Created
January 18, 2018 14:01
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Pokeball
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public override void TouchesBegan(NSSet touches, UIEvent evt) | |
{ | |
var forcePower = 10; | |
base.TouchesBegan(touches, evt); | |
var pointOfView = this.SceneView.PointOfView; | |
var transform = pointOfView.Transform; | |
var location = new SCNVector3(transform.M41, transform.M42, transform.M43); | |
var orientation = new SCNVector3(-transform.M31, -transform.M32, -transform.M33); | |
var position = location + orientation; | |
var pokeball = new SCNNode() | |
{ | |
Geometry = SCNSphere.Create(0.15f), | |
}; | |
pokeball.Geometry.FirstMaterial.Diffuse.ContentImage = UIImage.FromBundle("pokeball"); | |
pokeball.Position =position; | |
pokeball.PhysicsBody = SCNPhysicsBody.CreateDynamicBody(); | |
pokeball.PhysicsBody.PhysicsShape = SCNPhysicsShape.Create(pokeball); | |
pokeball.PhysicsBody.ContactTestBitMask = (int) BitMaskCategory.Pokemon; | |
pokeball.PhysicsBody.CategoryBitMask = (int)BitMaskCategory.Pokeball; | |
pokeball.PhysicsBody.ApplyForce(new SCNVector3(orientation.X*forcePower,orientation.Y*forcePower,orientation.Z*forcePower),true); | |
SceneView.Scene.RootNode.AddChildNode(pokeball); | |
} |
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