Created
February 28, 2020 16:19
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using System.Net; | |
using System.Net.Sockets; | |
using System; | |
using System.IO; | |
public class PacketManager : MonoBehaviour | |
{ | |
[SerializeField] | |
string address; | |
[SerializeField] | |
int port; | |
[SerializeField] | |
uint mySelfId = 0; | |
[SerializeField] | |
GameObject mySelfObject = null; | |
[SerializeField] | |
GameObject enemyPrefab = null; | |
Dictionary<uint, GameObject> players; | |
Socket socket; | |
IPEndPoint serverEndPoint; | |
byte[] data; | |
// Start is called before the first frame update | |
void Start() | |
{ | |
players = new Dictionary<uint, GameObject>(); | |
players[mySelfId] = gameObject; | |
socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); | |
serverEndPoint = new IPEndPoint(IPAddress.Parse(address), port); | |
socket.Blocking = false; | |
data = new byte[16]; | |
} | |
// Update is called once per frame | |
void Update() | |
{ | |
for (int i = 0; i < 100; i++) | |
{ | |
int rlen = -1; | |
try | |
{ | |
rlen = socket.Receive(data, data.Length, SocketFlags.None); | |
} | |
catch | |
{ | |
break; | |
} | |
if (rlen == 16) | |
{ | |
//MemoryStream ms = new MemoryStream(data, 0, rlen); | |
//BinaryReader br = new BinaryReader(ms); | |
uint playerId = BitConverter.ToUInt32(data, 0); | |
float playerX = BitConverter.ToSingle(data, 4); | |
float playerY = BitConverter.ToSingle(data, 8); | |
float playerZ = BitConverter.ToSingle(data, 12); | |
if (playerId == mySelfId) | |
continue; | |
Vector3 playerPosition = new Vector3(playerX, playerY, playerZ); | |
if (!players.ContainsKey(playerId)) | |
{ | |
GameObject newPlayer = GameObject.Instantiate(enemyPrefab, playerPosition, Quaternion.identity); | |
newPlayer.GetComponentInChildren<TextMesh>().text = playerId.ToString(); | |
players[playerId] = newPlayer; | |
newPlayer.name = string.Format("Player {0}", playerId); | |
} | |
else | |
{ | |
players[playerId].transform.position = playerPosition;// Vector3.Lerp(players[playerId].transform.position, playerPosition, Time.deltaTime); | |
} | |
} | |
} | |
Vector3 myPosition = mySelfObject.transform.position; | |
/* byte[] dataId = BitConverter.GetBytes(mySelfId); | |
byte[] dataX = BitConverter.GetBytes(myPosition.x); | |
byte[] dataY = BitConverter.GetBytes(myPosition.y); | |
byte[] dataZ = BitConverter.GetBytes(myPosition.z); | |
dataId.CopyTo(data, 0); | |
dataX.CopyTo(data, 4); | |
dataY.CopyTo(data, 8); | |
dataZ.CopyTo(data, 12);*/ | |
MemoryStream memoryStream = new MemoryStream(); | |
memoryStream.Position = 0; | |
UnityBinaryWriter ubw = new UnityBinaryWriter(); | |
ubw.Write(mySelfId); | |
ubw.Write(myPosition); | |
byte[] outData = memoryStream.ToArray(); | |
socket.SendTo(outData, outData.Length, SocketFlags.None, serverEndPoint); | |
} | |
} | |
class UnityBinaryWriter : BinaryWriter | |
{ | |
public void Write(Vector3 vec) | |
{ | |
Write(vec.x); | |
Write(vec.y); | |
Write(vec.z); | |
} | |
} |
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