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#ifdef GL_ES | |
precision highp float; | |
#endif | |
uniform sampler2D from, to; | |
uniform float progress; | |
uniform vec2 resolution; | |
uniform sampler2D lumaTex; | |
uniform bool invertLuma; | |
uniform float softness; |
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// Converted from https://github.com/rectalogic/rendermix-basic-effects/blob/master/assets/com/rendermix/CrossZoom/CrossZoom.frag | |
// Which is based on https://github.com/evanw/glfx.js/blob/master/src/filters/blur/zoomblur.js | |
// With additional easing functions from https://github.com/rectalogic/rendermix-basic-effects/blob/master/assets/com/rendermix/Easing/Easing.glsllib | |
#ifdef GL_ES | |
precision highp float; | |
#endif | |
uniform sampler2D from, to; | |
uniform float progress; | |
uniform vec2 resolution; |
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// Converted from https://github.com/rectalogic/rendermix-basic-effects/blob/master/assets/com/rendermix/Slide/Slide.frag | |
#ifdef GL_ES | |
precision highp float; | |
#endif | |
uniform sampler2D from, to; | |
uniform float progress; | |
uniform vec2 resolution; | |
// Slide Down: translateX = 0, translateY = -1 |