |
| float z = BitConverter.ToSingle(data, 8); | |
| objectToMove.transform.position = new Vector3(x, y, z); | |
| } | |
| // Update is called once per frame | |
| void Update() | |
| { | |
| byte[] data = new byte[128]; | |
| for (int i = 0; i < maxPacketsPerFrame; i++) | |
| { | |
| try | |
| { | |
| EndPoint sender = new IPEndPoint(0, 0); | |
| int rlen = socket.ReceiveFrom(data, data.Length, SocketFlags.None, ref sender); | |
| Debug.Log("packet received"); | |
| if (rlen > 0) | |
| { | |
| Debug.Log("packet received"); | |
| Move(data, rlen); | |
| } | |
| } | |
| catch | |
| { | |
| break; | |
| } | |
| } | |
| } | |
| } | 
  
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