Created
November 25, 2017 14:34
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camera-vertices
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void | |
gkPrepareCameraProp(GkCamera * __restrict cam) { | |
mat4 projViewInv; | |
vec4 *vert; | |
vec3 min, max; | |
int32_t i; | |
vert = cam->vertices; | |
glm_mat4_inv(cam->projView, projViewInv); | |
glm_mat4_mulv(projViewInv, (vec4){-1.0f, -1.0f, -1.0f, 1.0f}, vert[0]); | |
glm_mat4_mulv(projViewInv, (vec4){-1.0f, 1.0f, -1.0f, 1.0f}, vert[1]); | |
glm_mat4_mulv(projViewInv, (vec4){ 1.0f, -1.0f, -1.0f, 1.0f}, vert[2]); | |
glm_mat4_mulv(projViewInv, (vec4){ 1.0f, 1.0f, -1.0f, 1.0f}, vert[3]); | |
glm_mat4_mulv(projViewInv, (vec4){-1.0f, -1.0f, 1.0f, 1.0f}, vert[4]); | |
glm_mat4_mulv(projViewInv, (vec4){-1.0f, 1.0f, 1.0f, 1.0f}, vert[5]); | |
glm_mat4_mulv(projViewInv, (vec4){ 1.0f, -1.0f, 1.0f, 1.0f}, vert[6]); | |
glm_mat4_mulv(projViewInv, (vec4){ 1.0f, 1.0f, 1.0f, 1.0f}, vert[7]); | |
memset(min, 0, sizeof(vec3)); | |
memset(max, 0, sizeof(vec3)); | |
for (i = 0; i < 8; i++) { | |
glm_vec4_scale(vert[i], 1.0f / vert[i][3], vert[i]); | |
if (vert[i][0] < min[0]) | |
min[0] = vert[i][0]; | |
else if (vert[i][0] > max[0]) | |
max[0] = vert[i][0]; | |
if (vert[i][1] < min[1]) | |
min[1] = vert[i][1]; | |
else if (vert[i][1] > max[1]) | |
max[1] = vert[i][1]; | |
if (vert[i][2] < min[2]) | |
min[2] = vert[i][2]; | |
else if (vert[i][2] > max[2]) | |
max[2] = vert[i][2]; | |
} | |
glm_vec_copy(min, cam->bbox.min); | |
glm_vec_copy(max, cam->bbox.max); | |
glm_vec_center(min, max, cam->bbox.center); | |
cam->bbox.radius = glm_vec_distance(min, max) * 0.5f; | |
} |
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