Skip to content

Instantly share code, notes, and snippets.

@recyclerobot
Created October 16, 2015 18:37
Show Gist options
  • Save recyclerobot/36f741fc79e159895c57 to your computer and use it in GitHub Desktop.
Save recyclerobot/36f741fc79e159895c57 to your computer and use it in GitHub Desktop.
// LED pin definitions
#define LED_RED 11
#define LED_GREEN 9
#define LED_BLUE 7
#define LED_YELLOW 5
#define LED_CORRECT 4
#define LED_WRONG 2
// Button pin definitions
#define BUTTON_RED 12
#define BUTTON_GREEN 10
#define BUTTON_BLUE 8
#define BUTTON_YELLOW 6
// Buzzer definitions
#define BUZZER 3
#define RED_TONE 220
#define GREEN_TONE 262
#define BLUE_TONE 330
#define YELLOW_TONE 392
#define TONE_DURATION 250
// Game Variables
int GAME_SPEED = 250;
int GAME_STATUS = 0;
int const GAME_MAX_SEQUENCE = 50;
int GAME_SEQUENCE[GAME_MAX_SEQUENCE];
int GAME_STEP = 0;
int READ_STEP = 0;
void setup(){
Serial.begin(9600);
randomSeed(analogRead(0));
pinMode(LED_RED, OUTPUT);
pinMode(LED_GREEN, OUTPUT);
pinMode(LED_BLUE, OUTPUT);
pinMode(LED_YELLOW, OUTPUT);
pinMode(LED_CORRECT, OUTPUT);
pinMode(LED_WRONG, OUTPUT);
pinMode(BUTTON_RED, INPUT_PULLUP);
pinMode(BUTTON_GREEN, INPUT_PULLUP);
pinMode(BUTTON_BLUE, INPUT_PULLUP);
pinMode(BUTTON_YELLOW, INPUT_PULLUP);
pinMode(BUZZER, OUTPUT);
}
void loop(){
// In what mode are we?
switch(GAME_STATUS){
case 0:
resetGame();
break;
case 1:
playSequence();
break;
case 2:
readSequence();
break;
case 3:
gameOver();
break;
}
}
void playSequence(){
// play a step of our sequence
for(int i=0; i<=GAME_STEP; i++){
Serial.print("Set LED");
Serial.println(GAME_SEQUENCE[i]);
delay(GAME_SPEED*2);
setLED(GAME_SEQUENCE[i]);
playTone(GAME_SEQUENCE[i]);
delay(GAME_SPEED);
clearLEDs();
}
// Go to next step: reading buttons
GAME_STATUS = 2;
}
void readSequence(){
// read our buttons
int button_value = readButtons();
if(button_value > 0){
// a button has been pressed
if(button_value == GAME_SEQUENCE[READ_STEP]){
// correct value!
setLED(button_value);
playTone(button_value);
digitalWrite(LED_CORRECT, HIGH);
delay(GAME_SPEED);
clearLEDs();
digitalWrite(LED_CORRECT, LOW);
// Lets speed it up!
GAME_SPEED = GAME_SPEED-15;
Serial.println("Correct!");
if(READ_STEP == GAME_STEP){
// reset read step
READ_STEP = 0;
// Go to next game step
GAME_STEP++;
// Go to playback sequence mode of our game
GAME_STATUS = 1;
Serial.println("Go To Next Step");
// Light all LEDs to indicate next sequence
setLEDs(true,true,true,true);
delay(GAME_SPEED);
setLEDs(false,false,false,false);
}else{
READ_STEP++;
}
delay(10);
}else{
// wrong value!
// Go to game over mode
GAME_STATUS = 3;
Serial.println("Game Over!");
}
}
delay(10);
}
void resetGame(){
// reset steps
READ_STEP = 0;
GAME_STEP = 0;
// create random sequence
for(int i=0; i<GAME_MAX_SEQUENCE; i++){
GAME_SEQUENCE[i] = random(4) + 1;
}
// Go to next game state; show led sequence
GAME_STATUS = 1;
}
void gameOver(){
// Red RGB
digitalWrite(LED_WRONG, HIGH);
// Play Pwa Pwa Pwa
tone(BUZZER, 98, TONE_DURATION);
delay(TONE_DURATION);
tone(BUZZER, 93, TONE_DURATION);
delay(TONE_DURATION);
tone(BUZZER, 87, TONE_DURATION);
delay(TONE_DURATION);
delay(GAME_SPEED);
}
// HELPER FUNCTIONS
void setLED(int id){
switch(id){
case 0:
setLEDs(false,false,false,false);
break;
case 1:
setLEDs(true,false,false,false);
break;
case 2:
setLEDs(false,true,false,false);
break;
case 3:
setLEDs(false,false,true,false);
break;
case 4:
setLEDs(false,false,false,true);
break;
}
}
void playTone(int id){
switch(id){
case 0:
noTone(BUZZER);
break;
case 1:
tone(BUZZER, RED_TONE, TONE_DURATION);
break;
case 2:
tone(BUZZER, GREEN_TONE, TONE_DURATION);
break;
case 3:
tone(BUZZER, BLUE_TONE, TONE_DURATION);
break;
case 4:
tone(BUZZER, YELLOW_TONE, TONE_DURATION);
break;
}
}
void setLEDs(boolean red, boolean green, boolean blue, int yellow ){
if (red) digitalWrite(LED_RED, HIGH);
else digitalWrite(LED_RED, LOW);
if (green) digitalWrite(LED_GREEN, HIGH);
else digitalWrite(LED_GREEN, LOW);
if (blue) digitalWrite(LED_BLUE, HIGH);
else digitalWrite(LED_BLUE, LOW);
if (yellow) digitalWrite(LED_YELLOW, HIGH);
else digitalWrite(LED_YELLOW, LOW);
}
void clearLEDs(){
setLEDs(false,false,false,false);
}
int readButtons(void){
if (digitalRead(BUTTON_RED) == 0) return 1;
else if (digitalRead(BUTTON_GREEN) == 0) return 2;
else if (digitalRead(BUTTON_BLUE) == 0) return 3;
else if (digitalRead(BUTTON_YELLOW) == 0) return 4;
return 0;
}
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment