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@reZach
Created January 11, 2020 22:41
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<!doctype html>
<html lang="en-US">
<head>
<meta charset="UTF-8">
<title>Getting Started!</title>
</head>
<body>
<script>
console.log("In index.html");
try {
window.electron.ipcRenderer.on("event2", (a, b) => {});
} catch (err){
// log error
console.error(err);
}
console.log(`Added event successfully in index? ${Object.keys(window.electron.ipcRenderer._events).length === 2 ? "Yes" : "No"}`);
</script>
</body>
</html>
const {
app,
BrowserWindow,
session,
ipcMain
} = require("electron");
const path = require("path");
// Keep a global reference of the window object, if you don't, the window will
// be closed automatically when the JavaScript object is garbage collected.
let win;
async function createWindow() {
// Create the browser window.
win = new BrowserWindow({
width: 800,
height: 600,
webPreferences: {
nodeIntegration: false,
nodeIntegrationInWorker: false,
nodeIntegrationInSubFrames: false,
contextIsolation: true,
enableRemoteModule: false,
preload: path.join(__dirname, "preload.js")
}
});
// Load app
win.loadFile(path.join(__dirname, "../src/index.html"));
win.webContents.openDevTools();
// Emitted when the window is closed.
win.on("closed", () => {
// Dereference the window object, usually you would store windows
// in an array if your app supports multi windows, this is the time
// when you should delete the corresponding element.
win = null
});
}
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.on("ready", createWindow);
// Quit when all windows are closed.
app.on("window-all-closed", () => {
// On macOS it is common for applications and their menu bar
// to stay active until the user quits explicitly with Cmd + Q
if (process.platform !== "darwin") {
app.quit();
}
});
app.on("activate", () => {
// On macOS it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (win === null) {
createWindow();
}
});
const {
contextBridge,
ipcRenderer
} = require("electron");
console.log("In preload.js");
ipcRenderer.on("event1", (a, b) => {});
console.log(`Added event successfully in preload? ${Object.keys(ipcRenderer._events).length === 1 ? "Yes" : "No"}`);
contextBridge.exposeInMainWorld(
"electron", {
ipcRenderer: ipcRenderer
}
);
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