Created
December 21, 2018 11:18
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| using System; | |
| using System.Collections.Generic; | |
| using System.Linq; | |
| using System.Text; | |
| using System.Threading.Tasks; | |
| using Aiv.Fast2D; | |
| using OpenTK; | |
| namespace FirstModernGame | |
| { | |
| class Program | |
| { | |
| static void Main(string[] args) | |
| { | |
| Window window = new Window(1024, 768, "Fast2D"); | |
| window.SetVSync(true); | |
| Sprite sprite000 = new Sprite(100, 100); | |
| Texture logoAiv = new Texture("Assets/LogoAIV.png"); | |
| Sprite sprite001 = new Sprite(logoAiv.Width, logoAiv.Height); | |
| sprite001.position = new Vector2(300, 400); | |
| for (int i = 0; i < logoAiv.Bitmap.Length; i += 4) | |
| { | |
| // note this is in the computer memory not gpu! | |
| logoAiv.Bitmap[i] = 255; | |
| } | |
| logoAiv.Update(); | |
| sprite000.SetMultiplyTint(1, 1, 1, 1); | |
| //logoAiv.Ratio contains texture width/ texture height | |
| Texture spaceShip = new Texture("Assets/Spaceship-Transparent-PNG.png"); | |
| while (window.IsOpened) | |
| { | |
| // draw the spaceship | |
| sprite000.position = new Vector2(0, 0); | |
| sprite000.EulerRotation = 0; | |
| sprite000.scale = Vector2.One * 10; | |
| sprite000.DrawTexture(spaceShip); | |
| // draw the sprite with the specific shader | |
| sprite000.position = new Vector2(200, 200); | |
| sprite000.scale = new Vector2(3.5f, 3.5f); | |
| sprite000.EulerRotation += 30 * window.deltaTime; | |
| //sprite000.DrawSolidColor(255, 0, 0, 100); | |
| //sprite001.position += new Vector2(10, 0) * window.deltaTime; | |
| sprite001.position = new Vector2(-((sprite001.Width / 2) * sprite001.scale.X), 100); | |
| sprite001.scale = new Vector2(2f, 1f); | |
| //sprite001.EulerRotation -= 30 * window.deltaTime; | |
| //sprite001.DrawSolidColor(255, 255, 0); | |
| sprite001.DrawTexture(logoAiv); | |
| // tell the GPU to update what is on the screen | |
| window.Update(); | |
| } | |
| } | |
| } | |
| } |
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