Created
June 29, 2017 22:47
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Rust implementation of a Geometry trait (area, perimeter)
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use std::fmt; | |
trait Geometry: fmt::Display { | |
fn perimeter(&self) -> f32; | |
fn area(&self) -> f32; | |
} | |
// | |
// Point | |
// | |
struct Point { | |
x: f32, | |
y: f32, | |
} | |
impl fmt::Display for Point { | |
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result { | |
write!(f, "({}, {})", self.x, self.y) | |
} | |
} | |
fn distance(a: &Point, b: &Point) -> f32 { | |
let dx = b.x - a.x; | |
let dy = b.y - a.y; | |
return (dx*dx + dy*dy).sqrt(); | |
} | |
// | |
// Rectangle | |
// | |
struct Rectangle(Point, Point); | |
impl fmt::Display for Rectangle { | |
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result { | |
write!(f, "Rectangle({}, {})", self.0, self.1) | |
} | |
} | |
impl Geometry for Rectangle { | |
fn perimeter(&self) -> f32 { | |
let w = self.0.x+self.1.x; | |
let h = self.0.y+self.1.y; | |
return w*2.0+h*2.0; | |
} | |
fn area(&self) -> f32 { | |
let w = self.0.x+self.1.x; | |
let h = self.0.y+self.1.y; | |
return w*h; | |
} | |
} | |
// | |
// Circle | |
// | |
struct Circle(Point, f32); | |
impl fmt::Display for Circle { | |
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result { | |
write!(f, "Circle({}, {})", self.0, self.1) | |
} | |
} | |
impl Geometry for Circle { | |
fn perimeter(&self) -> f32 { | |
return std::f32::consts::PI * self.1 * 2.0; | |
} | |
fn area(&self) -> f32 { | |
return std::f32::consts::PI * self.1 * self.1; | |
} | |
} | |
// | |
// Triangle | |
// | |
struct Triangle(Point, Point, Point); | |
impl fmt::Display for Triangle { | |
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result { | |
write!(f, "Triangle({}, {}, {})", self.0, self.1, self.2) | |
} | |
} | |
impl Geometry for Triangle { | |
fn perimeter(&self) -> f32 { | |
let a = distance(&self.0, &self.1); | |
let b = distance(&self.0, &self.2); | |
let c = distance(&self.1, &self.2); | |
return a+b+c; | |
} | |
fn area(&self) -> f32 { | |
let a = distance(&self.0, &self.1); | |
let b = distance(&self.0, &self.2); | |
let c = distance(&self.1, &self.2); | |
let s = (a+b+c)/2.0; | |
return (s*(s-a)*(s-b)*(s-c)).sqrt(); | |
} | |
} | |
fn main() { | |
let mut v: Vec<Box<Geometry>> = Vec::new(); | |
v.push(Box::new(Rectangle(Point{x: 0.0, y: 0.0}, Point{x: 5.0, y: 5.0}))); | |
v.push(Box::new(Circle(Point{x: 0.0, y: 0.0}, 5.0))); | |
v.push(Box::new(Triangle(Point{x: 0.0, y: 0.0}, Point{x: 5.0, y: 5.0}, Point{x: 0.0, y: 3.0}))); | |
for f in v { | |
println!("{} --- perimeter = {} ; area = {}", f, f.perimeter(), f.area()); | |
} | |
} |
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