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Outline for FlxSprite.
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package; | |
import flixel.FlxSprite; | |
import flixel.system.layer.frames.FlxFrame; | |
/** | |
* Class for creating outline around FlxSprite. | |
* | |
* @author red__hara | |
*/ | |
class Outline extends FlxSprite | |
{ | |
public var target:FlxSprite; | |
public var outlineColor:Int; | |
private var _lastFrame:FlxFrame; | |
public function new(Target:FlxSprite, ?Color:Int=0xffffffff) | |
{ | |
super(); | |
target = Target; | |
outlineColor = Color; | |
makeGraphic(target.frameWidth + 2, target.frameHeight + 2, 0); | |
updateFrame(); | |
allowCollisions = 0; | |
} | |
override public function update():Void | |
{ | |
x = target.x; | |
y = target.y; | |
offset.x = target.offset.x + 1; | |
offset.y = target.offset.y + 1; | |
if (_lastFrame != target.frame) | |
{ | |
updateFrame(); | |
} | |
} | |
public function updateFrame():Void | |
{ | |
_lastFrame = target.frame; | |
var i:Int = 0; | |
var j:Int = 0; | |
cachedGraphics.bitmap.lock(); | |
while (i < frameWidth) | |
{ | |
j = 0; | |
while (j < frameHeight) | |
{ | |
cachedGraphics.bitmap.setPixel32(i, j, 0); | |
j++; | |
} | |
i++; | |
} | |
i = 0; | |
j = 0; | |
while (i < target.frameWidth) | |
{ | |
j = 0; | |
while (j < target.frameHeight) | |
{ | |
if (target.frame.getBitmap().getPixel(i, j) > 0) | |
{ | |
surround(i + 1, j + 1); | |
} | |
j++; | |
} | |
i++; | |
} | |
cachedGraphics.bitmap.unlock(); | |
} | |
public function surround(I:Int, J:Int):Void | |
{ | |
putPixel(I - 1, J - 1, outlineColor); | |
putPixel(I - 1, J, outlineColor); | |
putPixel(I - 1, J + 1, outlineColor); | |
putPixel(I, J - 1, outlineColor); | |
putPixel(I, J, outlineColor); | |
putPixel(I, J + 1, outlineColor); | |
putPixel(I + 1, J - 1, outlineColor); | |
putPixel(I + 1, J, outlineColor); | |
putPixel(I + 1, J + 1, outlineColor); | |
} | |
public function putPixel(I:Int, J:Int, Color:Int):Void | |
{ | |
if (target.frame.getBitmap().getPixel(I - 1, J - 1) == 0) | |
{ | |
cachedGraphics.bitmap.setPixel32(I, J, Color); | |
} | |
} | |
} |
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