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Client implementation of client-server chat using Winsock
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#include <winsock2.h> | |
#include <iostream> | |
char szServerIPAddr[20] = "192.168.1.4"; // Put here the IP address of the server | |
int nServerPort = 5050; // The server port that will be used by // clients to talk with the server | |
bool InitWinSock2_0(); | |
using namespace std; | |
int main() { | |
cout << "Enter the server IP Address: "; | |
cin >> szServerIPAddr; | |
cout << "Enter the server port number: "; | |
cin >> nServerPort; | |
if (!InitWinSock2_0()) { | |
cout << "Unable to Initialize Windows Socket environment" << WSAGetLastError() << endl; | |
return -1; | |
} | |
SOCKET hClientSocket; | |
hClientSocket = socket( | |
AF_INET, // The address family. AF_INET specifies TCP/IP | |
SOCK_STREAM, // Protocol type. SOCK_STREM specified TCP | |
0 // Protoco Name. Should be 0 for AF_INET address family | |
); | |
if (hClientSocket == INVALID_SOCKET) { | |
cout << "Unable to create Server socket" << endl; | |
// Cleanup the environment initialized by WSAStartup() | |
WSACleanup(); | |
return -1; | |
} | |
// Create the structure describing various Server parameters | |
struct sockaddr_in serverAddr; | |
serverAddr.sin_family = AF_INET; // The address family. MUST be AF_INET | |
serverAddr.sin_addr.s_addr = inet_addr(szServerIPAddr); | |
serverAddr.sin_port = htons(nServerPort); | |
// Connect to the server | |
if (connect(hClientSocket, (struct sockaddr *) &serverAddr, sizeof(serverAddr)) < 0) { | |
cout << "Unable to connect to " << szServerIPAddr << " on port " << nServerPort << endl; | |
closesocket(hClientSocket); | |
WSACleanup(); | |
return -1; | |
} | |
char szBuffer[1024] = ""; | |
while (strcmp(szBuffer, "QUIT") != 0) { | |
cout << "Enter the string to send (QUIT) to stop: "; | |
cin >> szBuffer; | |
int nLength = strlen(szBuffer); | |
// send( ) may not be able to send the complete data in one go. | |
// So try sending the data in multiple requests | |
int nCntSend = 0; | |
char *pBuffer = szBuffer; | |
while ((nCntSend = send(hClientSocket, pBuffer, nLength, 0) != nLength)) { | |
if (nCntSend == -1) { | |
cout << "Error sending the data to server" << endl; | |
break; | |
} | |
if (nCntSend == nLength) | |
break; | |
pBuffer += nCntSend; | |
nLength -= nCntSend; | |
} | |
strupr(szBuffer); | |
if (strcmp(szBuffer, "QUIT") == 0) { | |
break; | |
} | |
nLength = recv(hClientSocket, szBuffer, sizeof(szBuffer), 0); | |
if (nLength > 0) { | |
szBuffer[nLength] = '\0'; | |
cout << "Received " << szBuffer << " from server" << endl; | |
} | |
} | |
closesocket(hClientSocket); | |
WSACleanup(); | |
return 0; | |
} | |
bool InitWinSock2_0() { | |
WSADATA wsaData; | |
WORD wVersion = MAKEWORD(2, 0); | |
if (!WSAStartup(wVersion, &wsaData)) | |
return true; | |
return false; | |
} |
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