Last active
August 29, 2015 14:13
-
-
Save red-hara/81d8786353343e33da7a to your computer and use it in GitHub Desktop.
Class for creating bad outline around FlxSprite.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
package; | |
import flixel.FlxSprite; | |
import flixel.system.layer.frames.FlxFrame; | |
/** | |
* Class for creating bad outline around FlxSprite. | |
* | |
* @author red__hara | |
*/ | |
class BadOutline extends FlxSprite | |
{ | |
/** | |
* FlxSprite to draw outline around. | |
*/ | |
public var target:FlxSprite; | |
/** | |
* Color of outline. | |
*/ | |
public var outlineColor:Int; | |
/** | |
* Used for checking frame update. | |
*/ | |
public var lastFrame:FlxFrame; | |
/** | |
* Creates a BadOutline around specified sprite with specified color. | |
* | |
* @param Target The FlxSprite to draw outline around | |
* @param Color Color of outline. | |
*/ | |
public function new(Target:FlxSprite, ?Color:Int=0xffffffff) | |
{ | |
super(); | |
target = Target; | |
outlineColor = Color; | |
makeGraphic(target.frameWidth + 2, target.frameHeight + 2, 0); | |
updateFrame(); | |
allowCollisions = 0; | |
} | |
override public function update():Void | |
{ | |
x = target.x; | |
y = target.y; | |
offset.x = target.offset.x + 1; | |
offset.y = target.offset.y + 1; | |
if (lastFrame != target.frame) | |
{ | |
updateFrame(); | |
} | |
} | |
public function updateFrame():Void | |
{ | |
lastFrame = target.frame; | |
var i:Int = 0; | |
var j:Int = 0; | |
cachedGraphics.bitmap.lock(); | |
while (i < frameWidth) | |
{ | |
j = 0; | |
while (j < frameHeight) | |
{ | |
cachedGraphics.bitmap.setPixel32(i, j, 0); | |
j++; | |
} | |
i++; | |
} | |
i = 0; | |
j = 0; | |
while (i < target.frameWidth) | |
{ | |
j = 0; | |
while (j < target.frameHeight) | |
{ | |
if (target.frame.getBitmap().getPixel(i, j) > 0) | |
{ | |
surround(i + 1, j + 1); | |
} | |
j++; | |
} | |
i++; | |
} | |
cachedGraphics.bitmap.unlock(); | |
} | |
public function surround(I:Int, J:Int):Void | |
{ | |
cachedGraphics.bitmap.setPixel32(I - 1, J - 1, outlineColor); | |
cachedGraphics.bitmap.setPixel32(I - 1, J, outlineColor); | |
cachedGraphics.bitmap.setPixel32(I - 1, J + 1, outlineColor); | |
cachedGraphics.bitmap.setPixel32(I, J - 1, outlineColor); | |
cachedGraphics.bitmap.setPixel32(I, J, outlineColor); | |
cachedGraphics.bitmap.setPixel32(I, J + 1, outlineColor); | |
cachedGraphics.bitmap.setPixel32(I + 1, J - 1, outlineColor); | |
cachedGraphics.bitmap.setPixel32(I + 1, J, outlineColor); | |
cachedGraphics.bitmap.setPixel32(I + 1, J + 1, outlineColor); | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment