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// by dave @ bees & bombs >:)
int[][] result;
float t;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
// by bees & bombs (:<
int[][] result;
float t;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
int[][] result;
float t;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
if (p < 0.5)
return 0.5 * pow(2*p, g);
// by dave @ bees & bombs >:)
int[][] result;
float t;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
// by dave @ bees & bombs
int[][] result;
float t;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
// gif by dave whyte >:)
int[][] result;
float t;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
// by dave @ bees & bombs >:)
int[][] result;
float t;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
// by bees & bombs (:<
int[][] result;
float t;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
int[][] result;
float t;
float ease(float p) {
return 3*p*p - 2*p*p*p;
}
float ease(float p, float g) {
if (p < 0.5)
return 0.5 * pow(2*p, g);
# Ported from http://www.a1k0n.net/2011/07/20/donut-math.html
# Run with 'python donut.py'
import math
theta_spacing = 0.07
phi_spacing = 0.02
R1 = 1
R2 = 2