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MFnNumericAttribute での addAttribute
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import maya.api.OpenMaya as om2 | |
selList = om2.MGlobal.getActiveSelectionList() | |
mObject = selList.getDependNode(0) | |
fnDepNode = om2.MFnDependencyNode(mObject) | |
floatAttr = om2.MFnNumericAttribute() | |
floatAttrObj = floatAttr.create("floatLongName", "floatShortName", om2.MFnNumericData.kFloat, 1.0) | |
# create後じゃないと設定できない | |
floatAttr.writable = True | |
floatAttr.keyable = True | |
fnDepNode.addAttribute(floatAttrObj) | |
float3Attr = om2.MFnNumericAttribute() | |
#float3AttrObj = float3Attr.create("float3LongName", "float3ShortName", om2.MFnNumericData.k3Float, (2.0, 3.0, 4.0)) # こんな感じにはデフォルト値を設定できない | |
float3AttrObj = float3Attr.create("float3LongName", "float3ShortName", om2.MFnNumericData.k3Float) | |
# create後じゃないと設定できない | |
float3Attr.writable = True | |
float3Attr.keyable = True | |
float3Attr.default = (2.0, 3.0, 4.0) # Tuple で指定 | |
fnDepNode.addAttribute(float3AttrObj) | |
int2Attr = om2.MFnNumericAttribute() | |
#int2AttrObj = int2Attr.create("int2LongName", "int2ShortName", om2.MFnNumericData.k2Int, [5, 6]) # こんな感じにはデフォルト値を設定できない | |
int2AttrObj = int2Attr.create("int2LongName", "int2ShortName", om2.MFnNumericData.k2Int) | |
# create後じゃないと設定できない | |
int2Attr.writable = True | |
int2Attr.keyable = True | |
int2Attr.default = (5, 6) # Tuple で指定 | |
fnDepNode.addAttribute(int2AttrObj) | |
double4Attr = om2.MFnNumericAttribute() | |
#double4AttrObj = double4Attr.create("double4LongName", "double4ShortName", om2.MFnNumericData.k2Int, (7.0, 8.0, 9.0, 10.0)) # こんな感じにはデフォルト値を設定できない | |
double4AttrObj = double4Attr.create("double4LongName", "double4ShortName", om2.MFnNumericData.k4Double) | |
# create後じゃないと設定できない | |
double4Attr.writable = True | |
double4Attr.keyable = True | |
double4Attr.default = (7.0, 8.0, 9.0, 10.0) # Tuple で指定 | |
fnDepNode.addAttribute(double4AttrObj) | |
boolAttr = om2.MFnNumericAttribute() | |
boolAttrObj = boolAttr.create("boolLongName", "boolShortName", om2.MFnNumericData.kBoolean, False) | |
# create後じゃないと設定できない | |
boolAttr.writable = True | |
boolAttr.keyable = True | |
fnDepNode.addAttribute(boolAttrObj) | |
colorAttr = om2.MFnNumericAttribute() | |
colorAttrObj = colorAttr.createColor("colorLongName", "colorShortName") | |
# create後じゃないと設定できない | |
colorAttr.writable = True | |
colorAttr.keyable = True | |
colorAttr.default = (0.25, 0.5, 0.75) | |
fnDepNode.addAttribute(colorAttrObj) | |
pointAttr = om2.MFnNumericAttribute() | |
pointAttrObj = pointAttr.createPoint("pointLongName", "pointShortName") | |
# create後じゃないと設定できない | |
pointAttr.writable = True | |
pointAttr.keyable = True | |
pointAttr.default = (20.0, 30.0, 40.0) | |
fnDepNode.addAttribute(pointAttrObj) | |
# Adress Attribute というのが何に使うのか分かってないですが… | |
addressAttr = om2.MFnNumericAttribute() | |
addressAttrObj = addressAttr.createAddr("addressLongName", "addressShortName") | |
# create後じゃないと設定できない | |
addressAttr.writable = True | |
addressAttr.keyable = True | |
fnDepNode.addAttribute(addressAttrObj) | |
# MDGModifier を使う方法もあります | |
# dgModifier = om2.MDGModifier() | |
# floatAttr2 = om2.MFnNumericAttribute() | |
# floatAttrObj2 = floatAttr.create("floatLongName 2", "floatShortName 2", om2.MFnNumericData.kFloat, 1.0) | |
# # create後じゃないと設定できない | |
# floatAttr2.writable = True | |
# floatAttr2.keyable = True | |
# dgModifier.addAttribute(fnDepNode.object(), floatAttrObj2) | |
# dgModifier.doIt() |
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