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@redglasses67
redglasses67 / addAttrMFnEnumAttribute.py
Created December 23, 2022 18:50
MFnEnumAttribute での addAttribute
import maya.api.OpenMaya as om2
selList = om2.MGlobal.getActiveSelectionList()
mObject = selList.getDependNode(0)
fnDepNode = om2.MFnDependencyNode(mObject)
enumAttr = om2.MFnEnumAttribute()
enumAttrObj = enumAttr.create("enumLongName", "enumShortName", 0)
enumAttr.addField("AAA", 0)
enumAttr.addField("BBB", 1)
@redglasses67
redglasses67 / addAttrMFnNumericAttribute.py
Last active December 23, 2022 19:21
MFnNumericAttribute での addAttribute
import maya.api.OpenMaya as om2
selList = om2.MGlobal.getActiveSelectionList()
mObject = selList.getDependNode(0)
fnDepNode = om2.MFnDependencyNode(mObject)
floatAttr = om2.MFnNumericAttribute()
floatAttrObj = floatAttr.create("floatLongName", "floatShortName", om2.MFnNumericData.kFloat, 1.0)
# create後じゃないと設定できない
floatAttr.writable = True
@redglasses67
redglasses67 / DynamicBranchShaderComplex.shader
Created November 6, 2022 15:25
Unity dynamic branch variants complex shader - Sample
Shader "Dynamic Branch Shader Complex"
{
Properties
{
_TexAAA ("Tex AAA", 2D) = "white" {}
_TexBBB ("Tex BBB", 2D) = "white" {}
_TexCCC ("Tex CCC", 2D) = "white" {}
[KeywordEnum(None, AAA, BBB, CCC)] _Var_Test ("Variant Test", Float) = 1
}
@redglasses67
redglasses67 / DynamicBranchShaderSimple.shader
Created November 6, 2022 15:24
Unity dynamic branch variants simple shader - Sample
Shader "Dynamic Branch Shader Simple"
{
Properties
{
_TexAAA ("Tex AAA", 2D) = "white" {}
_TexBBB ("Tex BBB", 2D) = "white" {}
_TexCCC ("Tex CCC", 2D) = "white" {}
[KeywordEnum(None, AAA, BBB, CCC)] _Var_Test ("Variant Test", Float) = 1
}
@redglasses67
redglasses67 / MultiCompileShaderSimple_Toggle.shader
Created October 16, 2022 16:41
Unity multi compile variants simple shader - Sample (Toggle ver)
Shader "Multi Compile Shader Simple Toggle"
{
Properties
{
[Toggle(_VAR_TEST_AAA)] _Use_TexAAA ("Use Tex AAA", int) = 0
_TexAAA ("Tex AAA", 2D) = "white" {}
[Toggle(_VAR_TEST_BBB)] _Use_TexBBB ("Use Tex BBB", int) = 0
_TexBBB ("Tex BBB", 2D) = "white" {}
[Toggle(_VAR_TEST_CCC)] _Use_TexCCC ("Use Tex CCC", int) = 0
_TexCCC ("Tex CCC", 2D) = "white" {}
@redglasses67
redglasses67 / MultiCompileShaderComplex_Toggle.shader
Created October 16, 2022 16:41
Unity multi compile variants complex shader - Sample (Toggle ver)
Shader "Multi Compile Shader Complex Toggle"
{
Properties
{
[Toggle(_VAR_TEST_AAA)] _Use_TexAAA ("Use Tex AAA", int) = 0
_TexAAA ("Tex AAA", 2D) = "white" {}
[Toggle(_VAR_TEST_BBB)] _Use_TexBBB ("Use Tex BBB", int) = 0
_TexBBB ("Tex BBB", 2D) = "white" {}
[Toggle(_VAR_TEST_CCC)] _Use_TexCCC ("Use Tex CCC", int) = 0
_TexCCC ("Tex CCC", 2D) = "white" {}
@redglasses67
redglasses67 / MultiCompileShaderComplex.shader
Created October 16, 2022 16:37
Unity multi compile variants complex shader - Sample
Shader "Multi Compile Shader Complex"
{
Properties
{
_TexAAA ("Tex AAA", 2D) = "white" {}
_TexBBB ("Tex BBB", 2D) = "white" {}
_TexCCC ("Tex CCC", 2D) = "white" {}
[KeywordEnum(None, AAA, BBB, CCC)] _Var_Test ("Variant Test", Float) = 1
}
@redglasses67
redglasses67 / MultiCompileShaderSimple.shader
Created October 16, 2022 16:36
Unity multi compile variants simple shader - Sample
Shader "Multi Compile Shader Simple"
{
Properties
{
_TexAAA ("Tex AAA", 2D) = "white" {}
_TexBBB ("Tex BBB", 2D) = "white" {}
_TexCCC ("Tex CCC", 2D) = "white" {}
[KeywordEnum(None, AAA, BBB, CCC)] _Var_Test ("Variant Test", Float) = 1
}
@redglasses67
redglasses67 / addIconPathToXBMLANGPATH.py
Created May 24, 2022 04:11
Add Icon path to XBMLANGPATH
import maya.mel as mel
try:
xbmLangPaths = mel.eval("getenv XBMLANGPATH;")
except:
xbmLangPaths = ''
addPath = r";D:/Test/icons"
if not addPath in xbmLangPaths:
xbmLangPaths += addPath
@redglasses67
redglasses67 / modelPanelScripts.py
Last active February 20, 2025 11:57
Maya_ModelPanel_Scripts
# -*- coding: utf-8 -*-
import maya.cmds as mc
import maya.mel as mel
# 33 のビュー変換で使用する名前の一覧クラス. 変更時に文字列指定するので事前にこのように用意しておくと楽そう
class ViewTransformName():
ACES_RRT_v_0_7 = "ACES RRT v0.7"
ACES_RRT_v_1_0 = "ACES RRT v1.0"
Log = "Log"