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// Cleans up runs that can be merged, ie: | |
/* | |
<w:p w:rsidR="00D242F1" w:rsidP="00D242F1" w:rsidRDefault="005F6285" w14:paraId="66169407" w14:textId="101467E0" | |
xmlns:w14="http://schemas.microsoft.com/office/word/2010/wordml"> | |
<w:pPr> | |
<w:spacing w:after="0" w:line="240" w:lineRule="auto" /> | |
<w:jc w:val="center" /> | |
<w:rPr> | |
<w:rFonts w:ascii="Garamond" w:hAnsi="Garamond" /> |
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using System; | |
using UnityEngine; | |
using UnityEngine.AI; | |
public class PlayerMove : MonoBehaviour | |
{ | |
CharacterController CharacterController; | |
public Camera CharacterCamera; | |
public float Speed = 6.0f; | |
public float JumpSpeed = 8.0f; |
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<!doctype html> | |
<html lang="en-US"> | |
<head> | |
<meta charset="UTF-8"> | |
<title>Getting Started!</title> | |
</head> | |
<body> | |
<script> | |
console.log("In index.html"); | |
try { |
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using System; | |
using System.Collections.Generic; | |
using System.IO; | |
using System.IO.Compression; | |
using System.Linq; | |
namespace GBworldgen | |
{ | |
public class Program | |
{ |
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// Example card. | |
// User-editable properties for this card: | |
export const PROPS = [ | |
propNumber("ticks", 60), | |
propBoolean("infinite", true), | |
propBoolean("completeAnimationDelay", false), | |
propNumber("completeAnimationDelayMin", 60), | |
propNumber("completeAnimationDelayMax", 60), | |
propNumber("forceFrame", -1) |
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class Program | |
{ | |
static void Main(string[] args) | |
{ | |
using (FileStream fs = new FileStream(@"D:\file.gif", FileMode.Create)) | |
{ | |
using (BinaryWriter outputFile = new BinaryWriter(fs)) | |
{ | |
//outputFile.Seek(0, SeekOrigin.Begin); |