Created
October 3, 2014 22:24
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Simple game of tictactoe
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require 'set' | |
class TicTacToe | |
WINNING_LINES = [ | |
Set.new([0, 1, 2]), | |
Set.new([0, 3, 6]), | |
Set.new([0, 4, 8]), | |
Set.new([1, 4, 7]), | |
Set.new([2, 5, 8]), | |
Set.new([2, 4, 6]), | |
Set.new([3, 4, 5]), | |
Set.new([6, 7, 8]) | |
].freeze | |
attr_reader :players | |
Player = Struct.new(:name, :moves) | |
def initialize(player1, player2) | |
@players = [] | |
@players << Player.new(player1, Set.new) | |
@players << Player.new(player2, Set.new) | |
end | |
def move(position) | |
return puts 'Move taken or invalid' unless available_move?(position) | |
take_turn do |player| | |
player.moves.add(position) | |
determine_game_standing | |
end | |
puts "#{current_player.name}'s turn" | |
end | |
def available_moves | |
Set[*(0..8).to_a] - taken_moves | |
end | |
private | |
def tie? | |
available_moves.empty? && !winner? | |
end | |
def determine_game_standing | |
notify_winner if winner? | |
notify_of_tie if tie? | |
reset if (tie? || winner?) | |
end | |
def available_move?(position) | |
available_moves.include?(position) | |
end | |
def notify_winner | |
puts "#{current_player.name} wins!" | |
end | |
def notify_tie | |
puts 'It\'s a tie!' | |
end | |
def taken_moves | |
players[0].moves | players[1].moves | |
end | |
def reset | |
players.each { |p| p.moves.clear } | |
end | |
def winner? | |
WINNING_LINES.any? { |l| l == current_player.moves } | |
end | |
def current_player | |
players.first | |
end | |
def take_turn | |
yield current_player | |
players.rotate! | |
end | |
end |
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